Player Matchup

Ymir
Ymir
CapitanCrack319
Ymir
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 43L
1,396 Elo+
Party 1
Guan Yu
Guan Yu
NaleskY
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,382 Elo+
Party 1
Tyr
Tyr
Polan851098
Tyr
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 27L
1,653 Elo+
Party 1
Tiamat
Tiamat
Spl_winner
Tiamat
Level 7
God Stats
21W - 17L
1,433 SR
Queue Stats
50W - 42L
1,532 Elo+
Solo
Neith
Neith
Szyszyn2889
Neith
Level 3
God Stats
5W - 9L
1,704 SR
Queue Stats
12W - 20L
1,653 Elo+
Party 1
Team Averages
Level 6
1,527 SR
1,523 Elo+

VS

Team Averages
Level 8
1,383 SR
1,434 Elo+
Agni
Agni
BARDAK5292
Agni
Level 6
God Stats
3W - 1L
1,313 SR
Queue Stats
8W - 7L
1,536 Elo+
Solo
King Arthur
King Arthur
ODaiCuAlex19907
King Arthur
Level 17
God Stats
1W - 5L
1,133 SR
Queue Stats
10W - 19L
1,293 Elo+
Solo
Thanatos
Thanatos
Sai_Supremacy
Thanatos
Level 6
God Stats
2W - 1L
1,468 SR
Queue Stats
6W - 2L
1,492 Elo+
Solo
Yemoja
Yemoja
TypheusMinion
Yemoja
Level 7
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Neith
Neith
jasonkoun
Neith
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,349 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 2 / 1
4,674
425
3,189
5,295
3,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Guan Yu
NaleskY
Guan Yu
8
3 / 5 / 1
5,186
471
3,500
7,899
2,716
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 4
4,923
448
1,834
6,974
2,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tiamat
Spl_winner
Tiamat
12
0 / 1 / 0
6,527
593
1,365
5,158
2,427
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

7
1 / 5 / 2
4,699
427
3,451
7,111
2,158
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 1
5,726
521
1,047
2,023
552
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

King Arthur
ODaiCuAlex19907
King Arthur
11
5 / 2 / 4
6,895
627
6,887
10,518
4,662
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Thanatos
Sai_Supremacy
Thanatos
10
5 / 3 / 0
6,530
594
5,236
8,357
2,548
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

9
0 / 1 / 4
5,760
524
3,149
4,139
1,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Neith
jasonkoun
Neith
10
4 / 2 / 1
5,675
516
5,284
5,820
1,796
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
25
6
Kills
15
16
Deaths
8
8
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
2
2
1
1.25
L
Guan Yu
NaleskY
Guan Yu
3
5
1
0.7
W
King Arthur
ODaiCuAlex19907
King Arthur
5
2
4
3.5
L
0
3
4
0.67
W
Thanatos
Sai_Supremacy
Thanatos
5
3
0
1.67
L
Tiamat
Spl_winner
Tiamat
0
1
0
0
L
1
5
2
0.4
W
0
1
4
2
W
Neith
jasonkoun
Neith
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,339
Damage
21,603
32,437
Taken
30,857
13,081
Mitigated
11,279
6,518
Healing
14,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,047
143
0
0
2,023
552
0
802
1,196
24,208
0
L
3,189
647
0
240
5,295
3,005
0
1,479
3,816
8,335
0
L
Guan Yu
NaleskY
Guan Yu
3,500
843
364
872
7,899
2,716
359
104
7,795
0
14,510
W
King Arthur
ODaiCuAlex19907
King Arthur
6,887
956
0
2,652
10,518
4,662
0
64
10,454
0
34,468
L
1,834
699
0
719
6,974
2,775
113
150
6,824
0
9,548
W
Thanatos
Sai_Supremacy
Thanatos
5,236
1,311
0
8,041
8,357
2,548
0
600
7,732
0
33,983
L
Tiamat
Spl_winner
Tiamat
1,365
123
0
2,201
5,158
2,427
0
389
4,769
40,242
0
L
3,451
1,599
0
2,122
7,111
2,158
67
2,074
5,037
0
18,442
W
3,149
302
884
1,166
4,139
1,721
381
1,123
2,966
8,486
0
W
Neith
jasonkoun
Neith
5,284
3,120
0
2,004
5,820
1,796
773
1,715
3,955
0
24,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,009
Gold Earned
30,586
182
Minions Killed
242
0
Camps Cleared
0
1,005,816
Distance Traveled
993,392
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
5,726
521
62
6
0
204,297
2
L
Ymir
4,674
425
10
1
0
204,326
0
L
Guan Yu
5,186
471
22
2
0
220,636
2
W
King Arthur
6,895
627
58
5
0
204,909
0
L
Tyr
4,923
448
23
2
0
206,355
0
W
Thanatos
6,530
594
68
6
0
221,039
3
L
Tiamat
6,527
593
101
9
0
218,708
3
L
Neith
4,699
427
26
2
0
155,791
0
W
Yemoja
5,760
524
4
0
0
212,176
3
W
Neith
5,675
516
50
5
0
150,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role