Player Matchup

Jing Wei
Jing Wei
MiraCutie
Jing Wei
Level 18
God Stats
1W - 0L
1,288 SR
Queue Stats
17W - 15L
1,107 Elo+
Solo
Tiamat
Tiamat
ORANGEPANDA116
Tiamat
Level 60
God Stats
1W - 0L
1,327 SR
Queue Stats
3W - 3L
1,489 Elo+
Party 1
Chang'e
Chang'e
SagittaLuminís
Chang'e
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
o8AcxNation8o
Nemesis
Level 18
God Stats
1W - 2L
1,516 SR
Queue Stats
1W - 2L
1,236 Elo+
Party 1
Team Averages
Level 62
1,408 SR
1,333 Elo+

VS

Team Averages
Level 95
1,623 SR
1,633 Elo+
Scylla
Scylla
Askingbob
Scylla
Level 64
God Stats
2W - 1L
1,517 SR
Queue Stats
19W - 32L
1,620 Elo+
Party 2
Zhong Kui
Zhong Kui
BugzBunnysGhost
Zhong Kui
Level 20
God Stats
6W - 7L
1,549 SR
Queue Stats
52W - 60L
1,353 Elo+
Party 2
Cthulhu
Cthulhu
OG Hassuru
Cthulhu
Level 146
God Stats
1W - 1L
1,924 SR
Queue Stats
34W - 42L
1,658 Elo+
Party 3
Cernunnos
Cernunnos
TH3 WAITING ON3
Cernunnos
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 38L
1,900 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
MiraCutie
Jing Wei
17
5 / 1 / 8
11,380
875
12,687
10,177
4,079
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 1 / 7
10,741
826
14,108
12,722
9,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

18
7 / 2 / 9
12,055
927
10,202
13,566
5,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Nemesis
14
1 / 2 / 5
9,255
712
7,056
9,350
4,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Askingbob
Scylla
14
1 / 5 / 0
9,034
695
7,445
10,490
3,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
BugzBunnysGhost
Zhong Kui
14
0 / 7 / 2
9,219
709
6,036
12,660
8,077
Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cthulhu
OG Hassuru
Cthulhu
16
1 / 2 / 3
9,985
768
5,503
12,904
11,769
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Cernunnos
TH3 WAITING ON3
Cernunnos
17
4 / 2 / 1
10,774
829
11,157
17,112
9,066
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
12
16
Kills
6
6
Deaths
16
29
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Scylla
Askingbob
Scylla
1
5
0
0.2
L
Zhong Kui
BugzBunnysGhost
Zhong Kui
0
7
2
0.14
W
Jing Wei
MiraCutie
Jing Wei
5
1
8
9
L
Cthulhu
OG Hassuru
Cthulhu
1
2
3
1.25
W
3
1
7
6.5
W
7
2
9
5.75
L
Cernunnos
TH3 WAITING ON3
Cernunnos
4
2
1
2.25
W
Nemesis
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,053
Damage
30,141
45,815
Taken
53,166
23,860
Mitigated
32,906
16,974
Healing
7,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Askingbob
Scylla
7,445
323
0
1,334
10,490
3,994
1,115
5,464
4,807
28,215
0
L
Zhong Kui
BugzBunnysGhost
Zhong Kui
6,036
1,521
0
2,120
12,660
8,077
1,757
6,454
5,994
26,805
0
W
Jing Wei
MiraCutie
Jing Wei
12,687
6,389
0
2,010
10,177
4,079
4,175
5,086
4,957
0
50,006
L
Cthulhu
OG Hassuru
Cthulhu
5,503
498
138
659
12,904
11,769
0
5,132
7,697
34,026
559
W
14,108
1,246
0
4,368
12,722
9,238
882
5,514
7,116
49,052
0
W
10,202
172
3,831
5,975
13,566
5,559
1,064
6,838
6,592
46,009
0
L
Cernunnos
TH3 WAITING ON3
Cernunnos
11,157
5,146
0
3,371
17,112
9,066
872
7,464
9,598
0
60,675
W
Nemesis
7,056
2,401
0
790
9,350
4,984
1,005
1,956
6,853
0
15,745

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,431
Gold Earned
39,012
238
Minions Killed
261
13
Camps Cleared
9
1,070,266
Distance Traveled
831,823
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,034
695
40
3
2
185,227
0
L
Zhong Kui
9,219
709
51
4
0
172,664
0
W
Jing Wei
11,380
875
64
5
3
266,445
1
L
Cthulhu
9,985
768
55
4
2
257,165
2
W
Tiamat
10,741
826
67
5
4
255,149
1
W
Chang'e
12,055
927
94
7
5
260,435
1
L
Cernunnos
10,774
829
115
9
5
216,767
3
W
Nemesis
9,255
712
13
1
1
288,237
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role