Player Matchup

Fenrir
Fenrir
PumpkinDrop7173
Fenrir
Level 17
God Stats
14W - 15L
1,626 SR
Queue Stats
98W - 89L
1,528 Elo+
Party 1
Agni
Agni
Waroath5672
Agni
Level 67
God Stats
35W - 30L
1,583 SR
Queue Stats
255W - 253L
1,446 Elo+
Party 1
Sobek
Sobek
chem_clown815
Sobek
Level 29
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 88L
1,486 Elo+
Party 1
Team Averages
Level 38
1,570 SR
1,486 Elo+

VS

Team Averages
Level 13
1,391 SR
1,435 Elo+
Bakasura
Bakasura
ArchersReign
Bakasura
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Tiamat
Tiamat
Psylent77
Tiamat
Level 28
God Stats
0W - 1L
1,173 SR
Queue Stats
9W - 20L
1,305 Elo+
Solo
Susano
Susano
TKRelic1484
Susano
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 1 / 11
9,989
768
6,861
8,554
3,939
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
15 / 1 / 21
11,860
912
17,669
8,838
4,214
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
13 / 2 / 17
12,001
923
10,253
18,064
20,549
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
ArchersReign
Bakasura
8
1 / 14 / 0
7,390
568
3,642
16,606
5,472
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tiamat
Psylent77
Tiamat
11
1 / 7 / 2
8,709
670
6,973
12,384
5,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Susano
9
0 / 16 / 1
7,377
567
5,562
14,540
5,061
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
5
36
Kills
2
4
Deaths
37
49
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
ArchersReign
Bakasura
1
14
0
0.07
L
Tiamat
Psylent77
Tiamat
1
7
2
0.29
W
8
1
11
13.5
L
Susano
0
16
1
0.03
W
15
1
21
25.5
W
13
2
17
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,783
Damage
16,177
35,456
Taken
43,530
28,702
Mitigated
16,526
10,318
Healing
1,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
ArchersReign
Bakasura
3,642
2,853
0
0
16,606
5,472
22
8,973
7,633
0
11,728
L
Tiamat
Psylent77
Tiamat
6,973
1,099
0
1,452
12,384
5,993
120
9,941
2,443
21,108
0
W
6,861
1,075
0
490
8,554
3,939
1,467
2,223
6,065
0
21,904
L
Susano
5,562
658
0
80
14,540
5,061
0
9,329
5,211
0
20,565
W
17,669
3,057
1,411
3,955
8,838
4,214
816
2,632
5,883
47,120
0
W
10,253
1,162
501
3,961
18,064
20,549
224
1,469
16,166
25,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,850
Gold Earned
23,476
120
Minions Killed
73
0
Camps Cleared
0
715,383
Distance Traveled
627,613
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
7,390
568
23
2
0
213,948
0
L
Tiamat
8,709
670
35
3
0
208,353
1
W
Fenrir
9,989
768
38
3
0
208,054
0
L
Susano
7,377
567
15
1
0
205,312
1
W
Agni
11,860
912
65
5
0
248,137
0
W
Sobek
12,001
923
17
1
0
259,192
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role