Player Matchup

Jormungandr
Jormungandr
Fin4lnf1nty
Jormungandr
Level 28
God Stats
29W - 34L
1,487 SR
Queue Stats
166W - 196L
1,355 Elo+
Party 1
Hel
Hel
PSALMY
Hel
Level 28
God Stats
16W - 29L
1,422 SR
Queue Stats
90W - 106L
1,326 Elo+
Party 1
Fenrir
Fenrir
PapaScorch12
Fenrir
Level 54
God Stats
3W - 2L
1,732 SR
Queue Stats
168W - 190L
1,408 Elo+
Party 1
Team Averages
Level 37
1,547 SR
1,363 Elo+

VS

Team Averages
Level 40
1,573 SR
1,312 Elo+
Neith
Neith
Albeartow
Neith
Level 84
God Stats
1W - 2L
1,718 SR
Queue Stats
69W - 82L
1,381 Elo+
Party 2
Tiamat
Tiamat
KungPowDesire
Tiamat
Level 13
God Stats
3W - 2L
1,500 SR
Queue Stats
26W - 27L
1,500 Elo+
Party 2
Chaac
Chaac
The_Walking_Bred
Chaac
Level 22
God Stats
17W - 8L
1,500 SR
Queue Stats
32W - 40L
1,055 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Fin4lnf1nty
Jormungandr
14
9 / 3 / 11
12,090
711
13,327
21,299
18,822
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hel
PSALMY
Hel
15
8 / 3 / 12
12,520
736
10,785
15,769
5,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
13
4 / 4 / 14
11,211
659
12,034
16,357
9,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Albeartow
Neith
15
4 / 5 / 3
10,629
625
14,446
12,992
4,896
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

14
5 / 7 / 4
11,209
659
9,090
13,308
8,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

13
1 / 9 / 6
10,131
596
9,664
17,937
11,140
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
23
21
Kills
10
10
Deaths
21
37
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Albeartow
Neith
4
5
3
1.1
W
Jormungandr
Fin4lnf1nty
Jormungandr
9
3
11
4.83
L
5
7
4
1
W
Hel
PSALMY
Hel
8
3
12
4.67
W
Fenrir
4
4
14
2.75
L
1
9
6
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,146
Damage
33,200
53,425
Taken
44,237
33,730
Mitigated
24,819
26,826
Healing
9,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Albeartow
Neith
14,446
6,079
816
1,981
12,992
4,896
0
6,064
6,728
0
44,557
W
Jormungandr
Fin4lnf1nty
Jormungandr
13,327
2,126
857
6,150
21,299
18,822
203
2,885
18,114
48,045
0
L
9,090
1,221
0
2,766
13,308
8,783
32
7,617
5,546
31,338
0
W
Hel
PSALMY
Hel
10,785
1,591
8,677
9,134
15,769
5,824
2,668
3,224
12,256
42,489
0
W
Fenrir
12,034
2,593
0
2,008
16,357
9,084
376
2,530
13,621
0
34,858
L
9,664
2,880
0
3,929
17,937
11,140
0
10,471
7,266
0
35,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,821
Gold Earned
31,969
156
Minions Killed
117
0
Camps Cleared
0
847,133
Distance Traveled
808,026
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,629
625
51
3
0
285,043
4
W
Jormungandr
12,090
711
73
4
0
284,276
0
L
Tiamat
11,209
659
36
2
0
251,843
1
W
Hel
12,520
736
57
3
0
255,049
0
W
Fenrir
11,211
659
26
2
0
307,808
5
L
Chaac
10,131
596
30
2
0
271,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role