Player Matchup

Cthulhu
Cthulhu
BladesOfWoe_YT
Cthulhu
Level 18
God Stats
8W - 7L
1,640 SR
Queue Stats
20W - 10L
1,594 Elo+
Solo
Loki
Loki
DarkFlame2545
Loki
Level 5
God Stats
2W - 0L
1,371 SR
Queue Stats
10W - 7L
1,116 Elo+
Solo
Merlin
Merlin
Goosecookin
Merlin
Level 12
God Stats
4W - 4L
1,473 SR
Queue Stats
8W - 11L
1,348 Elo+
Solo
Ah Puch
Ah Puch
herbelion_987
Ah Puch
Level 11
God Stats
16W - 21L
1,394 SR
Queue Stats
19W - 24L
1,354 Elo+
Solo
Bellona
Bellona
iTheGreenLantern
Bellona
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
87W - 87L
1,292 Elo+
Solo
Team Averages
Level 13
1,476 SR
1,341 Elo+

VS

Team Averages
Level 13
1,499 SR
1,403 Elo+
Eset
Eset
And-Jew
Eset
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 60L
1,460 Elo+
Party 1
Hercules
Hercules
DapTrill334
Hercules
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Ra
Ra
IgotILLhands
Ra
Level 4
God Stats
19W - 19L
1,295 SR
Queue Stats
40W - 36L
1,331 Elo+
Solo
Ares
Ares
kal1f12
Ares
Level 16
God Stats
14W - 4L
1,701 SR
Queue Stats
22W - 12L
1,444 Elo+
Party 1
Arachne
Arachne
rlu808
Arachne
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 21L
1,282 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 14
9,082
568
13,697
14,685
12,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
3 / 6 / 6
7,691
481
4,118
7,335
2,363
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
15
10 / 2 / 4
9,188
574
10,340
7,813
2,831
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Puch
12
6 / 2 / 10
8,004
500
8,532
6,571
3,458
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

12
4 / 5 / 5
7,694
481
6,695
13,709
10,854
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
And-Jew
Eset
12
7 / 5 / 0
8,191
512
9,640
10,006
5,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Hercules
DapTrill334
Hercules
9
2 / 5 / 3
6,590
412
4,250
12,125
7,665
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
7 / 2 / 2
9,431
589
6,302
9,040
5,498
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ares
kal1f12
Ares
10
1 / 6 / 7
7,129
446
5,736
14,070
10,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Arachne
rlu808
Arachne
10
2 / 11 / 2
6,895
431
5,863
13,253
4,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
33
29
Kills
19
19
Deaths
29
39
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Eset
And-Jew
Eset
7
5
0
1.4
W
6
4
14
3.25
L
Hercules
DapTrill334
Hercules
2
5
3
0.7
W
3
6
6
1
W
Merlin
10
2
4
6
L
7
2
2
4
W
Ah Puch
6
2
10
5.5
W
4
5
5
1.3
L
Ares
kal1f12
Ares
1
6
7
0.75
L
Arachne
rlu808
Arachne
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,382
Damage
31,791
50,113
Taken
58,494
31,766
Mitigated
33,356
6,531
Healing
12,082
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
And-Jew
Eset
9,640
1,310
141
2,209
10,006
5,326
997
6,895
2,776
34,717
2,122
W
13,697
1,492
257
1,566
14,685
12,260
526
6,543
7,992
45,028
0
L
Hercules
DapTrill334
Hercules
4,250
1,901
0
1,262
12,125
7,665
401
7,007
4,868
0
10,359
W
4,118
1,443
0
0
7,335
2,363
0
3,275
3,989
0
22,973
W
Merlin
10,340
589
0
1,884
7,813
2,831
1,036
4,098
3,665
37,654
0
L
6,302
779
568
5,829
9,040
5,498
1,656
2,231
6,663
50,289
0
W
Ah Puch
8,532
1,116
0
1,946
6,571
3,458
514
3,026
3,520
32,158
0
W
6,695
2,267
0
878
13,709
10,854
1,419
4,583
9,026
0
30,538
L
Ares
kal1f12
Ares
5,736
540
0
658
14,070
10,330
0
9,101
4,829
14,783
0
L
Arachne
rlu808
Arachne
5,863
4,810
0
1,415
13,253
4,537
0
6,302
6,789
0
22,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,659
Gold Earned
38,236
280
Minions Killed
241
0
Camps Cleared
0
1,470,507
Distance Traveled
1,440,547
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,191
512
47
3
0
261,135
0
W
Cthulhu
9,082
568
75
5
0
297,980
4
L
Hercules
6,590
412
15
1
0
322,595
0
W
Loki
7,691
481
28
2
0
300,133
0
W
Merlin
9,188
574
81
5
0
289,582
0
L
Ra
9,431
589
123
8
0
271,770
3
W
Ah Puch
8,004
500
40
3
0
299,366
2
W
Bellona
7,694
481
56
4
0
283,446
0
L
Ares
7,129
446
21
1
0
326,516
0
L
Arachne
6,895
431
35
2
0
258,531
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role