Player Matchup

Neith
Neith
BlGGSMOKE
Neith
Level 122
God Stats
1W - 1L
1,717 SR
Queue Stats
61W - 71L
1,430 Elo+
Party 1
Nemesis
Nemesis
Dagnyt
Nemesis
Level 154
God Stats
7W - 3L
1,818 SR
Queue Stats
807W - 388L
1,650 Elo+
Party 4
Sylvanus
Sylvanus
JimBobJonesLe3rd
Sylvanus
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
Marking
Tiamat
Level 86
God Stats
3W - 3L
1,596 SR
Queue Stats
522W - 200L
1,639 Elo+
Party 4
Fenrir
Fenrir
SPYRΩ
Fenrir
Level 158
God Stats
0W - 2L
1,500 SR
Queue Stats
62W - 41L
1,709 Elo+
Party 4
Team Averages
Level 123
1,626 SR
1,585 Elo+

VS

Team Averages
Level 126
1,452 SR
1,650 Elo+
Tiamat
Tiamat
 
Tiamat
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ares
Ares
FuelledByRamen_
Ares
Level 89
God Stats
4W - 3L
1,704 SR
Queue Stats
193W - 227L
1,410 Elo+
Party 2
Achilles
Achilles
Galilath
Achilles
Level 149
God Stats
7W - 4L
1,219 SR
Queue Stats
173W - 88L
1,724 Elo+
Solo
Nemesis
Nemesis
MalteaserMark
Nemesis
Level 148
God Stats
3W - 0L
1,500 SR
Queue Stats
46W - 22L
1,922 Elo+
Party 3
Anhur
Anhur
Thegoras
Anhur
Level 158
God Stats
14W - 9L
1,338 SR
Queue Stats
627W - 415L
1,692 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BlGGSMOKE
Neith
13
0 / 5 / 2
7,870
414
4,879
9,940
3,371
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nemesis
Dagnyt
Nemesis
16
3 / 3 / 1
9,432
496
9,183
13,895
4,789
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

11
1 / 5 / 2
7,589
399
6,775
17,467
13,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
Marking
Tiamat
14
0 / 2 / 2
8,457
445
12,707
10,802
6,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
SPYRΩ
Fenrir
13
2 / 8 / 1
8,361
440
6,380
19,727
9,265
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
0 / 1 / 11
9,491
500
8,513
9,192
6,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
1 / 3 / 8
9,781
515
3,532
15,083
10,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Achilles
Galilath
Achilles
17
7 / 1 / 9
11,777
620
18,058
20,121
20,299
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nemesis
16
6 / 1 / 6
10,655
561
8,449
12,356
3,984
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anhur
Thegoras
Anhur
19
9 / 0 / 4
12,066
635
14,949
11,344
5,017
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
61
6
Kills
23
23
Deaths
6
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
0
1
11
5.5
L
Neith
BlGGSMOKE
Neith
0
5
2
0.2
L
Nemesis
Dagnyt
Nemesis
3
3
1
1.17
W
1
3
8
1.67
W
Achilles
Galilath
Achilles
7
1
9
11.5
L
1
5
2
0.4
W
Nemesis
6
1
6
9
L
Tiamat
Marking
Tiamat
0
2
2
0.5
L
Fenrir
SPYRΩ
Fenrir
2
8
1
0.31
W
Anhur
Thegoras
Anhur
9
0
4
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,924
Damage
53,501
71,831
Taken
68,096
37,183
Mitigated
46,351
16,060
Healing
24,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,513
754
0
4,528
9,192
6,390
186
3,500
5,523
54,012
0
L
Neith
BlGGSMOKE
Neith
4,879
1,474
0
1,145
9,940
3,371
0
332
9,585
0
50,429
L
Nemesis
Dagnyt
Nemesis
9,183
2,990
0
1,596
13,895
4,789
1,482
1,853
11,862
0
67,222
W
3,532
182
0
4,315
15,083
10,661
0
4,945
9,470
26,918
0
W
Achilles
Galilath
Achilles
18,058
6,415
0
7,659
20,121
20,299
59
4,308
15,656
0
77,590
L
6,775
1,117
1,107
2,873
17,467
13,101
0
2,416
14,837
34,395
0
W
Nemesis
8,449
2,656
0
1,910
12,356
3,984
1,545
4,315
7,907
0
68,452
L
Tiamat
Marking
Tiamat
12,707
1,167
0
2,968
10,802
6,657
0
3,968
6,582
67,254
0
L
Fenrir
SPYRΩ
Fenrir
6,380
2,071
0
6,371
19,727
9,265
0
2,575
16,920
3,638
28,314
W
Anhur
Thegoras
Anhur
14,949
11,320
0
5,613
11,344
5,017
5,157
4,073
7,219
0
114,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,709
Gold Earned
53,770
475
Minions Killed
572
0
Camps Cleared
0
1,816,532
Distance Traveled
1,924,097
16
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,491
500
101
5
0
373,249
4
L
Neith
7,870
414
100
5
0
362,882
4
L
Nemesis
9,432
496
127
7
0
427,588
4
W
Ares
9,781
515
38
2
0
369,309
6
W
Achilles
11,777
620
132
7
0
405,211
3
L
Sylvanus
7,589
399
44
2
0
300,367
6
W
Nemesis
10,655
561
111
6
0
437,459
2
L
Tiamat
8,457
445
140
7
0
363,403
2
L
Fenrir
8,361
440
64
3
0
362,292
0
W
Anhur
12,066
635
190
10
0
338,869
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role