Player Matchup

Achilles
Achilles
Danny808
Achilles
Level 12
God Stats
3W - 2L
1,683 SR
Queue Stats
3W - 2L
1,741 Elo+
Party 1
Fafnir
Fafnir
Majiixtv
Fafnir
Level 18
God Stats
2W - 2L
1,500 SR
Queue Stats
30W - 46L
1,406 Elo+
Solo
Zhong Kui
Zhong Kui
Nawgy
Zhong Kui
Level 22
God Stats
51W - 31L
1,719 SR
Queue Stats
379W - 329L
1,688 Elo+
Solo
Artemis
Artemis
Synatiqsss
Artemis
Level 26
God Stats
5W - 4L
1,716 SR
Queue Stats
231W - 168L
1,503 Elo+
Party 1
Tsukuyomi
Tsukuyomi
TartyToes
Tsukuyomi
Level 22
God Stats
6W - 2L
1,811 SR
Queue Stats
51W - 32L
1,536 Elo+
Party 1
Team Averages
Level 20
1,686 SR
1,575 Elo+

VS

Team Averages
Level 20
1,569 SR
1,589 Elo+
Athena
Athena
EchoSoundz03
Athena
Level 15
God Stats
11W - 7L
1,754 SR
Queue Stats
17W - 13L
1,679 Elo+
Party 2
Tiamat
Tiamat
KitsunimeGG
Tiamat
Level 18
God Stats
0W - 5L
1,234 SR
Queue Stats
17W - 16L
1,520 Elo+
Solo
Serqet
Serqet
ReemannThumbs
Serqet
Level 25
God Stats
7W - 12L
1,752 SR
Queue Stats
125W - 108L
1,496 Elo+
Solo
Cupid
Cupid
silentwolf00
Cupid
Level 29
God Stats
0W - 3L
1,604 SR
Queue Stats
187W - 210L
1,551 Elo+
Solo
Osiris
Osiris
starXzen
Osiris
Level 15
God Stats
24W - 26L
1,500 SR
Queue Stats
235W - 222L
1,699 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Danny808
Achilles
15
1 / 5 / 6
10,162
508
5,772
13,849
15,041
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fafnir
Majiixtv
Fafnir
14
0 / 2 / 10
10,491
525
3,550
9,507
8,582
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Nawgy
Zhong Kui
20
15 / 0 / 3
14,524
726
19,066
20,167
15,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
Synatiqsss
Artemis
17
5 / 1 / 9
12,128
606
12,871
7,397
3,018
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
TartyToes
Tsukuyomi
16
2 / 3 / 9
11,008
550
7,264
13,167
4,991
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
13
2 / 5 / 5
9,382
469
4,309
12,843
11,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
13
0 / 6 / 0
7,937
397
5,664
12,556
7,023
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 4 / 2
9,200
460
3,944
14,918
6,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

13
2 / 5 / 1
8,473
424
6,545
12,906
4,379
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Osiris
starXzen
Osiris
16
5 / 4 / 3
10,022
501
12,639
17,043
16,937
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
22
23
Kills
11
11
Deaths
24
37
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Achilles
Danny808
Achilles
1
5
6
0.8
L
Athena
2
5
5
0.9
L
Tiamat
0
6
0
0
W
Fafnir
Majiixtv
Fafnir
0
2
10
2.5
W
Zhong Kui
Nawgy
Zhong Kui
15
0
3
16.5
L
2
4
2
0.75
W
Artemis
Synatiqsss
Artemis
5
1
9
9.5
W
Tsukuyomi
TartyToes
Tsukuyomi
2
3
9
2.17
L
2
5
1
0.5
L
Osiris
starXzen
Osiris
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,523
Damage
33,101
64,087
Taken
70,266
46,668
Mitigated
46,027
27,223
Healing
14,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
Danny808
Achilles
5,772
1,744
0
3,158
13,849
15,041
461
1,207
12,580
0
29,695
L
Athena
4,309
2,014
0
944
12,843
11,402
59
5,406
7,437
20,357
0
L
Tiamat
5,664
1,026
0
2,222
12,556
7,023
161
7,035
5,521
36,766
0
W
Fafnir
Majiixtv
Fafnir
3,550
1,176
0
2,629
9,507
8,582
241
1,984
7,436
12,680
0
W
Zhong Kui
Nawgy
Zhong Kui
19,066
4,144
0
14,739
20,167
15,036
6,628
6,336
13,399
129,825
0
L
3,944
979
0
2,684
14,918
6,286
429
5,118
9,800
0
56,706
W
Artemis
Synatiqsss
Artemis
12,871
7,267
0
1,576
7,397
3,018
5,017
1,566
5,831
0
81,307
W
Tsukuyomi
TartyToes
Tsukuyomi
7,264
1,658
0
5,121
13,167
4,991
550
1,631
11,536
0
67,892
L
6,545
2,703
395
4,279
12,906
4,379
0
4,481
8,425
0
55,360
L
Osiris
starXzen
Osiris
12,639
5,254
0
3,766
17,043
16,937
1,483
576
16,467
586
54,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,313
Gold Earned
45,014
496
Minions Killed
387
0
Camps Cleared
0
1,785,570
Distance Traveled
1,816,301
28
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
10,162
508
53
3
0
333,507
0
L
Athena
9,382
469
29
1
0
422,564
3
L
Tiamat
7,937
397
70
4
0
344,635
7
W
Fafnir
10,491
525
9
0
0
361,673
6
W
Zhong Kui
14,524
726
210
11
0
357,717
12
L
Serqet
9,200
460
98
5
0
355,963
5
W
Artemis
12,128
606
129
6
0
360,102
6
W
Tsukuyomi
11,008
550
95
5
0
372,571
4
L
Cupid
8,473
424
100
5
0
316,131
4
L
Osiris
10,022
501
90
5
0
377,008
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role