Player Matchup

Ymir
Ymir
ButBaubles
Ymir
Level 27
God Stats
25W - 22L
1,689 SR
Queue Stats
99W - 110L
1,816 Elo+
Party 2
Sun Wukong
Sun Wukong
Itsyaaboii
Sun Wukong
Level 18
God Stats
3W - 2L
1,464 SR
Queue Stats
117W - 125L
1,414 Elo+
Party 3
Janus
Janus
JPswaglord420
Janus
Level 13
God Stats
73W - 47L
1,787 SR
Queue Stats
154W - 81L
1,717 Elo+
Solo
Cernunnos
Cernunnos
Whats A Jungle
Cernunnos
Level 28
God Stats
3W - 3L
1,730 SR
Queue Stats
19W - 18L
1,816 Elo+
Party 2
Pele
Pele
bluejaem
Pele
Level 39
God Stats
3W - 2L
1,500 SR
Queue Stats
291W - 272L
1,544 Elo+
Party 3
Team Averages
Level 25
1,634 SR
1,661 Elo+

VS

Team Averages
Level 19
1,416 SR
1,617 Elo+
Nike
Nike
GameStonker
Nike
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 28L
1,737 Elo+
Solo
Kukulkan
Kukulkan
PokeKidsBeedrill
Kukulkan
Level 28
God Stats
0W - 2L
1,261 SR
Queue Stats
33W - 37L
1,446 Elo+
Solo
Yemoja
Yemoja
Vulpim
Yemoja
Level 3
God Stats
1W - 1L
1,738 SR
Queue Stats
4W - 4L
1,674 Elo+
Party 1
Ullr
Ullr
WisdomFury
Ullr
Level 38
God Stats
1W - 4L
1,082 SR
Queue Stats
27W - 36L
1,550 Elo+
Party 1
Da Ji
Da Ji
嘿嘿嘿丿
Da Ji
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 9
7,515
470
2,316
8,253
5,275
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
Itsyaaboii
Sun Wukong
12
1 / 3 / 3
7,243
453
5,349
10,304
7,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

17
9 / 0 / 3
10,590
662
11,332
8,080
2,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
Whats A Jungle
Cernunnos
16
12 / 1 / 4
10,040
628
13,969
12,483
4,882
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Pele
14
2 / 4 / 6
8,182
511
4,807
14,884
4,682
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 3 / 1
9,207
575
13,720
13,887
11,275
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 5 / 1
7,305
457
4,466
8,027
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Vulpim
Yemoja
10
0 / 5 / 2
6,854
428
2,427
8,882
3,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

11
2 / 7 / 0
7,373
461
2,110
10,545
2,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 4 / 1
6,508
407
1,878
11,892
3,620
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
24
Kills
11
11
Deaths
24
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
3
9
1.5
L
7
3
1
2.5
W
Sun Wukong
Itsyaaboii
Sun Wukong
1
3
3
0.83
W
9
0
3
10.5
L
1
5
1
0.3
L
Yemoja
Vulpim
Yemoja
0
5
2
0.2
W
Cernunnos
Whats A Jungle
Cernunnos
12
1
4
14
L
2
7
0
0.29
W
Pele
2
4
6
1.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,773
Damage
24,601
54,004
Taken
53,233
25,491
Mitigated
24,635
23,648
Healing
9,321
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,316
767
809
1,041
8,253
5,275
384
1,322
6,824
25,765
0
L
13,720
3,613
0
3,662
13,887
11,275
0
2,285
11,227
0
67,692
W
Sun Wukong
Itsyaaboii
Sun Wukong
5,349
1,604
0
2,429
10,304
7,658
428
955
8,942
0
24,344
W
11,332
1,348
625
4,123
8,080
2,994
76
1,759
6,225
70,871
0
L
4,466
772
0
362
8,027
3,288
0
4,882
3,145
34,783
0
L
Yemoja
Vulpim
Yemoja
2,427
821
761
886
8,882
3,652
0
3,028
5,829
11,802
0
W
Cernunnos
Whats A Jungle
Cernunnos
13,969
8,213
0
6,915
12,483
4,882
2,562
1,687
10,711
0
75,164
L
2,110
328
0
540
10,545
2,800
0
648
9,897
0
28,863
W
Pele
4,807
1,217
0
7,706
14,884
4,682
0
980
13,784
0
52,387
L
1,878
288
0
3,110
11,892
3,620
0
2,805
8,987
0
27,052

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,570
Gold Earned
37,247
425
Minions Killed
341
0
Camps Cleared
0
1,579,383
Distance Traveled
1,449,594
15
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,515
470
54
3
0
313,339
0
L
Nike
9,207
575
121
8
0
288,616
2
W
Sun Wukong
7,243
453
45
3
0
305,926
5
W
Janus
10,590
662
139
9
0
353,765
4
L
Kukulkan
7,305
457
79
5
0
290,865
4
L
Yemoja
6,854
428
24
2
0
294,393
2
W
Cernunnos
10,040
628
106
7
0
268,099
2
L
Ullr
7,373
461
66
4
0
285,068
3
W
Pele
8,182
511
81
5
0
338,254
4
L
Da Ji
6,508
407
51
3
0
290,652
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role