Player Matchup

Achilles
Achilles
Alcaicedo
Achilles
Level 27
God Stats
5W - 13L
1,343 SR
Queue Stats
652W - 629L
1,377 Elo+
Solo
Arachne
Arachne
LORD_JEEP
Arachne
Level 17
God Stats
46W - 48L
1,428 SR
Queue Stats
75W - 85L
1,322 Elo+
Solo
Freya
Freya
Lil Chowy
Freya
Level 25
God Stats
22W - 18L
1,639 SR
Queue Stats
152W - 146L
1,491 Elo+
Solo
Artio
Artio
LordStickyIcky
Artio
Level 28
God Stats
49W - 40L
1,364 SR
Queue Stats
134W - 153L
1,339 Elo+
Solo
Neith
Neith
SapphyPerson
Neith
Level 4
God Stats
0W - 5L
1,308 SR
Queue Stats
0W - 8L
1,118 Elo+
Solo
Team Averages
Level 20
1,417 SR
1,329 Elo+

VS

Team Averages
Level 20
1,518 SR
1,469 Elo+
Bakasura
Bakasura
ClearableTitan
Bakasura
Level 26
God Stats
10W - 2L
1,505 SR
Queue Stats
43W - 35L
1,444 Elo+
Party 1
Hades
Hades
CryoFuture9878
Hades
Level 23
God Stats
5W - 10L
1,339 SR
Queue Stats
87W - 108L
1,363 Elo+
Solo
Izanami
Izanami
KingChris619_
Izanami
Level 28
God Stats
12W - 5L
1,683 SR
Queue Stats
115W - 99L
1,520 Elo+
Party 1
Ra
Ra
ShineyBro
Ra
Level 1
God Stats
3W - 1L
1,500 SR
Queue Stats
39W - 36L
1,500 Elo+
Solo
Cthulhu
Cthulhu
THEBOYZ619
Cthulhu
Level 20
God Stats
32W - 19L
1,563 SR
Queue Stats
35W - 21L
1,515 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Alcaicedo
Achilles
8
1 / 2 / 1
5,091
463
2,442
5,540
2,379
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arachne
LORD_JEEP
Arachne
9
1 / 2 / 0
5,485
499
2,614
7,179
2,043
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Freya
Lil Chowy
Freya
8
0 / 4 / 1
4,770
434
2,722
6,310
1,777
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

7
0 / 3 / 0
4,203
382
1,469
9,430
2,929
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

6
0 / 3 / 0
4,164
379
1,814
4,943
1,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
4 / 0 / 4
6,744
613
4,239
5,022
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
1 / 1 / 1
6,257
569
1,420
4,786
1,476
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Izanami
10
5 / 0 / 1
6,221
566
6,896
5,850
1,806
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

11
3 / 1 / 1
6,503
591
4,227
4,069
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
THEBOYZ619
Cthulhu
9
1 / 0 / 4
5,484
499
4,513
5,150
1,914
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
25
2
Kills
14
14
Deaths
2
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Achilles
Alcaicedo
Achilles
1
2
1
0.75
W
Bakasura
4
0
4
6
W
1
1
1
1.5
W
Izanami
5
0
1
5.5
L
Arachne
LORD_JEEP
Arachne
1
2
0
0.5
L
Freya
Lil Chowy
Freya
0
4
1
0.13
L
0
3
0
0
L
0
3
0
0
W
3
1
1
3.5
W
Cthulhu
THEBOYZ619
Cthulhu
1
0
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,061
Damage
21,295
33,402
Taken
24,877
10,314
Mitigated
9,815
6,589
Healing
11,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Alcaicedo
Achilles
2,442
775
99
374
5,540
2,379
1,086
2,224
3,072
0
19,099
W
Bakasura
4,239
2,992
366
1,323
5,022
3,174
0
124
4,832
0
22,829
W
1,420
183
0
2,572
4,786
1,476
540
0
4,611
21,110
0
W
Izanami
6,896
4,983
0
3,213
5,850
1,806
2,390
1,858
3,992
0
34,601
L
Arachne
LORD_JEEP
Arachne
2,614
1,682
0
3,104
7,179
2,043
0
946
6,123
0
24,790
L
Freya
Lil Chowy
Freya
2,722
786
0
1,378
6,310
1,777
408
2,423
3,605
17,892
0
L
1,469
187
171
1,201
9,430
2,929
0
2,405
6,905
7,145
0
L
1,814
623
0
262
4,943
1,186
40
1,908
2,957
0
11,918
W
4,227
468
0
1,246
4,069
1,445
1,128
985
3,059
33,356
0
W
Cthulhu
THEBOYZ619
Cthulhu
4,513
40
429
1,890
5,150
1,914
116
1,224
3,926
13,985
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,713
Gold Earned
31,209
159
Minions Killed
262
0
Camps Cleared
0
994,291
Distance Traveled
935,338
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,091
463
37
3
0
215,263
0
W
Bakasura
6,744
613
58
5
0
227,298
2
W
Hades
6,257
569
49
4
0
157,851
2
W
Izanami
6,221
566
64
6
0
169,748
2
L
Arachne
5,485
499
61
6
0
228,020
0
L
Freya
4,770
434
33
3
0
182,718
3
L
Artio
4,203
382
9
1
0
198,800
4
L
Neith
4,164
379
19
2
0
169,490
0
W
Ra
6,503
591
61
6
0
178,501
0
W
Cthulhu
5,484
499
30
3
0
201,940
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role