Player Matchup

Olorun
Olorun
Brainnaic
Olorun
Level 15
God Stats
1W - 0L
1,814 SR
Queue Stats
14W - 8L
1,668 Elo+
Party 1
Terra
Terra
MakaylaBear
Terra
Level 38
God Stats
6W - 1L
1,881 SR
Queue Stats
10W - 9L
1,674 Elo+
Solo
Osiris
Osiris
NoclipThunder
Osiris
Level 29
God Stats
6W - 6L
1,552 SR
Queue Stats
42W - 29L
1,630 Elo+
Party 1
Arachne
Arachne
kobknightmare
Arachne
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
maldeviancawkatu
Ah Muzen Cab
Level 47
God Stats
1W - 3L
1,328 SR
Queue Stats
70W - 49L
1,630 Elo+
Party 1
Team Averages
Level 54
1,615 SR
1,620 Elo+

VS

Team Averages
Level 79
1,589 SR
1,575 Elo+
Tiamat
Tiamat
 
Tiamat
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Heimdallr
Heimdallr
Ctizsl
Heimdallr
Level 43
God Stats
9W - 9L
1,403 SR
Queue Stats
191W - 221L
1,410 Elo+
Solo
Cthulhu
Cthulhu
Memoho3
Cthulhu
Level 26
God Stats
10W - 4L
1,764 SR
Queue Stats
138W - 113L
1,655 Elo+
Party 2
Erlang Shen
Erlang Shen
ovoPlutoXo
Erlang Shen
Level 28
God Stats
67W - 27L
1,778 SR
Queue Stats
112W - 56L
1,698 Elo+
Party 3
King Arthur
King Arthur
zZGAMEM4STERZz
King Arthur
Level 149
God Stats
71W - 84L
1,500 SR
Queue Stats
568W - 540L
1,609 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
Brainnaic
Olorun
13
1 / 3 / 3
7,349
525
1,530
9,089
3,110
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

12
0 / 0 / 9
7,110
508
6,144
8,313
6,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
3 / 2 / 2
7,917
566
9,793
13,423
8,390
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Arachne
15
6 / 0 / 1
8,748
625
5,952
11,033
4,349
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ah Muzen Cab
maldeviancawkatu
Ah Muzen Cab
13
8 / 0 / 1
7,829
559
7,537
10,438
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
2 / 2 / 1
7,861
562
8,813
5,863
4,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Heimdallr
Ctizsl
Heimdallr
7
0 / 6 / 0
5,042
360
2,677
7,669
2,132
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Cthulhu
Memoho3
Cthulhu
10
0 / 3 / 0
5,839
417
6,864
10,811
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Erlang Shen
ovoPlutoXo
Erlang Shen
11
3 / 4 / 2
7,149
511
3,600
8,978
4,490
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
zZGAMEM4STERZz
King Arthur
12
0 / 3 / 1
6,937
496
6,521
11,247
9,623
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
9
18
Kills
5
5
Deaths
18
16
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
2
2
1
1.25
W
Olorun
Brainnaic
Olorun
1
3
3
0.83
L
Heimdallr
Ctizsl
Heimdallr
0
6
0
0
W
0
0
9
4.5
L
Cthulhu
Memoho3
Cthulhu
0
3
0
0
W
3
2
2
2
W
Arachne
6
0
1
6.5
W
Ah Muzen Cab
maldeviancawkatu
Ah Muzen Cab
8
0
1
8.5
L
Erlang Shen
ovoPlutoXo
Erlang Shen
3
4
2
1
L
King Arthur
zZGAMEM4STERZz
King Arthur
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,956
Damage
28,475
52,296
Taken
44,568
26,010
Mitigated
27,400
26,284
Healing
8,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,813
763
0
1,498
5,863
4,706
52
802
5,061
47,967
0
W
Olorun
Brainnaic
Olorun
1,530
1,013
0
2,824
9,089
3,110
0
4,435
4,388
38,116
0
L
Heimdallr
Ctizsl
Heimdallr
2,677
1,578
0
1,367
7,669
2,132
0
2,761
4,908
0
16,896
W
6,144
1,437
1,254
3,485
8,313
6,194
602
2,670
5,623
22,163
0
L
Cthulhu
Memoho3
Cthulhu
6,864
72
70
1,496
10,811
6,449
0
2,548
8,263
26,289
0
W
9,793
5,169
0
7,508
13,423
8,390
298
433
12,979
0
47,158
W
Arachne
5,952
4,045
0
3,995
11,033
4,349
0
3,117
7,762
0
62,430
W
Ah Muzen Cab
maldeviancawkatu
Ah Muzen Cab
7,537
3,748
0
7,218
10,438
3,967
2,432
4,571
5,867
0
49,107
L
Erlang Shen
ovoPlutoXo
Erlang Shen
3,600
1,783
0
1,451
8,978
4,490
0
1,166
7,812
0
37,403
L
King Arthur
zZGAMEM4STERZz
King Arthur
6,521
589
0
2,495
11,247
9,623
0
397
10,850
0
42,404

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,953
Gold Earned
32,828
419
Minions Killed
355
0
Camps Cleared
0
1,417,401
Distance Traveled
1,236,825
22
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,861
562
116
8
0
276,995
5
W
Olorun
7,349
525
97
7
0
266,521
3
L
Heimdallr
5,042
360
41
3
0
161,036
0
W
Terra
7,110
508
31
2
0
325,236
8
L
Cthulhu
5,839
417
36
3
0
244,262
0
W
Osiris
7,917
566
92
7
0
256,115
4
W
Arachne
8,748
625
114
8
0
334,044
5
W
Ah Muzen Cab
7,829
559
85
6
0
235,485
2
L
Erlang Shen
7,149
511
84
6
0
291,291
0
L
King Arthur
6,937
496
78
6
0
263,241
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role