Player Matchup

Merlin
Merlin
ramon0935
Merlin
Level 27
God Stats
16W - 25L
1,572 SR
Queue Stats
287W - 396L
1,322 Elo+
Solo
Izanami
Izanami
wessley99
Izanami
Level 69
God Stats
4W - 0L
1,660 SR
Queue Stats
80W - 97L
1,383 Elo+
Party 2
Cthulhu
Cthulhu
zagamer69
Cthulhu
Level 25
God Stats
7W - 3L
1,755 SR
Queue Stats
15W - 11L
1,402 Elo+
Party 2
Team Averages
Level 40
1,663 SR
1,369 Elo+

VS

Team Averages
Level 35
1,501 SR
1,320 Elo+
Fenrir
Fenrir
SittBacknWatch
Fenrir
Level 61
God Stats
7W - 17L
1,439 SR
Queue Stats
300W - 317L
1,336 Elo+
Party 1
Kumbhakarna
Kumbhakarna
StepAsideScrubs
Kumbhakarna
Level 29
God Stats
34W - 32L
1,564 SR
Queue Stats
355W - 387L
1,462 Elo+
Party 1
Kukulkan
Kukulkan
daniel-shion22
Kukulkan
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
ramon0935
Merlin
20
2 / 4 / 6
15,847
587
16,567
16,775
6,246
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Izanami
wessley99
Izanami
18
5 / 14 / 3
16,946
628
20,990
28,275
11,267
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
zagamer69
Cthulhu
20
5 / 2 / 4
16,856
624
19,968
23,914
31,305
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 7 / 11
16,809
623
17,447
25,685
12,531
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kumbhakarna
StepAsideScrubs
Kumbhakarna
19
7 / 1 / 10
17,450
646
9,186
32,992
40,835
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kukulkan
20
6 / 4 / 10
16,457
610
30,033
14,860
7,470
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
50
12
Kills
19
20
Deaths
12
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
6
7
11
1.64
L
Kumbhakarna
StepAsideScrubs
Kumbhakarna
7
1
10
12
L
Kukulkan
6
4
10
2.75
W
Merlin
ramon0935
Merlin
2
4
6
1.25
W
Izanami
wessley99
Izanami
5
14
3
0.46
W
Cthulhu
zagamer69
Cthulhu
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,525
Damage
56,666
68,964
Taken
73,537
48,818
Mitigated
60,836
13,132
Healing
18,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,447
5,830
1,274
10,538
25,685
12,531
0
9,546
16,139
0
114,459
L
Kumbhakarna
StepAsideScrubs
Kumbhakarna
9,186
983
1,418
3,192
32,992
40,835
505
19,564
13,428
45,309
0
L
Kukulkan
30,033
543
0
1,680
14,860
7,470
0
7,762
7,098
110,799
0
W
Merlin
ramon0935
Merlin
16,567
549
301
4,323
16,775
6,246
315
8,888
7,887
89,857
0
W
Izanami
wessley99
Izanami
20,990
10,299
891
2,394
28,275
11,267
2,028
13,676
14,599
0
93,814
W
Cthulhu
zagamer69
Cthulhu
19,968
1,630
724
4,499
23,914
31,305
279
16,705
7,209
71,105
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,649
Gold Earned
50,716
249
Minions Killed
301
0
Camps Cleared
0
1,341,715
Distance Traveled
1,312,120
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
16,809
623
107
4
0
460,501
2
L
Kumbhakarna
17,450
646
47
2
0
415,328
4
L
Kukulkan
16,457
610
147
5
0
436,291
2
W
Merlin
15,847
587
99
4
0
443,431
5
W
Izanami
16,946
628
74
3
0
369,930
6
W
Cthulhu
16,856
624
76
3
0
528,354
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role