Player Matchup

Jormungandr
Jormungandr
Isstorm
Jormungandr
Level 6
God Stats
4W - 5L
1,263 SR
Queue Stats
25W - 23L
1,332 Elo+
Solo
King Arthur
King Arthur
MosesEchols
King Arthur
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 4L
1,421 Elo+
Solo
Neith
Neith
Ventti8
Neith
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,241 Elo+
Solo
Loki
Loki
iaften
Loki
Level 22
God Stats
3W - 1L
1,796 SR
Queue Stats
4W - 2L
1,610 Elo+
Solo
Vulcan
Vulcan
jarv1ce
Vulcan
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 48L
1,520 Elo+
Solo
Team Averages
Level 12
1,512 SR
1,425 Elo+

VS

Team Averages
Level 22
1,568 SR
1,611 Elo+
Set
Set
Dano7766
Set
Level 28
God Stats
5W - 1L
1,504 SR
Queue Stats
62W - 72L
1,471 Elo+
Solo
Olorun
Olorun
Gentek
Olorun
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,680 Elo+
Party 1
Medusa
Medusa
MaIineczeken
Medusa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 23L
1,476 Elo+
Solo
Fenrir
Fenrir
SwaggiSwag
Fenrir
Level 26
God Stats
3W - 0L
1,836 SR
Queue Stats
3W - 0L
1,838 Elo+
Party 1
Bellona
Bellona
iNugg
Bellona
Level 16
God Stats
4W - 3L
1,500 SR
Queue Stats
18W - 14L
1,590 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Isstorm
Jormungandr
8
1 / 1 / 4
5,107
511
3,570
5,186
2,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

King Arthur
MosesEchols
King Arthur
8
1 / 5 / 1
4,868
487
3,385
9,116
5,862
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Neith
Ventti8
Neith
7
0 / 5 / 1
4,506
451
3,442
8,024
1,936
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Loki
iaften
Loki
9
6 / 1 / 0
5,710
571
3,023
4,799
1,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Vulcan
jarv1ce
Vulcan
8
1 / 0 / 1
4,600
460
3,367
3,538
1,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 2
4,659
466
2,597
5,811
3,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Olorun
Gentek
Olorun
10
0 / 1 / 1
5,544
554
2,966
3,889
1,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
11
4 / 1 / 0
6,084
608
5,301
6,067
1,764
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
SwaggiSwag
Fenrir
7
3 / 3 / 1
5,119
512
3,586
5,074
1,841
Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bellona
iNugg
Bellona
10
5 / 1 / 1
6,074
607
6,025
6,196
4,490
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
17
9
Kills
12
12
Deaths
9
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
3
2
0.33
W
Olorun
Gentek
Olorun
0
1
1
0.5
L
Jormungandr
Isstorm
Jormungandr
1
1
4
3
W
Medusa
4
1
0
4
L
King Arthur
MosesEchols
King Arthur
1
5
1
0.3
W
Fenrir
SwaggiSwag
Fenrir
3
3
1
1.17
L
Neith
Ventti8
Neith
0
5
1
0.1
W
Bellona
iNugg
Bellona
5
1
1
5.5
L
Loki
iaften
Loki
6
1
0
6
L
Vulcan
jarv1ce
Vulcan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,787
Damage
20,475
30,663
Taken
27,037
12,401
Mitigated
12,578
6,133
Healing
9,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,597
868
0
1,464
5,811
3,175
0
1,650
4,117
0
18,613
W
Olorun
Gentek
Olorun
2,966
1,261
0
1,919
3,889
1,308
840
1,343
2,521
28,551
0
L
Jormungandr
Isstorm
Jormungandr
3,570
990
0
504
5,186
2,309
0
700
4,486
10,928
0
W
Medusa
5,301
2,263
0
2,974
6,067
1,764
88
932
5,135
0
33,880
L
King Arthur
MosesEchols
King Arthur
3,385
452
0
1,238
9,116
5,862
15
750
8,366
0
15,357
W
Fenrir
SwaggiSwag
Fenrir
3,586
816
0
484
5,074
1,841
110
1,129
3,895
0
9,188
L
Neith
Ventti8
Neith
3,442
1,861
0
2,953
8,024
1,936
0
0
8,024
0
18,691
W
Bellona
iNugg
Bellona
6,025
2,170
0
2,564
6,196
4,490
485
1,883
4,071
0
21,431
L
Loki
iaften
Loki
3,023
923
0
980
4,799
1,221
0
151
4,648
0
21,806
L
Vulcan
jarv1ce
Vulcan
3,367
1,206
0
458
3,538
1,073
0
1,365
2,173
16,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,791
Gold Earned
27,480
154
Minions Killed
215
0
Camps Cleared
0
992,583
Distance Traveled
906,267
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
4,659
466
35
4
0
164,180
1
W
Olorun
5,544
554
60
6
0
166,906
1
L
Jormungandr
5,107
511
16
2
0
221,637
1
W
Medusa
6,084
608
60
6
0
187,429
1
L
King Arthur
4,868
487
28
3
0
204,374
4
W
Fenrir
5,119
512
19
2
0
195,926
1
L
Neith
4,506
451
29
3
0
152,063
2
W
Bellona
6,074
607
41
4
0
191,826
0
L
Loki
5,710
571
52
5
0
205,355
1
L
Vulcan
4,600
460
29
3
0
209,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role