Player Matchup

Tiamat
Tiamat
DAeBECKS
Tiamat
Level 123
God Stats
4W - 1L
1,500 SR
Queue Stats
97W - 87L
1,458 Elo+
Party 4
Cerberus
Cerberus
Danwitz04
Cerberus
Level 85
God Stats
5W - 6L
1,383 SR
Queue Stats
141W - 132L
1,480 Elo+
Party 2
Scylla
Scylla
Davidleon-
Scylla
Level 93
God Stats
5W - 14L
1,218 SR
Queue Stats
165W - 161L
1,473 Elo+
Party 2
Chaac
Chaac
The Gods Lord
Chaac
Level 68
God Stats
5W - 3L
1,776 SR
Queue Stats
260W - 219L
1,501 Elo+
Party 4
Chiron
Chiron
t_madomoazeru
Chiron
Level 98
God Stats
23W - 13L
1,840 SR
Queue Stats
337W - 370L
1,478 Elo+
Solo
Team Averages
Level 93
1,543 SR
1,478 Elo+

VS

Team Averages
Level 118
1,484 SR
1,545 Elo+
Hun Batz
Hun Batz
CHAR-B-QUE
Hun Batz
Level 114
God Stats
0W - 3L
1,500 SR
Queue Stats
702W - 678L
1,535 Elo+
Party 3
Rama
Rama
MyPriestFeltMe
Rama
Level 137
God Stats
3W - 8L
1,500 SR
Queue Stats
675W - 650L
1,524 Elo+
Party 1
Danzaburou
Danzaburou
Ok_Mercy_
Danzaburou
Level 69
God Stats
53W - 52L
1,618 SR
Queue Stats
59W - 65L
1,554 Elo+
Solo
Janus
Janus
perchris67
Janus
Level 122
God Stats
1W - 8L
1,301 SR
Queue Stats
254W - 235L
1,592 Elo+
Party 3
Khepri
Khepri
temp-164340
Khepri
Level 148
God Stats
2W - 9L
1,502 SR
Queue Stats
418W - 422L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
DAeBECKS
Tiamat
17
2 / 4 / 3
10,561
459
8,378
15,651
9,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cerberus
Danwitz04
Cerberus
18
6 / 2 / 6
12,278
534
9,756
15,602
14,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
Davidleon-
Scylla
18
5 / 3 / 4
11,636
506
15,505
10,123
4,016
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

18
2 / 2 / 3
11,724
510
11,363
19,172
21,873
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

18
3 / 4 / 2
11,586
504
16,522
17,312
6,557
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
CHAR-B-QUE
Hun Batz
12
1 / 4 / 3
8,285
360
2,337
11,583
3,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

20
8 / 4 / 0
12,404
539
16,183
23,019
8,628
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Danzaburou
Ok_Mercy_
Danzaburou
19
2 / 5 / 1
12,319
536
14,297
23,434
9,897
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Janus
18
4 / 5 / 2
11,554
502
9,931
14,304
4,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
14
0 / 0 / 6
9,606
418
3,934
11,883
9,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
27
18
Kills
15
15
Deaths
18
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
CHAR-B-QUE
Hun Batz
1
4
3
0.63
W
Tiamat
DAeBECKS
Tiamat
2
4
3
0.88
W
Cerberus
Danwitz04
Cerberus
6
2
6
4.5
W
Scylla
Davidleon-
Scylla
5
3
4
2.33
L
8
4
0
2
L
Danzaburou
Ok_Mercy_
Danzaburou
2
5
1
0.5
W
2
2
3
1.75
L
Janus
4
5
2
1
W
3
4
2
1
L
Khepri
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,524
Damage
46,682
77,860
Taken
84,223
56,504
Mitigated
36,213
26,817
Healing
33,907
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
CHAR-B-QUE
Hun Batz
2,337
822
0
3,129
11,583
3,592
0
5,859
5,545
0
24,897
W
Tiamat
DAeBECKS
Tiamat
8,378
957
0
7,894
15,651
9,896
270
4,214
11,437
82,775
0
W
Cerberus
Danwitz04
Cerberus
9,756
243
944
4,671
15,602
14,162
304
4,838
10,764
47,089
0
W
Scylla
Davidleon-
Scylla
15,505
1,043
0
430
10,123
4,016
377
2,881
7,242
68,188
0
L
16,183
13,259
0
12,801
23,019
8,628
1,405
5,568
17,335
0
101,477
L
Danzaburou
Ok_Mercy_
Danzaburou
14,297
7,277
0
14,322
23,434
9,897
0
4,533
18,311
0
98,281
W
11,363
2,136
0
8,291
19,172
21,873
182
701
18,471
435
71,592
L
Janus
9,931
654
0
1,718
14,304
4,253
315
10,000
4,009
81,086
0
W
16,522
3,659
719
3,868
17,312
6,557
1,063
1,471
15,841
0
85,196
L
Khepri
3,934
206
0
1,937
11,883
9,843
0
7,665
3,944
29,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,785
Gold Earned
54,168
657
Minions Killed
576
0
Camps Cleared
0
2,120,014
Distance Traveled
1,903,147
15
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,285
360
50
2
0
346,610
2
W
Tiamat
10,561
459
128
6
0
428,011
0
W
Cerberus
12,278
534
107
5
0
426,218
1
W
Scylla
11,636
506
132
6
0
425,326
4
L
Rama
12,404
539
168
7
0
329,668
2
L
Danzaburou
12,319
536
159
7
0
407,977
3
W
Chaac
11,724
510
153
7
0
450,617
5
L
Janus
11,554
502
163
7
0
400,129
1
W
Chiron
11,586
504
137
6
0
389,842
5
L
Khepri
9,606
418
36
2
0
418,763
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role