Player Matchup

Ah Muzen Cab
Ah Muzen Cab
AIdrien
Ah Muzen Cab
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Aikoaik
Tiamat
Level 85
God Stats
11W - 7L
1,769 SR
Queue Stats
128W - 112L
1,612 Elo+
Solo
Sylvanus
Sylvanus
onhdohzis
Sylvanus
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 112
1,590 SR
1,537 Elo+

VS

Team Averages
Level 71
1,613 SR
1,328 Elo+
Cupid
Cupid
DetCremaKaffee
Cupid
Level 20
God Stats
0W - 1L
1,824 SR
Queue Stats
4W - 8L
1,220 Elo+
Party 1
Artio
Artio
Ryldaun
Artio
Level 64
God Stats
0W - 1L
1,715 SR
Queue Stats
10W - 27L
1,307 Elo+
Party 1
Tiamat
Tiamat
THEDONQUIXOTE
Tiamat
Level 128
God Stats
0W - 4L
1,301 SR
Queue Stats
101W - 117L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
AIdrien
Ah Muzen Cab
12
4 / 0 / 11
8,028
803
11,046
4,752
1,695
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
Aikoaik
Tiamat
11
7 / 0 / 7
8,297
830
9,486
4,848
4,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
onhdohzis
Sylvanus
11
4 / 0 / 10
7,786
779
3,964
6,804
5,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 5 / 0
5,677
568
3,987
8,578
2,461
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artio
Ryldaun
Artio
8
0 / 7 / 0
6,119
612
2,235
14,801
7,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
0 / 3 / 0
5,744
574
2,784
8,551
3,406
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
15
Kills
0
0
Deaths
15
28
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
AIdrien
Ah Muzen Cab
4
0
11
9.5
W
Tiamat
Aikoaik
Tiamat
7
0
7
10.5
L
0
5
0
0
L
Artio
Ryldaun
Artio
0
7
0
0
L
0
3
0
0
W
Sylvanus
onhdohzis
Sylvanus
4
0
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,496
Damage
9,006
16,404
Taken
31,930
10,944
Mitigated
13,316
11,990
Healing
6,801
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
AIdrien
Ah Muzen Cab
11,046
4,123
0
2,588
4,752
1,695
1,163
1,627
3,125
0
38,695
W
Tiamat
Aikoaik
Tiamat
9,486
808
381
3,462
4,848
4,245
716
1,643
3,205
30,147
0
L
3,987
1,205
587
2,144
8,578
2,461
0
3,275
4,993
0
14,917
L
Artio
Ryldaun
Artio
2,235
80
279
1,743
14,801
7,449
0
5,428
9,075
7,098
0
L
2,784
112
586
1,462
8,551
3,406
0
3,730
4,621
20,203
0
W
Sylvanus
onhdohzis
Sylvanus
3,964
1,163
1,349
4,210
6,804
5,004
203
1,779
5,025
14,261
4,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,111
Gold Earned
17,540
142
Minions Killed
94
0
Camps Cleared
0
558,712
Distance Traveled
455,548
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,028
803
73
7
0
208,142
2
W
Tiamat
8,297
830
41
4
0
185,260
3
L
Cupid
5,677
568
35
4
0
145,535
0
L
Artio
6,119
612
18
2
0
164,599
0
L
Tiamat
5,744
574
41
4
0
145,414
2
W
Sylvanus
7,786
779
28
3
0
165,310
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role