Player Matchup

Danzaburou
Danzaburou
GlizzyLizard
Danzaburou
Level 23
God Stats
12W - 3L
1,565 SR
Queue Stats
28W - 10L
1,760 Elo+
Party 2
Arachne
Arachne
Hypocrysy
Arachne
Level 13
God Stats
27W - 27L
1,615 SR
Queue Stats
253W - 213L
1,807 Elo+
Party 2
Ymir
Ymir
JamalOnion
Ymir
Level 22
God Stats
2W - 0L
1,691 SR
Queue Stats
20W - 9L
1,628 Elo+
Solo
Tiamat
Tiamat
Xantapp
Tiamat
Level 10
God Stats
12W - 16L
1,221 SR
Queue Stats
12W - 19L
1,137 Elo+
Solo
Osiris
Osiris
plutusphanes
Osiris
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 9L
1,736 Elo+
Party 2
Team Averages
Level 15
1,518 SR
1,614 Elo+

VS

Team Averages
Level 21
1,442 SR
1,435 Elo+
Nox
Nox
AHR9
Nox
Level 24
God Stats
2W - 2L
1,826 SR
Queue Stats
88W - 69L
1,521 Elo+
Party 1
Chaac
Chaac
FRANKITO2190
Chaac
Level 29
God Stats
0W - 1L
1,265 SR
Queue Stats
9W - 15L
1,464 Elo+
Solo
He Bo
He Bo
RepressedZebra
He Bo
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,570 Elo+
Solo
Artemis
Artemis
WarlockHell
Artemis
Level 4
God Stats
3W - 2L
1,249 SR
Queue Stats
17W - 13L
1,144 Elo+
Party 1
Thor
Thor
iCerMeNoz
Thor
Level 22
God Stats
2W - 6L
1,371 SR
Queue Stats
55W - 54L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GlizzyLizard
Danzaburou
17
9 / 0 / 6
11,580
1,158
13,512
6,572
3,426
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Arachne
Hypocrysy
Arachne
19
24 / 4 / 13
14,737
1,474
30,906
18,970
9,389
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

18
4 / 1 / 17
10,748
1,075
11,837
12,944
17,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
Xantapp
Tiamat
16
1 / 1 / 19
10,082
1,008
7,836
8,525
7,007
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
18
6 / 5 / 22
11,874
1,187
20,725
21,563
12,945
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Team 1 Tickets

265

VS

Team 2 Tickets

31

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
AHR9
Nox
16
0 / 7 / 10
9,888
989
9,702
15,045
6,750
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
5 / 8 / 5
11,008
1,101
18,516
25,517
27,941
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 12 / 5
9,553
955
12,651
18,142
6,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Artemis
WarlockHell
Artemis
16
3 / 9 / 5
10,446
1,045
11,980
16,678
6,659
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thor
15
1 / 8 / 6
9,395
940
7,061
15,089
5,898
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

121
Kill Participation
42
44
Kills
11
11
Deaths
44
77
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Nox
AHR9
Nox
0
7
10
0.71
L
5
8
5
0.94
W
Danzaburou
GlizzyLizard
Danzaburou
9
0
6
12
W
Arachne
Hypocrysy
Arachne
24
4
13
7.63
W
4
1
17
12.5
L
2
12
5
0.38
L
Artemis
WarlockHell
Artemis
3
9
5
0.61
W
Tiamat
Xantapp
Tiamat
1
1
19
10.5
L
Thor
1
8
6
0.5
W
Osiris
6
5
22
3.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,816
Damage
59,910
68,574
Taken
90,471
50,322
Mitigated
54,151
19,110
Healing
6,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
AHR9
Nox
9,702
1,044
0
320
15,045
6,750
0
2,505
12,436
34,192
0
L
18,516
5,116
0
5,127
25,517
27,941
0
6,576
18,526
106
36,722
W
Danzaburou
GlizzyLizard
Danzaburou
13,512
6,332
0
2,684
6,572
3,426
0
516
6,044
0
40,809
W
Arachne
Hypocrysy
Arachne
30,906
23,578
0
8,353
18,970
9,389
0
6,014
12,759
0
40,329
W
11,837
1,811
0
0
12,944
17,555
0
4,815
8,006
24,867
0
L
12,651
1,321
0
1,132
18,142
6,903
0
3,789
14,149
28,927
0
L
Artemis
WarlockHell
Artemis
11,980
6,963
0
0
16,678
6,659
0
2,734
13,858
0
31,205
W
Tiamat
Xantapp
Tiamat
7,836
837
0
1,315
8,525
7,007
0
2,514
5,953
18,064
0
L
Thor
7,061
1,938
0
0
15,089
5,898
0
3,186
11,829
0
12,361
W
Osiris
20,725
8,413
0
6,758
21,563
12,945
0
7,974
13,366
0
38,049

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,021
Gold Earned
50,290
184
Minions Killed
196
10
Camps Cleared
4
961,883
Distance Traveled
818,865
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
9,888
989
62
6
0
161,438
0
L
Chaac
11,008
1,101
42
4
0
185,018
0
W
Danzaburou
11,580
1,158
70
7
1
178,623
0
W
Arachne
14,737
1,474
13
1
6
205,854
0
W
Ymir
10,748
1,075
34
3
0
191,248
0
L
He Bo
9,553
955
35
4
1
145,559
0
L
Artemis
10,446
1,045
47
5
2
140,360
2
W
Tiamat
10,082
1,008
29
3
1
182,704
0
L
Thor
9,395
940
10
1
1
186,490
0
W
Osiris
11,874
1,187
38
4
2
203,454
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role