Player Matchup

Osiris
Osiris
I3I3VV
Osiris
Level 145
God Stats
1W - 0L
1,127 SR
Queue Stats
65W - 43L
1,582 Elo+
Party 1
Scylla
Scylla
Keebind
Scylla
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 11L
1,630 Elo+
Party 1
Tiamat
Tiamat
P00PC0W123
Tiamat
Level 76
God Stats
10W - 9L
1,447 SR
Queue Stats
40W - 26L
1,594 Elo+
Party 1
Achilles
Achilles
Toxic-Berserk075
Achilles
Level 90
God Stats
7W - 3L
1,166 SR
Queue Stats
251W - 191L
1,550 Elo+
Party 1
Rama
Rama
sencInucIes
Rama
Level 45
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 31L
1,598 Elo+
Party 1
Team Averages
Level 76
1,348 SR
1,591 Elo+

VS

Team Averages
Level 96
1,638 SR
1,525 Elo+
Cerberus
Cerberus
BackCampSimp
Cerberus
Level 41
God Stats
1W - 2L
1,819 SR
Queue Stats
15W - 12L
1,648 Elo+
Party 2
Thor
Thor
Icemochadavape
Thor
Level 33
God Stats
7W - 9L
1,500 SR
Queue Stats
176W - 180L
1,579 Elo+
Solo
Tyr
Tyr
LesGetWEIRDBraj
Tyr
Level 123
God Stats
2W - 3L
1,723 SR
Queue Stats
256W - 292L
1,390 Elo+
Party 2
Cupid
Cupid
StayFrostyBraj
Cupid
Level 125
God Stats
12W - 8L
1,660 SR
Queue Stats
275W - 307L
1,496 Elo+
Party 2
Janus
Janus
Villlain
Janus
Level 159
God Stats
27W - 28L
1,486 SR
Queue Stats
117W - 111L
1,513 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
I3I3VV
Osiris
16
8 / 1 / 6
9,281
619
10,665
10,756
7,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
Keebind
Scylla
15
5 / 1 / 1
8,984
599
6,444
6,635
2,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
P00PC0W123
Tiamat
12
5 / 3 / 4
7,845
523
8,047
11,503
14,407
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

12
2 / 3 / 4
7,000
467
4,734
10,141
9,672
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 2 / 1
9,134
609
7,406
9,374
3,113
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BackCampSimp
Cerberus
11
1 / 4 / 6
7,096
473
5,334
12,492
6,542
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 7 / 2
6,377
425
2,679
9,738
4,554
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

11
0 / 5 / 3
6,825
455
6,283
12,281
7,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
3 / 3 / 3
7,975
532
4,800
9,378
2,623
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Janus
Villlain
Janus
12
4 / 5 / 0
7,505
500
5,040
9,873
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
23
24
Kills
9
10
Deaths
24
16
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Cerberus
BackCampSimp
Cerberus
1
4
6
1
W
Osiris
I3I3VV
Osiris
8
1
6
11
L
1
7
2
0.29
W
Scylla
Keebind
Scylla
5
1
1
5.5
L
0
5
3
0.3
W
Tiamat
P00PC0W123
Tiamat
5
3
4
2.33
L
3
3
3
1.5
W
2
3
4
1.33
L
Janus
Villlain
Janus
4
5
0
0.8
W
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,296
Damage
24,136
48,409
Taken
53,762
36,773
Mitigated
24,092
12,523
Healing
13,358
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
BackCampSimp
Cerberus
5,334
446
0
3,404
12,492
6,542
0
2,022
10,398
17,119
0
W
Osiris
I3I3VV
Osiris
10,665
5,050
0
125
10,756
7,191
0
1,650
8,986
0
65,544
L
2,679
967
0
0
9,738
4,554
0
2,025
7,687
0
24,566
W
Scylla
Keebind
Scylla
6,444
617
0
1,789
6,635
2,390
40
1,416
5,100
69,229
0
L
6,283
480
0
4,217
12,281
7,622
0
6,475
5,786
3,459
27,384
W
Tiamat
P00PC0W123
Tiamat
8,047
1,952
0
4,441
11,503
14,407
858
3,142
7,906
33,722
0
L
4,800
2,562
87
3,660
9,378
2,623
728
1,765
7,601
0
34,778
W
4,734
1,008
316
809
10,141
9,672
204
2,396
7,652
0
17,604
L
Janus
Villlain
Janus
5,040
452
0
1,990
9,873
2,751
0
1,960
7,799
46,292
0
W
7,406
6,331
0
5,043
9,374
3,113
880
2,434
6,900
0
69,423

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,244
Gold Earned
35,778
475
Minions Killed
327
0
Camps Cleared
0
1,396,378
Distance Traveled
1,320,702
13
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,096
473
30
2
0
270,592
1
W
Osiris
9,281
619
116
8
0
337,775
4
L
Thor
6,377
425
57
4
0
264,278
1
W
Scylla
8,984
599
135
9
0
279,256
4
L
Tyr
6,825
455
70
5
0
264,397
5
W
Tiamat
7,845
523
64
4
0
232,357
2
L
Cupid
7,975
532
75
5
0
248,264
3
W
Achilles
7,000
467
32
2
0
285,463
0
L
Janus
7,505
500
95
6
0
273,171
1
W
Rama
9,134
609
128
9
0
261,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role