Player Matchup

Odin
Odin
Vividux
Odin
Level 62
God Stats
9W - 7L
1,602 SR
Queue Stats
221W - 254L
1,415 Elo+
Solo
Medusa
Medusa
kaLVaaazer
Medusa
Level 109
God Stats
7W - 8L
1,655 SR
Queue Stats
29W - 34L
1,408 Elo+
Party 1
Tiamat
Tiamat
l_Wick-ed_l
Tiamat
Level 39
God Stats
6W - 3L
1,846 SR
Queue Stats
8W - 7L
1,902 Elo+
Party 1
Team Averages
Level 70
1,701 SR
1,575 Elo+

VS

Team Averages
Level 80
1,352 SR
1,368 Elo+
Achilles
Achilles
ShineDivine
Achilles
Level 120
God Stats
3W - 6L
1,128 SR
Queue Stats
21W - 28L
1,306 Elo+
Party 2
Hel
Hel
hades1533
Hel
Level 67
God Stats
121W - 99L
1,558 SR
Queue Stats
341W - 424L
1,434 Elo+
Solo
Neith
Neith
scottyHtown
Neith
Level 54
God Stats
8W - 10L
1,370 SR
Queue Stats
22W - 32L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Vividux
Odin
16
1 / 8 / 4
12,376
563
11,278
22,794
22,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
kaLVaaazer
Medusa
15
5 / 2 / 1
12,923
587
11,284
17,801
6,898
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Tiamat
15
0 / 7 / 4
11,734
533
16,620
21,868
10,144
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
ShineDivine
Achilles
17
4 / 0 / 12
13,329
606
17,247
26,757
33,880
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

17
8 / 3 / 7
14,197
645
13,663
17,527
11,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
5 / 3 / 10
14,335
652
23,081
18,611
8,238
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
46
6
Kills
17
17
Deaths
6
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Achilles
ShineDivine
Achilles
4
0
12
10
L
Odin
Vividux
Odin
1
8
4
0.38
W
8
3
7
3.83
L
Medusa
kaLVaaazer
Medusa
5
2
1
2.75
L
Tiamat
0
7
4
0.29
W
5
3
10
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,182
Damage
53,991
62,463
Taken
62,895
39,538
Mitigated
53,457
22,130
Healing
34,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
ShineDivine
Achilles
17,247
3,318
1,230
5,137
26,757
33,880
326
7,411
18,896
0
37,733
L
Odin
Vividux
Odin
11,278
808
1,161
5,300
22,794
22,496
418
6,775
14,982
0
46,123
W
13,663
153
10,861
10,940
17,527
11,339
355
4,868
12,459
44,405
0
L
Medusa
kaLVaaazer
Medusa
11,284
5,252
0
3,346
17,801
6,898
516
2,246
15,005
0
54,697
L
Tiamat
16,620
2,913
1,695
10,628
21,868
10,144
198
3,598
17,575
66,554
0
W
23,081
9,911
1,211
4,664
18,611
8,238
1,688
4,380
14,031
0
95,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,033
Gold Earned
41,861
210
Minions Killed
243
0
Camps Cleared
0
1,031,008
Distance Traveled
1,209,639
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
13,329
606
37
2
0
463,743
3
L
Odin
12,376
563
75
3
0
372,673
2
W
Hel
14,197
645
67
3
0
396,369
0
L
Medusa
12,923
587
52
2
0
323,645
1
L
Tiamat
11,734
533
83
4
0
334,690
1
W
Neith
14,335
652
139
6
0
349,527
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role