Player Matchup

Tiamat
Tiamat
AbstractManx23
Tiamat
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 84L
1,484 Elo+
Party 2
Guan Yu
Guan Yu
Ih8SMURFFS
Guan Yu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,424 Elo+
Party 2
Danzaburou
Danzaburou
MLGBACKSHOTZ
Danzaburou
Level 17
God Stats
60W - 32L
1,500 SR
Queue Stats
338W - 260L
1,525 Elo+
Party 2
Team Averages
Level 39
1,500 SR
1,478 Elo+

VS

Team Averages
Level 38
1,515 SR
1,309 Elo+
Arachne
Arachne
LoneSilenceOS
Arachne
Level 27
God Stats
2W - 2L
1,500 SR
Queue Stats
18W - 41L
1,089 Elo+
Solo
Chaac
Chaac
angeljessi2000
Chaac
Level 61
God Stats
122W - 113L
1,474 SR
Queue Stats
585W - 687L
1,419 Elo+
Party 1
Tiamat
Tiamat
slayertinfoil
Tiamat
Level 25
God Stats
6W - 6L
1,570 SR
Queue Stats
601W - 704L
1,418 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
10,606
558
11,139
15,513
9,720
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Guan Yu
Ih8SMURFFS
Guan Yu
15
7 / 5 / 4
13,020
685
19,313
26,873
22,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Danzaburou
MLGBACKSHOTZ
Danzaburou
14
1 / 6 / 3
10,764
567
7,785
17,474
5,354
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
16
4 / 4 / 12
12,432
654
10,472
19,166
7,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

17
9 / 2 / 5
13,394
705
22,535
20,788
15,746
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

15
3 / 5 / 8
11,995
631
18,591
16,085
12,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
41
10
Kills
16
16
Deaths
11
10
Assists
25
Player
Kills
Deaths
Assists
KDA
L
2
5
3
0.7
L
Guan Yu
Ih8SMURFFS
Guan Yu
7
5
4
1.8
W
Arachne
4
4
12
2.5
L
Danzaburou
MLGBACKSHOTZ
Danzaburou
1
6
3
0.42
W
9
2
5
5.75
W
3
5
8
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,237
Damage
51,598
59,860
Taken
56,039
37,975
Mitigated
35,464
16,149
Healing
25,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,139
2,105
0
3,189
15,513
9,720
266
4,837
10,325
38,472
0
L
Guan Yu
Ih8SMURFFS
Guan Yu
19,313
935
3,093
7,806
26,873
22,901
105
8,245
18,027
0
44,721
W
Arachne
10,472
7,722
0
6,779
19,166
7,659
662
4,733
14,433
0
27,851
L
Danzaburou
MLGBACKSHOTZ
Danzaburou
7,785
2,810
0
2,061
17,474
5,354
1,008
4,219
12,866
0
53,042
W
22,535
4,364
1,213
10,680
20,788
15,746
1,269
3,748
17,040
0
75,870
W
18,591
2,403
1,308
5,756
16,085
12,059
0
2,717
13,368
67,922
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,390
Gold Earned
37,821
194
Minions Killed
222
0
Camps Cleared
0
946,797
Distance Traveled
1,075,127
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
10,606
558
50
3
0
320,810
0
L
Guan Yu
13,020
685
55
3
0
359,837
4
W
Arachne
12,432
654
41
2
0
361,800
3
L
Danzaburou
10,764
567
89
5
0
266,150
0
W
Chaac
13,394
705
117
6
0
364,430
4
W
Tiamat
11,995
631
64
3
0
348,897
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role