Player Matchup

Jing Wei
Jing Wei
Fleheton0
Jing Wei
Level 66
God Stats
2W - 4L
1,046 SR
Queue Stats
73W - 75L
1,420 Elo+
Solo
Nemesis
Nemesis
Nyrei
Nemesis
Level 138
God Stats
16W - 4L
1,518 SR
Queue Stats
748W - 508L
1,659 Elo+
Party 1
Tyr
Tyr
Ttiimmy
Tyr
Level 98
God Stats
4W - 3L
1,566 SR
Queue Stats
518W - 523L
1,389 Elo+
Solo
Scylla
Scylla
Uwens
Scylla
Level 160
God Stats
7W - 2L
1,391 SR
Queue Stats
505W - 309L
1,668 Elo+
Party 1
Khepri
Khepri
enialius
Khepri
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
206W - 238L
1,421 Elo+
Solo
Team Averages
Level 105
1,404 SR
1,512 Elo+

VS

Team Averages
Level 110
1,555 SR
1,463 Elo+
Nike
Nike
ACEOFCAHDS
Nike
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
22W - 30L
1,407 Elo+
Party 2
Chang'e
Chang'e
Fardeau
Chang'e
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Xbalanque
Xbalanque
NADUNOP
Xbalanque
Level 102
God Stats
1W - 2L
1,516 SR
Queue Stats
20W - 29L
1,413 Elo+
Party 2
Susano
Susano
SOL705
Susano
Level 125
God Stats
16W - 24L
1,500 SR
Queue Stats
740W - 773L
1,456 Elo+
Solo
Ares
Ares
WeeWeeDoctor
Ares
Level 53
God Stats
1W - 1L
1,760 SR
Queue Stats
160W - 164L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Fleheton0
Jing Wei
15
5 / 0 / 2
9,466
557
5,924
4,850
2,864
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
Nyrei
Nemesis
17
20 / 1 / 9
11,601
682
14,873
12,786
6,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tyr
16
2 / 0 / 13
10,242
602
6,562
14,793
13,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Scylla
Uwens
Scylla
17
12 / 0 / 11
11,372
669
22,783
5,480
1,992
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
enialius
Khepri
14
0 / 0 / 9
9,041
532
2,908
7,097
4,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 12 / 0
6,834
402
5,204
19,860
9,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Chang'e
Fardeau
Chang'e
13
1 / 3 / 0
8,242
485
2,725
7,832
2,078
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Xbalanque
NADUNOP
Xbalanque
13
0 / 5 / 1
7,422
437
3,990
16,011
4,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
SOL705
Susano
7
0 / 12 / 1
5,854
344
3,687
13,266
3,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

10
0 / 7 / 1
6,821
401
2,082
13,761
6,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
4
39
Kills
1
1
Deaths
39
44
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
12
0
0
L
Chang'e
Fardeau
Chang'e
1
3
0
0.33
W
Jing Wei
Fleheton0
Jing Wei
5
0
2
6
L
Xbalanque
NADUNOP
Xbalanque
0
5
1
0.1
W
Nemesis
Nyrei
Nemesis
20
1
9
24.5
L
Susano
SOL705
Susano
0
12
1
0.04
W
Tyr
2
0
13
8.5
W
Scylla
Uwens
Scylla
12
0
11
17.5
L
0
7
1
0.07
W
Khepri
enialius
Khepri
0
0
9
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,050
Damage
17,688
45,006
Taken
70,730
30,086
Mitigated
26,221
14,766
Healing
9,285
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,204
537
0
1,785
19,860
9,973
0
5,768
13,428
0
35,359
L
Chang'e
Fardeau
Chang'e
2,725
92
80
1,659
7,832
2,078
0
2,315
5,435
45,500
0
W
Jing Wei
Fleheton0
Jing Wei
5,924
4,343
0
889
4,850
2,864
6,254
238
4,612
0
54,065
L
Xbalanque
NADUNOP
Xbalanque
3,990
1,458
0
2,423
16,011
4,810
0
7,577
8,298
0
48,490
W
Nemesis
Nyrei
Nemesis
14,873
6,747
0
784
12,786
6,794
994
1,687
10,580
0
76,176
L
Susano
SOL705
Susano
3,687
1,104
0
1,696
13,266
3,301
0
5,954
7,100
0
19,956
W
Tyr
6,562
676
0
6,701
14,793
13,466
842
1,477
12,866
0
57,339
W
Scylla
Uwens
Scylla
22,783
2,053
0
3,350
5,480
1,992
1,392
714
4,766
86,350
0
L
2,082
259
0
1,642
13,761
6,059
0
3,357
10,251
14,739
0
W
Khepri
enialius
Khepri
2,908
52
1,107
1,935
7,097
4,970
1,246
691
6,406
33,989
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,722
Gold Earned
35,173
517
Minions Killed
312
0
Camps Cleared
0
1,757,048
Distance Traveled
1,290,422
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nike
6,834
402
66
4
0
240,938
2
L
Chang'e
8,242
485
91
5
0
235,396
5
W
Jing Wei
9,466
557
96
6
0
311,033
10
L
Xbalanque
7,422
437
106
6
0
281,891
4
W
Nemesis
11,601
682
103
6
0
389,347
2
L
Susano
5,854
344
32
2
0
234,596
2
W
Tyr
10,242
602
115
7
0
349,049
1
W
Scylla
11,372
669
151
9
0
340,233
4
L
Ares
6,821
401
17
1
0
297,601
8
W
Khepri
9,041
532
52
3
0
367,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role