Player Matchup

Skadi
Skadi
Basic_Sharingan
Skadi
Level 26
God Stats
9W - 11L
1,258 SR
Queue Stats
319W - 380L
1,316 Elo+
Solo
Cthulhu
Cthulhu
Bry-AFF
Cthulhu
Level 23
God Stats
8W - 6L
1,716 SR
Queue Stats
21W - 22L
1,478 Elo+
Solo
Fenrir
Fenrir
HAKQ8_
Fenrir
Level 32
God Stats
4W - 3L
1,438 SR
Queue Stats
115W - 140L
1,490 Elo+
Party 2
Olorun
Olorun
Steven15981
Olorun
Level 17
God Stats
1W - 1L
1,262 SR
Queue Stats
3W - 3L
1,204 Elo+
Solo
Zhong Kui
Zhong Kui
bo_9loow7
Zhong Kui
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 50L
1,411 Elo+
Party 2
Team Averages
Level 25
1,435 SR
1,380 Elo+

VS

Team Averages
Level 14
1,317 SR
1,336 Elo+
Sol
Sol
ChocSwifter
Sol
Level 6
God Stats
8W - 9L
1,212 SR
Queue Stats
197W - 252L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
MG_MrLion
Erlang Shen
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
136W - 124L
1,244 Elo+
Party 3
Loki
Loki
NeMo-GEXMAH
Loki
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 46L
1,500 Elo+
Party 3
Baron Samedi
Baron Samedi
Secret_Ghost08
Baron Samedi
Level 7
God Stats
2W - 4L
1,246 SR
Queue Stats
5W - 9L
1,192 Elo+
Party 1
Tiamat
Tiamat
olbers8
Tiamat
Level 29
God Stats
2W - 4L
1,128 SR
Queue Stats
45W - 53L
1,281 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 4
8,379
493
8,210
7,044
2,445
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
Bry-AFF
Cthulhu
13
6 / 0 / 3
8,670
510
5,526
7,994
6,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
HAKQ8_
Fenrir
17
11 / 1 / 2
10,298
606
9,817
12,152
5,003
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Olorun
14
5 / 1 / 6
9,092
535
7,831
10,739
4,509
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Zhong Kui
bo_9loow7
Zhong Kui
13
2 / 3 / 4
8,403
494
2,651
9,102
6,220
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 1
7,707
453
8,905
9,577
2,634
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Erlang Shen
MG_MrLion
Erlang Shen
11
1 / 5 / 0
7,080
416
3,053
10,703
4,136
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

12
3 / 7 / 1
7,705
453
8,231
11,254
3,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
Secret_Ghost08
Baron Samedi
8
0 / 6 / 1
5,622
331
1,898
6,612
2,657
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Tiamat
olbers8
Tiamat
9
0 / 6 / 0
5,895
347
1,620
7,999
2,464
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
10
29
Kills
7
7
Deaths
29
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
W
Cthulhu
Bry-AFF
Cthulhu
6
0
3
7.5
L
3
5
1
0.7
W
Fenrir
HAKQ8_
Fenrir
11
1
2
12
L
Erlang Shen
MG_MrLion
Erlang Shen
1
5
0
0.2
L
3
7
1
0.5
L
Baron Samedi
Secret_Ghost08
Baron Samedi
0
6
1
0.08
W
Olorun
5
1
6
8
W
Zhong Kui
bo_9loow7
Zhong Kui
2
3
4
1.33
L
Tiamat
olbers8
Tiamat
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,035
Damage
23,707
47,031
Taken
46,145
25,120
Mitigated
15,364
14,546
Healing
7,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,210
3,939
425
862
7,044
2,445
2,479
1,487
5,557
0
36,202
W
Cthulhu
Bry-AFF
Cthulhu
5,526
491
0
1,634
7,994
6,943
389
2,231
5,763
31,082
0
L
8,905
1,193
0
3,272
9,577
2,634
644
4,117
5,335
36,999
0
W
Fenrir
HAKQ8_
Fenrir
9,817
2,423
0
4,129
12,152
5,003
697
2,157
9,995
0
80,116
L
Erlang Shen
MG_MrLion
Erlang Shen
3,053
1,664
0
812
10,703
4,136
58
2,247
8,281
0
26,311
L
8,231
3,855
160
1,711
11,254
3,473
183
4,450
6,736
0
30,641
L
Baron Samedi
Secret_Ghost08
Baron Samedi
1,898
897
0
132
6,612
2,657
161
1,863
4,749
8,740
0
W
Olorun
7,831
4,759
365
5,337
10,739
4,509
4,104
2,174
8,565
43,353
0
W
Zhong Kui
bo_9loow7
Zhong Kui
2,651
401
0
1,794
9,102
6,220
273
4,374
4,728
29,177
0
L
Tiamat
olbers8
Tiamat
1,620
329
321
1,542
7,999
2,464
190
2,938
5,036
28,112
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,842
Gold Earned
34,009
354
Minions Killed
204
0
Camps Cleared
0
1,582,867
Distance Traveled
1,353,105
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,379
493
47
3
0
296,940
4
W
Cthulhu
8,670
510
50
3
0
370,609
0
L
Sol
7,707
453
56
3
0
287,085
0
W
Fenrir
10,298
606
118
7
0
352,333
1
L
Erlang Shen
7,080
416
46
3
0
330,593
1
L
Loki
7,705
453
44
3
0
300,937
0
L
Baron Samedi
5,622
331
23
1
0
219,958
0
W
Olorun
9,092
535
81
5
0
292,008
5
W
Zhong Kui
8,403
494
58
3
0
270,977
1
L
Tiamat
5,895
347
35
2
0
214,532
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role