Player Matchup

Heimdallr
Heimdallr
Bronze III
Natdoge021
Heimdallr
Bronze III
Level 35
God Stats
2W - 1L
1,305 SR
Queue Stats
106W - 115L
1,261 MMR
Solo
Cthulhu
Cthulhu
Silver II
Run1c
Cthulhu
Silver II
Level 45
God Stats
1W - 2L
1,727 SR
Queue Stats
20W - 27L
1,225 MMR
Solo
Fenrir
Fenrir
Gold V
SamIsaac
Fenrir
Gold V
Level 160
God Stats
1W - 4L
1,500 SR
Queue Stats
238W - 248L
1,179 MMR
Solo
Discordia
Discordia
Silver I
Theira
Discordia
Silver I
Level 61
God Stats
0W - 2L
1,759 SR
Queue Stats
110W - 119L
1,208 MMR
Solo
Medusa
Medusa
Silver I
Typholnis
Medusa
Silver I
Level 81
God Stats
40W - 43L
1,430 SR
Queue Stats
66W - 79L
1,271 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 76
1,544 SR
1,229 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,433 SR
1,294 MMR
Ratatoskr
Ratatoskr
Bronze III
Stinboy
Ratatoskr
Bronze III
Level 118
God Stats
5W - 4L
1,658 SR
Queue Stats
46W - 50L
1,171 MMR
Party 1
Aphrodite
Aphrodite
Gold V
Venus09
Aphrodite
Gold V
Level 107
God Stats
51W - 33L
1,632 SR
Queue Stats
128W - 136L
1,360 MMR
Solo
Janus
Janus
Gold V
ZoMbIeLiTe117
Janus
Gold V
Level 138
God Stats
17W - 24L
1,380 SR
Queue Stats
730W - 726L
1,372 MMR
Solo
Sylvanus
Sylvanus
Silver I
ZziniD
Sylvanus
Silver I
Level 120
God Stats
9W - 15L
1,194 SR
Queue Stats
348W - 336L
1,327 MMR
Solo
Cupid
Cupid
Gold V
rlRule34Smite
Cupid
Gold V
Level 57
God Stats
1W - 3L
1,302 SR
Queue Stats
111W - 102L
1,240 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Natdoge021
Heimdallr
18
4 / 5 / 5
11,010
500
12,431
16,194
7,437
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Run1c
Cthulhu
13
2 / 11 / 5
9,343
425
9,889
21,667
18,584
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fenrir
SamIsaac
Fenrir
19
8 / 2 / 4
12,133
552
9,705
15,203
7,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Discordia
Theira
Discordia
16
0 / 4 / 5
10,650
484
11,098
15,774
6,665
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Typholnis
Medusa
16
3 / 4 / 2
10,433
474
9,243
15,787
6,328
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ScyllaSetTsukuyomiApolloCu Chulainn

VS

Bans
DanzaburouNemesisYmirSun WukongKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
Stinboy
Ratatoskr
16
0 / 5 / 12
11,258
512
5,089
21,613
9,611
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Aphrodite
Venus09
Aphrodite
20
2 / 1 / 5
13,523
615
12,956
15,970
8,384
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

19
6 / 3 / 5
13,561
616
10,690
13,509
5,437
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
ZziniD
Sylvanus
17
4 / 4 / 17
12,725
578
8,528
25,657
31,049
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

20
14 / 4 / 5
14,350
652
22,714
22,475
11,357
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
70
17
Kills
26
26
Deaths
17
21
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
Natdoge021
Heimdallr
4
5
5
1.3
L
Cthulhu
Run1c
Cthulhu
2
11
5
0.41
L
Fenrir
SamIsaac
Fenrir
8
2
4
5
W
Ratatoskr
Stinboy
Ratatoskr
0
5
12
1.2
L
Discordia
Theira
Discordia
0
4
5
0.63
L
Medusa
Typholnis
Medusa
3
4
2
1
W
Aphrodite
Venus09
Aphrodite
2
1
5
4.5
W
6
3
5
2.83
W
Sylvanus
ZziniD
Sylvanus
4
4
17
3.13
W
14
4
5
4.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,366
Damage
59,977
84,625
Taken
99,224
46,795
Mitigated
65,838
12,108
Healing
54,300
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
Natdoge021
Heimdallr
12,431
8,837
0
4,121
16,194
7,437
0
3,223
12,971
0
74,462
L
Cthulhu
Run1c
Cthulhu
9,889
698
520
1,312
21,667
18,584
0
9,709
11,820
37,612
0
L
Fenrir
SamIsaac
Fenrir
9,705
2,043
0
2,118
15,203
7,781
152
4,356
10,747
0
91,794
W
Ratatoskr
Stinboy
Ratatoskr
5,089
1,015
0
6,038
21,613
9,611
683
6,016
15,597
0
62,562
L
Discordia
Theira
Discordia
11,098
424
0
3,202
15,774
6,665
382
6,966
8,590
79,276
0
L
Medusa
Typholnis
Medusa
9,243
5,234
0
835
15,787
6,328
307
7,464
8,323
0
68,136
W
Aphrodite
Venus09
Aphrodite
12,956
676
6,124
12,781
15,970
8,384
1,364
3,459
12,511
115,351
0
W
10,690
566
328
1,978
13,509
5,437
866
4,714
8,795
86,123
0
W
Sylvanus
ZziniD
Sylvanus
8,528
2,526
3,651
8,545
25,657
31,049
0
5,300
20,357
30,131
0
W
22,714
16,660
1,861
12,994
22,475
11,357
4,297
4,506
17,969
0
111,645

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,569
Gold Earned
65,417
577
Minions Killed
650
0
Camps Cleared
0
2,035,581
Distance Traveled
2,099,800
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,010
500
107
5
0
378,418
3
L
Cthulhu
9,343
425
66
3
0
387,787
4
L
Fenrir
12,133
552
143
7
0
492,973
2
W
Ratatoskr
11,258
512
108
5
0
460,273
0
L
Discordia
10,650
484
158
7
0
363,125
10
L
Medusa
10,433
474
103
5
0
413,278
0
W
Aphrodite
13,523
615
202
9
0
421,794
0
W
Janus
13,561
616
170
8
0
447,848
8
W
Sylvanus
12,725
578
23
1
0
388,882
9
W
Cupid
14,350
652
147
7
0
381,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role