Player Matchup

Bellona
Bellona
DepressedDonkey6
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Nemesis
Nemesis
PaleExecutioner
Nemesis
Level 15
God Stats
1W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Party 1
Izanami
Izanami
SpacemanStraus
Izanami
Level 26
God Stats
9W - 6L
1,750 SR
Queue Stats
39W - 41L
1,381 Elo+
Solo
Cthulhu
Cthulhu
sinistergeek
Cthulhu
Level 17
God Stats
17W - 18L
1,519 SR
Queue Stats
84W - 105L
1,242 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
skruffy4200
Ah Muzen Cab
Level 18
God Stats
17W - 23L
1,299 SR
Queue Stats
29W - 39L
1,337 Elo+
Solo
Team Averages
Level 16
1,514 SR
1,392 Elo+

VS

Team Averages
Level 20
1,497 SR
1,457 Elo+
Skadi
Skadi
Beauxjak
Skadi
Level 12
God Stats
1W - 2L
1,268 SR
Queue Stats
6W - 10L
1,414 Elo+
Solo
Guan Yu
Guan Yu
Dark_Slayerz645
Guan Yu
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 32L
1,556 Elo+
Solo
Freya
Freya
Leototles
Freya
Level 29
God Stats
1W - 1L
1,901 SR
Queue Stats
50W - 68L
1,333 Elo+
Solo
Tiamat
Tiamat
Protomanx
Tiamat
Level 28
God Stats
1W - 2L
1,314 SR
Queue Stats
4W - 3L
1,484 Elo+
Solo
Artio
Artio
Zyhkk
Artio
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 1
7,901
527
8,705
7,341
4,535
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
2 / 1 / 1
6,870
458
2,920
8,058
2,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 2 / 4
7,547
503
8,757
5,853
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
sinistergeek
Cthulhu
11
0 / 2 / 2
6,563
438
1,334
5,736
2,744
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ah Muzen Cab
skruffy4200
Ah Muzen Cab
13
4 / 0 / 1
7,995
533
6,894
5,390
1,798
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Beauxjak
Skadi
7
2 / 3 / 0
5,705
380
1,130
5,468
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

9
0 / 3 / 3
5,706
380
3,663
11,071
5,955
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Freya
Leototles
Freya
12
0 / 1 / 1
7,112
474
3,844
5,984
2,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Tiamat
Protomanx
Tiamat
9
1 / 4 / 0
6,161
411
1,357
8,857
3,725
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Artio
Zyhkk
Artio
9
1 / 6 / 1
6,149
410
3,476
14,063
6,629
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
4
5
Deaths
17
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Skadi
Beauxjak
Skadi
2
3
0
0.67
L
0
3
3
0.5
W
4
0
1
4.5
L
Freya
Leototles
Freya
0
1
1
0.5
W
2
1
1
2.5
L
Tiamat
Protomanx
Tiamat
1
4
0
0.25
W
3
2
4
2.5
L
Artio
Zyhkk
Artio
1
6
1
0.25
W
Cthulhu
sinistergeek
Cthulhu
0
2
2
0.5
W
Ah Muzen Cab
skruffy4200
Ah Muzen Cab
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,610
Damage
13,470
32,378
Taken
45,443
14,733
Mitigated
19,606
8,313
Healing
12,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Beauxjak
Skadi
1,130
583
0
1,359
5,468
1,165
0
454
5,014
0
14,624
L
3,663
517
1,313
2,327
11,071
5,955
423
524
10,547
0
13,811
W
8,705
3,221
0
2,025
7,341
4,535
1,112
3,815
3,526
0
32,453
L
Freya
Leototles
Freya
3,844
1,204
0
2,650
5,984
2,132
0
0
5,984
32,725
0
W
2,920
821
0
4,074
8,058
2,698
0
1,545
6,513
0
30,277
L
Tiamat
Protomanx
Tiamat
1,357
20
0
2,636
8,857
3,725
0
356
8,501
27,604
0
W
8,757
5,545
0
726
5,853
2,958
2,296
776
5,077
0
50,582
L
Artio
Zyhkk
Artio
3,476
875
294
2,343
14,063
6,629
32
0
14,063
15,015
0
W
Cthulhu
sinistergeek
Cthulhu
1,334
0
0
161
5,736
2,744
82
433
5,303
10,886
0
W
Ah Muzen Cab
skruffy4200
Ah Muzen Cab
6,894
4,015
0
1,327
5,390
1,798
582
2,108
3,282
0
40,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,876
Gold Earned
30,833
322
Minions Killed
200
0
Camps Cleared
0
1,325,667
Distance Traveled
1,099,369
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
5,705
380
29
2
0
92,720
0
L
Guan Yu
5,706
380
18
1
0
281,416
0
W
Bellona
7,901
527
60
4
0
251,918
0
L
Freya
7,112
474
70
5
0
203,987
1
W
Nemesis
6,870
458
69
5
0
330,223
2
L
Tiamat
6,161
411
55
4
0
259,196
0
W
Izanami
7,547
503
95
6
0
282,107
2
L
Artio
6,149
410
28
2
0
262,050
1
W
Cthulhu
6,563
438
22
1
0
235,019
0
W
Ah Muzen Cab
7,995
533
76
5
0
226,400
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role