Player Matchup

Fenrir
Fenrir
Istealmeals
Fenrir
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Neith
Neith
PhycoSqurril
Neith
Level 17
God Stats
2W - 6L
1,217 SR
Queue Stats
5W - 16L
1,040 Elo+
Solo
Arachne
Arachne
VixtheLix
Arachne
Level 21
God Stats
57W - 39L
1,564 SR
Queue Stats
231W - 236L
1,394 Elo+
Solo
Hel
Hel
dilfjotaro
Hel
Level 2
God Stats
0W - 2L
1,223 SR
Queue Stats
4W - 6L
1,163 Elo+
Solo
Cthulhu
Cthulhu
souwiwojt
Cthulhu
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
2W - 8L
1,500 Elo+
Solo
Team Averages
Level 11
1,401 SR
1,319 Elo+

VS

Team Averages
Level 28
1,558 SR
1,675 Elo+
Bellona
Bellona
CrookedVertex
Bellona
Level 18
God Stats
3W - 2L
1,513 SR
Queue Stats
35W - 59L
1,264 Elo+
Solo
Danzaburou
Danzaburou
DalenNoah
Danzaburou
Level 60
God Stats
12W - 6L
1,621 SR
Queue Stats
49W - 27L
1,778 Elo+
Party 1
Tiamat
Tiamat
Kroren
Tiamat
Level 12
God Stats
7W - 4L
1,500 SR
Queue Stats
8W - 4L
1,855 Elo+
Party 1
Artemis
Artemis
MBBTG
Artemis
Level 24
God Stats
13W - 4L
1,655 SR
Queue Stats
67W - 40L
1,767 Elo+
Solo
Cabrakan
Cabrakan
Shrewboi
Cabrakan
Level 27
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 4L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
1 / 1 / 0
8,752
796
509
2,151
679
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mace

Mace

+10
Physical Power

15
0 / 7 / 1
9,051
823
7,328
15,384
5,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
VixtheLix
Arachne
16
3 / 5 / 2
10,602
964
11,270
16,550
6,351
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
1 / 10 / 3
10,058
914
8,201
19,605
11,980
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
souwiwojt
Cthulhu
15
1 / 11 / 2
9,467
861
7,464
27,146
17,328
Mail of Renewal (old)

Mail of Renewal (old)

+400
Health
+10
Hp 5
+10%
Cooldown Reduction

PASSIVE - You gain 15% of your maximum Health and Mana over the next 3 seconds when you get a kill or assist against an enemy god or Objective.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Team 1 Tickets

0

VS

Team 2 Tickets

316

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
18
3 / 2 / 17
10,996
1,000
5,146
8,038
6,486
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Danzaburou
DalenNoah
Danzaburou
18
7 / 2 / 16
12,560
1,142
15,492
10,053
7,250
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Tiamat
Kroren
Tiamat
19
5 / 0 / 22
11,660
1,060
14,826
5,178
5,349
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Artemis
MBBTG
Artemis
19
14 / 1 / 9
12,916
1,174
24,065
6,763
3,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cabrakan
Shrewboi
Cabrakan
18
4 / 1 / 20
12,294
1,118
14,978
11,495
15,276
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
117
6
Kills
33
34
Deaths
6
8
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Bellona
3
2
17
5.75
W
Danzaburou
DalenNoah
Danzaburou
7
2
16
7.5
L
Fenrir
1
1
0
1
W
Tiamat
Kroren
Tiamat
5
0
22
16
W
Artemis
MBBTG
Artemis
14
1
9
18.5
L
0
7
1
0.07
W
Cabrakan
Shrewboi
Cabrakan
4
1
20
14
L
Arachne
VixtheLix
Arachne
3
5
2
0.8
L
1
10
3
0.25
L
Cthulhu
souwiwojt
Cthulhu
1
11
2
0.18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,772
Damage
74,507
80,836
Taken
41,527
42,226
Mitigated
37,665
7,061
Healing
10,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
5,146
1,929
0
532
8,038
6,486
0
4,185
3,803
0
34,298
W
Danzaburou
DalenNoah
Danzaburou
15,492
4,642
0
3,218
10,053
7,250
0
3,222
6,756
0
38,144
L
Fenrir
509
47
0
112
2,151
679
0
428
1,723
0
1,303
W
Tiamat
Kroren
Tiamat
14,826
2,251
0
1,756
5,178
5,349
0
1,636
3,517
29,252
0
W
Artemis
MBBTG
Artemis
24,065
18,690
0
2,551
6,763
3,304
0
3,054
3,659
0
51,113
L
7,328
3,966
0
1,486
15,384
5,888
0
3,779
11,605
0
30,496
W
Cabrakan
Shrewboi
Cabrakan
14,978
1,909
0
2,066
11,495
15,276
0
3,228
8,127
29,097
0
L
Arachne
VixtheLix
Arachne
11,270
8,561
0
1,876
16,550
6,351
0
6,113
10,387
0
19,130
L
8,201
1,890
1,502
1,216
19,605
11,980
0
7,474
12,056
25,075
0
L
Cthulhu
souwiwojt
Cthulhu
7,464
180
0
869
27,146
17,328
0
12,010
14,921
21,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,930
Gold Earned
60,426
160
Minions Killed
254
2
Camps Cleared
13
635,966
Distance Traveled
972,643
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,996
1,000
66
6
5
211,628
1
W
Danzaburou
12,560
1,142
54
5
1
170,787
1
L
Fenrir
8,752
796
6
1
0
32,424
1
W
Tiamat
11,660
1,060
45
4
0
237,189
0
W
Artemis
12,916
1,174
56
5
6
175,877
1
L
Neith
9,051
823
43
4
0
128,287
0
W
Cabrakan
12,294
1,118
33
3
1
177,162
0
L
Arachne
10,602
964
16
1
2
192,699
0
L
Hel
10,058
914
66
6
0
168,343
0
L
Cthulhu
9,467
861
29
3
0
114,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role