Player Matchup

Agni
Agni
Invisible98
Agni
Level 18
God Stats
6W - 3L
1,500 SR
Queue Stats
445W - 367L
1,525 Elo+
Party 2
Ne Zha
Ne Zha
Kangaroom
Ne Zha
Level 26
God Stats
4W - 5L
1,427 SR
Queue Stats
96W - 87L
1,535 Elo+
Party 3
Artemis
Artemis
Moy2020
Artemis
Level 27
God Stats
8W - 2L
1,779 SR
Queue Stats
108W - 91L
1,640 Elo+
Solo
Yemoja
Yemoja
RataKing
Yemoja
Level 7
God Stats
6W - 9L
1,830 SR
Queue Stats
283W - 247L
1,529 Elo+
Party 2
Baron Samedi
Baron Samedi
raeslice
Baron Samedi
Level 5
God Stats
3W - 0L
1,766 SR
Queue Stats
7W - 2L
1,733 Elo+
Party 3
Team Averages
Level 17
1,660 SR
1,592 Elo+

VS

Team Averages
Level 25
1,558 SR
1,615 Elo+
Ao Kuang
Ao Kuang
BabyYodaWithAGun
Ao Kuang
Level 28
God Stats
35W - 34L
1,764 SR
Queue Stats
131W - 110L
1,704 Elo+
Solo
Cthulhu
Cthulhu
Glizzop__
Cthulhu
Level 38
God Stats
1W - 4L
1,747 SR
Queue Stats
294W - 293L
1,539 Elo+
Party 1
Artemis
Artemis
Logicisfire2005
Artemis
Level 19
God Stats
2W - 3L
1,591 SR
Queue Stats
119W - 113L
1,649 Elo+
Party 1
Fenrir
Fenrir
nnnnnnnnm
Fenrir
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
94W - 86L
1,624 Elo+
Solo
Merlin
Merlin
rpgp18
Merlin
Level 14
God Stats
3W - 6L
1,190 SR
Queue Stats
66W - 65L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 5
11,482
604
15,580
8,036
3,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ne Zha
Kangaroom
Ne Zha
16
3 / 4 / 3
9,788
515
3,378
14,737
5,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Artemis
Moy2020
Artemis
17
6 / 3 / 9
10,378
546
12,206
13,997
4,918
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Yemoja
RataKing
Yemoja
15
3 / 4 / 6
9,876
520
8,540
9,625
7,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
raeslice
Baron Samedi
18
2 / 2 / 4
10,447
550
10,165
10,491
7,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 3 / 2
9,464
498
5,673
15,143
5,415
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cthulhu
Glizzop__
Cthulhu
13
1 / 6 / 6
8,614
453
7,217
21,678
16,921
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
3 / 7 / 0
8,012
422
8,018
12,438
4,375
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fenrir
nnnnnnnnm
Fenrir
14
7 / 3 / 1
9,398
495
6,074
13,459
6,093
Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Merlin
rpgp18
Merlin
14
2 / 5 / 1
9,008
474
3,639
9,681
3,306
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
25
24
Kills
15
15
Deaths
24
27
Assists
10
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Cthulhu
Glizzop__
Cthulhu
1
6
6
0.67
W
10
2
5
6.25
W
Ne Zha
Kangaroom
Ne Zha
3
4
3
1.13
L
3
7
0
0.43
W
Artemis
Moy2020
Artemis
6
3
9
3.5
W
Yemoja
RataKing
Yemoja
3
4
6
1.5
L
Fenrir
nnnnnnnnm
Fenrir
7
3
1
2.5
W
Baron Samedi
raeslice
Baron Samedi
2
2
4
2
L
Merlin
rpgp18
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,869
Damage
30,621
56,886
Taken
72,399
28,091
Mitigated
36,110
22,892
Healing
16,335
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,673
1,543
231
8,139
15,143
5,415
0
8,719
6,424
51,307
0
L
Cthulhu
Glizzop__
Cthulhu
7,217
648
663
3,561
21,678
16,921
0
10,343
11,335
42,234
0
W
15,580
1,350
213
2,456
8,036
3,109
1,283
2,157
5,879
73,012
0
W
Ne Zha
Kangaroom
Ne Zha
3,378
1,525
0
6,418
14,737
5,202
0
2,510
12,227
0
61,210
L
8,018
2,652
0
840
12,438
4,375
0
4,631
7,807
0
39,736
W
Artemis
Moy2020
Artemis
12,206
6,757
0
7,470
13,997
4,918
1,726
4,856
9,141
0
63,536
W
Yemoja
RataKing
Yemoja
8,540
1,131
725
1,219
9,625
7,319
68
2,390
7,235
42,758
0
L
Fenrir
nnnnnnnnm
Fenrir
6,074
2,314
0
1,825
13,459
6,093
0
4,058
9,401
0
52,826
W
Baron Samedi
raeslice
Baron Samedi
10,165
904
368
4,023
10,491
7,543
726
4,616
5,875
72,658
0
L
Merlin
rpgp18
Merlin
3,639
0
0
1,076
9,681
3,306
0
6,534
3,147
51,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,971
Gold Earned
44,496
524
Minions Killed
437
0
Camps Cleared
0
1,684,376
Distance Traveled
1,594,477
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
9,464
498
103
5
0
340,851
2
L
Cthulhu
8,614
453
63
3
0
346,304
2
W
Agni
11,482
604
125
7
0
359,858
5
W
Ne Zha
9,788
515
108
6
0
351,900
3
L
Artemis
8,012
422
65
3
0
301,751
2
W
Artemis
10,378
546
99
5
0
302,128
7
W
Yemoja
9,876
520
48
3
0
298,277
4
L
Fenrir
9,398
495
95
5
0
298,803
6
W
Baron Samedi
10,447
550
144
8
0
372,213
3
L
Merlin
9,008
474
111
6
0
306,768
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role