Player Matchup

Ymir
Ymir
 
Ymir
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Artemis
Artemis
ButtStabber1337
Artemis
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 99L
1,186 Elo+
Solo
Danzaburou
Danzaburou
ImTooDonald
Danzaburou
Level 6
God Stats
8W - 7L
1,811 SR
Queue Stats
16W - 20L
1,546 Elo+
Party 1
Nike
Nike
TTier
Nike
Level 28
God Stats
69W - 50L
1,606 SR
Queue Stats
851W - 864L
1,597 Elo+
Solo
Tiamat
Tiamat
men1cko
Tiamat
Level 26
God Stats
5W - 2L
1,713 SR
Queue Stats
140W - 85L
1,670 Elo+
Solo
Team Averages
Level 30
1,626 SR
1,500 Elo+

VS

Team Averages
Level 20
1,563 SR
1,573 Elo+
Bellona
Bellona
KovyTheGod
Bellona
Level 23
God Stats
2W - 4L
1,813 SR
Queue Stats
72W - 44L
1,599 Elo+
Solo
Fenrir
Fenrir
PakaPakaBih
Fenrir
Level 29
God Stats
26W - 21L
1,500 SR
Queue Stats
365W - 430L
1,388 Elo+
Party 2
Ra
Ra
Smurfyghost
Ra
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 22L
1,607 Elo+
Party 2
Artemis
Artemis
rippertherose
Artemis
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 4L
1,695 Elo+
Solo
Tsukuyomi
Tsukuyomi
倔强的大牛子
Tsukuyomi
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
44W - 29L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
15
4 / 2 / 7
9,468
557
9,190
12,928
6,609
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
4 / 6 / 5
8,682
511
6,632
9,695
3,091
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
ImTooDonald
Danzaburou
16
10 / 0 / 5
10,292
605
13,314
11,045
3,723
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Nike
TTier
Nike
10
0 / 2 / 8
6,916
407
2,262
5,281
1,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tiamat
men1cko
Tiamat
17
10 / 0 / 4
10,524
619
10,847
9,740
7,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
KovyTheGod
Bellona
14
1 / 5 / 1
7,887
464
5,502
13,555
9,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Fenrir
11
2 / 8 / 3
7,338
432
5,820
13,747
11,161
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 6 / 0
7,700
453
3,578
9,966
3,499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Artemis
14
6 / 4 / 1
8,771
516
11,363
13,601
4,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 6 / 1
8,252
485
4,550
12,711
5,290
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
16
28
Kills
10
10
Deaths
29
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
4
2
7
3.75
W
4
6
5
1.08
W
Danzaburou
ImTooDonald
Danzaburou
10
0
5
12.5
L
Bellona
KovyTheGod
Bellona
1
5
1
0.3
L
Fenrir
2
8
3
0.44
L
0
6
0
0
W
Nike
TTier
Nike
0
2
8
2
W
Tiamat
men1cko
Tiamat
10
0
4
12
L
Artemis
6
4
1
1.63
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,245
Damage
30,813
48,689
Taken
63,580
22,335
Mitigated
33,951
14,677
Healing
21,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
9,190
1,357
303
4,069
12,928
6,609
659
198
12,333
60,171
0
W
6,632
3,950
0
1,389
9,695
3,091
698
0
9,695
0
35,193
W
Danzaburou
ImTooDonald
Danzaburou
13,314
6,216
0
4,482
11,045
3,723
1,704
1,314
9,706
0
52,231
L
Bellona
KovyTheGod
Bellona
5,502
1,118
0
3,453
13,555
9,479
0
6,932
6,609
0
35,991
L
Fenrir
5,820
1,589
0
3,488
13,747
11,161
0
1,779
11,912
0
29,344
L
3,578
41
450
2,830
9,966
3,499
0
4,766
4,863
50,976
0
W
Nike
TTier
Nike
2,262
171
0
1,002
5,281
1,630
215
173
5,108
0
11,562
W
Tiamat
men1cko
Tiamat
10,847
529
0
3,432
9,740
7,282
0
1,893
7,822
61,012
0
L
Artemis
11,363
6,211
0
7,181
13,601
4,522
0
2,710
10,737
0
58,854
L
4,550
1,131
0
4,069
12,711
5,290
24
3,158
9,422
0
55,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,882
Gold Earned
39,948
392
Minions Killed
411
0
Camps Cleared
0
1,357,318
Distance Traveled
1,432,120
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,468
557
124
7
0
303,491
4
W
Artemis
8,682
511
60
4
0
242,242
0
W
Danzaburou
10,292
605
75
4
0
298,689
3
L
Bellona
7,887
464
72
4
0
307,202
4
L
Fenrir
7,338
432
39
2
0
258,908
0
L
Ra
7,700
453
97
6
0
310,397
3
W
Nike
6,916
407
18
1
0
168,270
3
W
Tiamat
10,524
619
115
7
0
344,626
6
L
Artemis
8,771
516
95
6
0
222,764
4
L
Tsukuyomi
8,252
485
108
6
0
332,849
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role