Player Matchup

Danzaburou
Danzaburou
ThaOneDiviNed
Danzaburou
Level 6
God Stats
5W - 3L
1,500 SR
Queue Stats
14W - 15L
1,408 Elo+
Party 1
Neith
Neith
TimurAli
Neith
Level 29
God Stats
7W - 9L
1,500 SR
Queue Stats
109W - 133L
1,288 Elo+
Solo
Hercules
Hercules
TurkishSakso
Hercules
Level 8
God Stats
1W - 1L
1,539 SR
Queue Stats
5W - 6L
1,500 Elo+
Solo
Yemoja
Yemoja
eaSyGaMee
Yemoja
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 19L
1,566 Elo+
Party 1
Ra
Ra
lilJozi
Ra
Level 13
God Stats
3W - 0L
1,764 SR
Queue Stats
9W - 10L
1,382 Elo+
Solo
Team Averages
Level 20
1,561 SR
1,429 Elo+

VS

Team Averages
Level 16
1,493 SR
1,475 Elo+
Kukulkan
Kukulkan
DanielGrotan
Kukulkan
Level 21
God Stats
1W - 4L
1,531 SR
Queue Stats
369W - 302L
1,471 Elo+
Party 2
Izanami
Izanami
Hydizz
Izanami
Level 29
God Stats
8W - 8L
1,620 SR
Queue Stats
157W - 161L
1,392 Elo+
Solo
Bellona
Bellona
Jenson602
Bellona
Level 3
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Mercury
Mercury
Maximilian1270
Mercury
Level 26
God Stats
3W - 8L
1,313 SR
Queue Stats
318W - 272L
1,511 Elo+
Party 2
Ymir
Ymir
Sanya46
Ymir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 19L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ThaOneDiviNed
Danzaburou
18
7 / 2 / 10
11,891
541
13,734
13,457
5,348
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
TimurAli
Neith
15
7 / 4 / 7
10,285
468
11,103
12,430
4,589
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
TurkishSakso
Hercules
16
6 / 1 / 11
10,873
494
13,837
25,723
21,272
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Yemoja
eaSyGaMee
Yemoja
16
3 / 0 / 13
11,336
515
8,367
11,013
12,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
8 / 3 / 4
12,168
553
19,582
14,676
6,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DanielGrotan
Kukulkan
14
0 / 4 / 2
8,660
394
16,484
12,263
5,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Hydizz
Izanami
15
1 / 6 / 2
9,167
417
8,761
15,536
6,276
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
Jenson602
Bellona
14
1 / 6 / 2
8,835
402
6,546
16,394
20,837
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 5 / 2
10,332
470
12,347
18,825
8,828
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ymir
Sanya46
Ymir
14
1 / 10 / 2
9,539
434
5,220
20,151
16,854
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
19
31
Kills
9
10
Deaths
31
45
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
DanielGrotan
Kukulkan
0
4
2
0.25
L
Izanami
Hydizz
Izanami
1
6
2
0.33
L
Bellona
Jenson602
Bellona
1
6
2
0.33
L
6
5
2
1.4
L
Ymir
Sanya46
Ymir
1
10
2
0.2
W
Danzaburou
ThaOneDiviNed
Danzaburou
7
2
10
6
W
Neith
TimurAli
Neith
7
4
7
2.63
W
Hercules
TurkishSakso
Hercules
6
1
11
11.5
W
Yemoja
eaSyGaMee
Yemoja
3
0
13
9.5
W
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,623
Damage
49,358
77,299
Taken
83,169
50,025
Mitigated
58,383
37,211
Healing
9,860
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
DanielGrotan
Kukulkan
16,484
3,192
0
2,591
12,263
5,588
151
4,424
7,764
65,632
0
L
Izanami
Hydizz
Izanami
8,761
6,094
195
1,990
15,536
6,276
1,139
7,893
7,547
0
51,720
L
Bellona
Jenson602
Bellona
6,546
1,542
0
731
16,394
20,837
330
2,792
13,227
324
32,547
L
12,347
6,908
0
3,233
18,825
8,828
667
3,779
14,871
0
59,793
L
Ymir
Sanya46
Ymir
5,220
1,756
0
1,120
20,151
16,854
714
9,061
11,040
26,157
0
W
Danzaburou
ThaOneDiviNed
Danzaburou
13,734
6,338
0
8,061
13,457
5,348
3,095
2,849
10,465
0
86,803
W
Neith
TimurAli
Neith
11,103
5,714
306
2,428
12,430
4,589
4,251
5,180
7,176
0
34,280
W
Hercules
TurkishSakso
Hercules
13,837
5,158
0
12,913
25,723
21,272
1,266
6,124
19,185
0
48,463
W
Yemoja
eaSyGaMee
Yemoja
8,367
1,821
3,386
1,729
11,013
12,375
1,162
2,426
8,485
40,338
0
W
19,582
2,952
1,570
6,818
14,676
6,441
1,507
4,670
9,828
95,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,553
Gold Earned
46,533
488
Minions Killed
367
0
Camps Cleared
0
1,996,193
Distance Traveled
1,778,752
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
8,660
394
122
6
0
337,058
4
L
Izanami
9,167
417
97
4
0
330,420
2
L
Bellona
8,835
402
41
2
0
360,043
2
L
Mercury
10,332
470
80
4
0
406,012
2
L
Ymir
9,539
434
27
1
0
345,219
2
W
Danzaburou
11,891
541
140
6
0
370,713
0
W
Neith
10,285
468
58
3
0
374,311
0
W
Hercules
10,873
494
80
4
0
402,795
1
W
Yemoja
11,336
515
51
2
0
442,010
1
W
Ra
12,168
553
159
7
0
406,364
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role