Player Matchup

Geb
Geb
Silver II
CARL_WEST_AUKZ
Geb
Silver II
Level 147
God Stats
20W - 32L
1,405 SR
Queue Stats
516W - 572L
927 MMR
Solo
Pele
Pele
Silver III
HeroicVillain79
Pele
Silver III
Level 88
God Stats
6W - 10L
1,531 SR
Queue Stats
103W - 122L
947 MMR
Solo
Chang'e
Chang'e
Silver III
PEPOJVC88
Chang'e
Silver III
Level 119
God Stats
15W - 7L
1,624 SR
Queue Stats
263W - 284L
931 MMR
Solo
Neith
Neith
Silver II
ZzSoloKingzZ
Neith
Silver II
Level 66
God Stats
2W - 6L
1,423 SR
Queue Stats
73W - 79L
1,132 MMR
Party 1
Mulan
Mulan
Silver II
zZJboogyZz
Mulan
Silver II
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 102L
1,052 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 97
1,496 SR
998 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 95
1,599 SR
998 MMR
Artemis
Artemis
Silver III
GeicoGreens
Artemis
Silver III
Level 81
God Stats
23W - 14L
1,688 SR
Queue Stats
628W - 627L
918 MMR
Solo
Ymir
Ymir
Silver II
SeanLikesMEN294
Ymir
Silver II
Level 88
God Stats
2W - 2L
1,500 SR
Queue Stats
172W - 168L
937 MMR
Solo
Ra
Ra
Silver I
Sefestia118
Ra
Silver I
Level 68
God Stats
9W - 10L
1,484 SR
Queue Stats
648W - 640L
1,095 MMR
Solo
Izanami
Izanami
Silver IV
Sono Makasu
Izanami
Silver IV
Level 108
God Stats
14W - 8L
1,843 SR
Queue Stats
492W - 516L
991 MMR
Solo
Arachne
Arachne
Silver II
Tyrell101
Arachne
Silver II
Level 129
God Stats
36W - 29L
1,481 SR
Queue Stats
386W - 378L
1,047 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
9,496
432
3,686
12,941
10,680
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
3 / 3 / 2
10,848
493
7,996
18,706
7,273
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
PEPOJVC88
Chang'e
15
3 / 7 / 2
9,591
436
11,760
17,102
6,415
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
6 / 3 / 4
11,367
517
13,047
13,919
5,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Mulan
16
2 / 5 / 0
9,327
424
6,975
16,572
14,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bans
DanzaburouSetCthulhuScyllaNu Wa

VS

Bans
Cu ChulainnAnubisCabrakanJanusSun Wukong
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
GeicoGreens
Artemis
19
1 / 6 / 1
12,329
560
5,966
16,189
6,524
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
0 / 2 / 8
9,777
444
2,909
17,147
15,462
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
2 / 2 / 5
11,808
537
9,931
11,987
6,042
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Izanami
Sono Makasu
Izanami
19
2 / 3 / 2
13,397
609
13,074
15,391
6,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Arachne
Tyrell101
Arachne
19
14 / 2 / 0
13,943
634
20,989
23,716
10,519
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
35
15
Kills
19
20
Deaths
15
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
1
2
4
1.5
W
Artemis
GeicoGreens
Artemis
1
6
1
0.25
L
3
3
2
1.33
L
Chang'e
PEPOJVC88
Chang'e
3
7
2
0.57
W
0
2
8
2
W
2
2
5
2.25
W
Izanami
Sono Makasu
Izanami
2
3
2
1
W
Arachne
Tyrell101
Arachne
14
2
0
7
L
6
3
4
2.67
L
Mulan
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,464
Damage
52,869
79,240
Taken
84,430
43,981
Mitigated
45,533
27,584
Healing
32,326
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,686
623
0
2,700
12,941
10,680
0
1,896
10,931
31,263
0
W
Artemis
GeicoGreens
Artemis
5,966
3,655
0
5,679
16,189
6,524
2,355
1,501
14,688
0
103,879
L
7,996
2,954
154
6,961
18,706
7,273
0
1,783
16,839
0
85,987
L
Chang'e
PEPOJVC88
Chang'e
11,760
846
534
5,788
17,102
6,415
322
5,131
11,655
63,904
0
W
2,909
807
0
1,621
17,147
15,462
34
5,863
11,259
21,522
0
W
9,931
1,518
2,988
6,258
11,987
6,042
782
5,068
6,919
93,880
0
W
Izanami
Sono Makasu
Izanami
13,074
8,471
0
4,937
15,391
6,986
8,173
1,240
13,926
0
92,664
W
Arachne
Tyrell101
Arachne
20,989
15,112
0
10,843
23,716
10,519
1,625
4,878
18,763
0
91,058
L
13,047
4,445
0
6,340
13,919
5,478
1,366
2,807
10,988
0
70,286
L
Mulan
6,975
1,092
0
5,107
16,572
14,135
62
579
15,987
0
45,518

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,629
Gold Earned
61,254
513
Minions Killed
592
0
Camps Cleared
0
1,776,878
Distance Traveled
1,934,211
13
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,496
432
36
2
0
382,429
6
W
Artemis
12,329
560
144
7
0
362,042
5
L
Pele
10,848
493
140
6
0
380,111
1
L
Chang'e
9,591
436
115
5
0
339,432
3
W
Ymir
9,777
444
18
1
0
386,472
6
W
Ra
11,808
537
126
6
0
414,151
10
W
Izanami
13,397
609
187
9
0
311,386
1
W
Arachne
13,943
634
117
5
0
460,160
1
L
Neith
11,367
517
147
7
0
367,255
3
L
Mulan
9,327
424
75
3
0
307,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role