Player Matchup

Erlang Shen
Erlang Shen
CindyUL
Erlang Shen
Level 86
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 88L
1,527 Elo+
Solo
Bastet
Bastet
Hawk111
Bastet
Level 102
God Stats
21W - 24L
1,483 SR
Queue Stats
147W - 142L
1,517 Elo+
Solo
Tiamat
Tiamat
KrallDandy
Tiamat
Level 61
God Stats
4W - 2L
1,608 SR
Queue Stats
46W - 37L
1,561 Elo+
Party 1
Izanami
Izanami
TwoBulletsLeft
Izanami
Level 77
God Stats
24W - 21L
1,549 SR
Queue Stats
112W - 125L
1,491 Elo+
Party 1
Baron Samedi
Baron Samedi
drakodayne1123
Baron Samedi
Level 92
God Stats
14W - 19L
1,340 SR
Queue Stats
320W - 286L
1,541 Elo+
Solo
Team Averages
Level 84
1,496 SR
1,527 Elo+

VS

Team Averages
Level 110
1,513 SR
1,402 Elo+
Sobek
Sobek
AggrievedDrip04
Sobek
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 69L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
AllResolve7
Danzaburou
Level 111
God Stats
5W - 5L
1,500 SR
Queue Stats
30W - 32L
1,500 Elo+
Party 2
Tiamat
Tiamat
Moookanater
Tiamat
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 71L
1,500 Elo+
Party 2
Sol
Sol
SicPyroSLASH
Sol
Level 108
God Stats
30W - 29L
1,563 SR
Queue Stats
87W - 93L
1,411 Elo+
Solo
Thanatos
Thanatos
amoranin
Thanatos
Level 64
God Stats
0W - 2L
1,500 SR
Queue Stats
17W - 13L
1,100 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
CindyUL
Erlang Shen
17
5 / 0 / 4
10,254
603
11,285
16,294
11,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bastet
Hawk111
Bastet
16
7 / 0 / 8
9,688
570
5,748
10,501
3,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
KrallDandy
Tiamat
11
1 / 6 / 12
7,568
445
10,332
12,202
9,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 4 / 7
9,359
551
11,413
11,052
5,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baron Samedi
drakodayne1123
Baron Samedi
13
5 / 2 / 6
8,315
489
11,726
8,822
3,971
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 5 / 4
7,806
459
5,793
16,269
13,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
AllResolve7
Danzaburou
12
1 / 6 / 3
7,663
451
7,911
12,440
3,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
0 / 3 / 0
8,588
505
9,703
11,773
8,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
5 / 5 / 1
9,235
543
11,216
17,735
6,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thanatos
amoranin
Thanatos
12
3 / 4 / 4
7,852
462
5,131
11,735
4,011
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
23
Kills
12
12
Deaths
23
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
3
5
4
1
L
Danzaburou
AllResolve7
Danzaburou
1
6
3
0.42
W
Erlang Shen
CindyUL
Erlang Shen
5
0
4
7
W
Bastet
Hawk111
Bastet
7
0
8
11
W
Tiamat
KrallDandy
Tiamat
1
6
12
1.17
L
Tiamat
0
3
0
0
L
5
5
1
1.1
W
5
4
7
2.13
L
Thanatos
amoranin
Thanatos
3
4
4
1.25
W
Baron Samedi
drakodayne1123
Baron Samedi
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,504
Damage
39,754
58,871
Taken
69,952
34,157
Mitigated
36,506
28,605
Healing
30,339
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,793
864
0
3,991
16,269
13,816
96
5,807
10,462
22,673
0
L
Danzaburou
AllResolve7
Danzaburou
7,911
3,294
0
3,994
12,440
3,886
378
4,086
8,354
0
40,891
W
Erlang Shen
CindyUL
Erlang Shen
11,285
5,959
0
11,307
16,294
11,990
649
10,164
5,424
0
70,498
W
Bastet
Hawk111
Bastet
5,748
1,442
0
5,938
10,501
3,685
19
2,471
7,982
0
51,665
W
Tiamat
KrallDandy
Tiamat
10,332
1,908
0
3,147
12,202
9,140
0
4,947
7,243
19,275
0
L
Tiamat
9,703
1,464
0
4,618
11,773
8,066
0
1,291
10,482
54,467
0
L
11,216
2,652
0
9,014
17,735
6,727
998
7,775
9,960
62,423
0
W
11,413
7,409
0
2,994
11,052
5,371
3,199
2,615
8,419
0
70,931
L
Thanatos
amoranin
Thanatos
5,131
1,453
0
8,722
11,735
4,011
0
3,379
8,356
0
39,857
W
Baron Samedi
drakodayne1123
Baron Samedi
11,726
550
2,055
3,164
8,822
3,971
77
5,981
2,801
39,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,184
Gold Earned
41,144
452
Minions Killed
417
0
Camps Cleared
0
1,662,662
Distance Traveled
1,474,079
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
7,806
459
26
2
0
298,834
4
L
Danzaburou
7,663
451
81
5
0
292,648
2
W
Erlang Shen
10,254
603
149
9
0
363,841
6
W
Bastet
9,688
570
93
5
0
350,145
6
W
Tiamat
7,568
445
13
1
0
311,570
1
L
Tiamat
8,588
505
121
7
0
279,222
2
L
Sol
9,235
543
107
6
0
279,601
1
W
Izanami
9,359
551
132
8
0
302,551
1
L
Thanatos
7,852
462
82
5
0
323,774
4
W
Baron Samedi
8,315
489
65
4
0
334,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role