Player Matchup

Tiamat
Tiamat
TempusEdaxRerumm
Tiamat
Level 151
God Stats
3W - 1L
1,473 SR
Queue Stats
6W - 4L
1,807 Elo+
Party 1
Terra
Terra
TheLastRebel_
Terra
Level 18
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 1L
1,721 Elo+
Party 1
Danzaburou
Danzaburou
ThornLeviathan
Danzaburou
Level 65
God Stats
2W - 0L
1,660 SR
Queue Stats
3W - 1L
1,721 Elo+
Party 1
Team Averages
Level 78
1,544 SR
1,750 Elo+

VS

Team Averages
Level 118
1,429 SR
1,514 Elo+
Tiamat
Tiamat
Creed Killer 13
Tiamat
Level 98
God Stats
1W - 3L
1,500 SR
Queue Stats
64W - 44L
1,259 Elo+
Party 2
Skadi
Skadi
Elven_Waffle
Skadi
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
King Arthur
King Arthur
PRIMALxPREAD
King Arthur
Level 129
God Stats
0W - 2L
1,288 SR
Queue Stats
106W - 57L
1,783 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 5
7,696
641
7,475
5,354
5,203
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

11
0 / 0 / 7
8,611
718
3,379
7,872
8,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
ThornLeviathan
Danzaburou
13
6 / 0 / 1
9,151
763
8,975
5,994
2,666
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 1
6,718
560
4,404
5,010
3,362
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
1 / 4 / 0
6,995
583
5,740
8,712
2,766
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

King Arthur
PRIMALxPREAD
King Arthur
9
0 / 2 / 1
6,634
553
4,656
10,418
7,414
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
3
7
Kills
1
1
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
1
0.5
L
1
4
0
0.25
L
King Arthur
PRIMALxPREAD
King Arthur
0
2
1
0.25
W
1
1
5
3.5
W
0
0
7
3.5
W
Danzaburou
ThornLeviathan
Danzaburou
6
0
1
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,829
Damage
14,800
19,220
Taken
24,140
16,006
Mitigated
13,542
8,469
Healing
4,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,404
388
0
1,397
5,010
3,362
0
2,811
1,973
19,183
0
L
5,740
2,059
0
2,315
8,712
2,766
119
4,801
3,608
0
23,926
L
King Arthur
PRIMALxPREAD
King Arthur
4,656
341
0
1,256
10,418
7,414
0
2,569
7,641
0
19,961
W
7,475
440
0
1,870
5,354
5,203
346
1,317
3,933
24,773
0
W
3,379
1,032
1,414
2,697
7,872
8,137
123
1,493
6,135
13,573
0
W
Danzaburou
ThornLeviathan
Danzaburou
8,975
3,991
0
2,488
5,994
2,666
2,260
1,195
4,707
0
50,050

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,458
Gold Earned
20,347
160
Minions Killed
123
0
Camps Cleared
0
680,896
Distance Traveled
622,788
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,718
560
49
4
0
186,536
1
L
Skadi
6,995
583
48
4
0
216,540
5
L
King Arthur
6,634
553
26
2
0
219,712
1
W
Tiamat
7,696
641
50
4
0
222,254
2
W
Terra
8,611
718
18
2
0
257,705
4
W
Danzaburou
9,151
763
92
8
0
200,937
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role