Player Matchup

Cthulhu
Cthulhu
Chewbaccalicious
Cthulhu
Level 17
God Stats
12W - 14L
1,398 SR
Queue Stats
14W - 15L
1,513 Elo+
Party 1
Arachne
Arachne
ClawedCmaniac
Arachne
Level 109
God Stats
3W - 0L
1,506 SR
Queue Stats
89W - 81L
1,575 Elo+
Party 1
Baron Samedi
Baron Samedi
GruntySlays
Baron Samedi
Level 96
God Stats
2W - 3L
1,447 SR
Queue Stats
61W - 45L
1,650 Elo+
Party 1
Danzaburou
Danzaburou
MusicMatt1719
Danzaburou
Level 24
God Stats
18W - 18L
1,540 SR
Queue Stats
50W - 48L
1,548 Elo+
Party 1
King Arthur
King Arthur
Wizman2020
King Arthur
Level 9
God Stats
31W - 26L
1,386 SR
Queue Stats
31W - 26L
1,473 Elo+
Party 1
Team Averages
Level 51
1,455 SR
1,552 Elo+

VS

Team Averages
Level 21
1,445 SR
1,409 Elo+
Osiris
Osiris
AlphaKeniWon
Osiris
Level 7
God Stats
2W - 4L
1,609 SR
Queue Stats
80W - 102L
1,365 Elo+
Party 2
Ares
Ares
DITHAGURACE
Ares
Level 44
God Stats
0W - 2L
1,285 SR
Queue Stats
102W - 131L
1,363 Elo+
Party 2
Sobek
Sobek
WeCameAsOmens
Sobek
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,436 Elo+
Solo
Ullr
Ullr
sauceprophet
Ullr
Level 7
God Stats
1W - 3L
1,374 SR
Queue Stats
7W - 10L
1,434 Elo+
Solo
Tiamat
Tiamat
urbancryptid
Tiamat
Level 29
God Stats
22W - 21L
1,459 SR
Queue Stats
132W - 146L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 0 / 17
11,337
1,031
19,740
9,627
9,439
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
18
11 / 0 / 15
12,220
1,111
20,220
13,236
6,290
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
GruntySlays
Baron Samedi
18
6 / 0 / 20
11,706
1,064
25,384
3,882
2,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MusicMatt1719
Danzaburou
17
3 / 0 / 17
11,067
1,006
16,860
7,524
3,129
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

King Arthur
Wizman2020
King Arthur
17
2 / 0 / 20
10,950
995
9,838
11,693
10,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

380

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
15
0 / 8 / 0
9,294
845
7,330
29,434
20,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
0 / 6 / 0
9,543
868
7,257
21,216
19,243
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
0 / 4 / 0
9,959
905
6,608
17,360
18,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
0 / 3 / 0
8,887
808
1,651
6,782
2,330
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Boots

Boots

+6%
Movement Speed

Tiamat
15
0 / 8 / 0
9,229
839
14,959
22,689
18,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

118
Kill Participation
0
29
Kills
0
0
Deaths
29
89
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
8
0
0
W
7
0
17
15.5
W
Arachne
11
0
15
18.5
L
0
6
0
0
W
Baron Samedi
GruntySlays
Baron Samedi
6
0
20
16
W
Danzaburou
MusicMatt1719
Danzaburou
3
0
17
11.5
L
0
4
0
0
W
King Arthur
Wizman2020
King Arthur
2
0
20
12
L
0
3
0
0
L
Tiamat
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,042
Damage
37,805
45,962
Taken
97,481
31,302
Mitigated
79,084
22,419
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
7,330
1,696
0
835
29,434
20,974
0
15,794
12,820
99
21,868
W
19,740
220
105
771
9,627
9,439
0
6,567
2,940
30,044
0
W
Arachne
20,220
16,347
0
5,723
13,236
6,290
0
7,175
5,886
0
32,646
L
7,257
299
0
824
21,216
19,243
0
9,809
10,564
11,580
0
W
Baron Samedi
GruntySlays
Baron Samedi
25,384
1,965
6,389
2,267
3,882
2,036
0
2,614
1,243
51,689
0
W
Danzaburou
MusicMatt1719
Danzaburou
16,860
7,490
0
2,694
7,524
3,129
0
5,143
2,256
0
34,663
L
6,608
716
0
2,621
17,360
18,031
0
8,573
8,140
18,203
0
W
King Arthur
Wizman2020
King Arthur
9,838
1,346
0
4,470
11,693
10,408
0
7,386
4,112
202
20,929
L
1,651
683
111
508
6,782
2,330
0
1,675
4,978
0
7,164
L
Tiamat
14,959
709
0
858
22,689
18,506
0
7,159
14,817
31,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,280
Gold Earned
46,912
212
Minions Killed
110
4
Camps Cleared
3
1,194,092
Distance Traveled
793,964
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,294
845
36
3
1
204,728
1
W
Cthulhu
11,337
1,031
30
3
0
256,618
0
W
Arachne
12,220
1,111
32
3
1
259,454
0
L
Ares
9,543
868
6
1
0
154,598
0
W
Baron Samedi
11,706
1,064
75
7
1
227,840
0
W
Danzaburou
11,067
1,006
55
5
1
206,365
0
L
Sobek
9,959
905
24
2
0
146,353
2
W
King Arthur
10,950
995
20
2
1
243,815
1
L
Ullr
8,887
808
5
0
0
67,327
0
L
Tiamat
9,229
839
39
4
2
220,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role