Player Matchup

Apollo
Apollo
Czarrr-_-
Apollo
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 5L
1,873 Elo+
Party 2
Ymir
Ymir
EmperorJedah
Ymir
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,060 Elo+
Solo
Erlang Shen
Erlang Shen
Luv Andre
Erlang Shen
Level 29
God Stats
16W - 12L
1,571 SR
Queue Stats
99W - 104L
1,387 Elo+
Solo
Tiamat
Tiamat
iLiithium
Tiamat
Level 124
God Stats
26W - 15L
1,833 SR
Queue Stats
181W - 165L
1,660 Elo+
Party 2
Zhong Kui
Zhong Kui
oEl_Fuego
Zhong Kui
Level 28
God Stats
34W - 36L
1,577 SR
Queue Stats
156W - 185L
1,472 Elo+
Solo
Team Averages
Level 39
1,596 SR
1,491 Elo+

VS

Team Averages
Level 26
1,578 SR
1,455 Elo+
Thor
Thor
GraylyParsley17
Thor
Level 18
God Stats
0W - 5L
1,169 SR
Queue Stats
250W - 318L
1,413 Elo+
Party 1
Chang'e
Chang'e
Safe520
Chang'e
Level 29
God Stats
41W - 26L
1,643 SR
Queue Stats
488W - 449L
1,656 Elo+
Solo
Vamana
Vamana
WIx BUD x07
Vamana
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
641W - 729L
1,376 Elo+
Party 1
Danzaburou
Danzaburou
WIx RED DOG x17
Danzaburou
Level 26
God Stats
74W - 78L
1,616 SR
Queue Stats
265W - 331L
1,384 Elo+
Party 1
Fafnir
Fafnir
hi im ST0KES
Fafnir
Level 28
God Stats
22W - 15L
1,964 SR
Queue Stats
650W - 744L
1,447 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Czarrr-_-
Apollo
12
5 / 0 / 0
7,137
649
6,431
6,351
2,515
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
2 / 1 / 2
5,501
500
2,177
3,704
1,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Erlang Shen
Luv Andre
Erlang Shen
10
0 / 2 / 2
5,787
526
2,747
7,359
2,803
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tiamat
iLiithium
Tiamat
13
4 / 0 / 1
7,591
690
6,212
4,298
3,064
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Zhong Kui
oEl_Fuego
Zhong Kui
11
4 / 0 / 2
6,705
610
5,331
3,919
2,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 5 / 0
4,502
409
1,263
7,596
1,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chang'e
Safe520
Chang'e
11
1 / 3 / 0
5,990
545
3,714
8,480
2,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Vamana
9
1 / 2 / 0
4,873
443
2,119
8,420
4,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
WIx RED DOG x17
Danzaburou
8
0 / 5 / 0
4,525
411
2,025
5,888
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Fafnir
7
0 / 0 / 1
4,951
450
986
4,253
2,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
15
Kills
3
3
Deaths
15
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Apollo
Czarrr-_-
Apollo
5
0
0
5
W
2
1
2
3
L
1
5
0
0.2
W
Erlang Shen
Luv Andre
Erlang Shen
0
2
2
0.5
L
Chang'e
Safe520
Chang'e
1
3
0
0.33
L
Vamana
1
2
0
0.5
L
Danzaburou
WIx RED DOG x17
Danzaburou
0
5
0
0
L
Fafnir
0
0
1
0.5
W
Tiamat
iLiithium
Tiamat
4
0
1
4.5
W
Zhong Kui
oEl_Fuego
Zhong Kui
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,898
Damage
10,107
25,631
Taken
34,637
12,128
Mitigated
13,312
14,403
Healing
11,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Czarrr-_-
Apollo
6,431
3,499
0
5,159
6,351
2,515
1,364
209
5,891
0
39,983
W
2,177
68
0
754
3,704
1,310
117
290
3,414
16,727
0
L
1,263
382
270
1,836
7,596
1,851
0
1,311
6,197
0
14,376
W
Erlang Shen
Luv Andre
Erlang Shen
2,747
910
0
3,636
7,359
2,803
0
909
6,233
0
27,243
L
Chang'e
Safe520
Chang'e
3,714
343
70
3,732
8,480
2,464
0
4,803
3,387
36,836
0
L
Vamana
2,119
697
0
3,663
8,420
4,758
0
0
8,420
0
14,853
L
Danzaburou
WIx RED DOG x17
Danzaburou
2,025
340
0
1,105
5,888
1,854
0
4,844
1,044
0
22,296
L
Fafnir
986
198
0
1,102
4,253
2,385
0
2,384
1,869
7,871
0
W
Tiamat
iLiithium
Tiamat
6,212
572
0
2,204
4,298
3,064
0
2,245
1,870
48,348
0
W
Zhong Kui
oEl_Fuego
Zhong Kui
5,331
165
111
2,539
3,919
2,436
432
696
3,223
32,399
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,721
Gold Earned
24,841
343
Minions Killed
204
0
Camps Cleared
0
996,532
Distance Traveled
973,204
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,137
649
83
8
0
197,734
1
W
Ymir
5,501
500
30
3
0
183,488
0
L
Thor
4,502
409
35
3
0
195,008
0
W
Erlang Shen
5,787
526
60
5
0
224,843
2
L
Chang'e
5,990
545
80
7
0
189,372
4
L
Vamana
4,873
443
37
3
0
192,637
0
L
Danzaburou
4,525
411
38
3
0
160,020
0
L
Fafnir
4,951
450
14
1
0
236,167
0
W
Tiamat
7,591
690
102
9
0
206,209
2
W
Zhong Kui
6,705
610
68
6
0
184,258
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role