Player Matchup

Serqet
Serqet
Platinum IV
Ez Sunny
Serqet
Platinum IV
Level 155
God Stats
13W - 6L
1,850 SR
Queue Stats
260W - 235L
1,734 MMR
Solo
Scylla
Scylla
Gold III
Hitmanforyou
Scylla
Gold III
Level 156
God Stats
13W - 9L
1,454 SR
Queue Stats
99W - 84L
1,764 MMR
Party 1
Chernobog
Chernobog
Gold II
OSPidgyV2
Chernobog
Gold II
Level 87
God Stats
12W - 14L
1,568 SR
Queue Stats
508W - 484L
1,745 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
RisK SoullessV2
Sun Wukong
Gold IV
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 14L
1,722 MMR
Solo
Fenrir
Fenrir
Gold IV
SkeeterLoneWolf
Fenrir
Gold IV
Level 157
God Stats
14W - 13L
1,665 SR
Queue Stats
98W - 85L
1,681 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 123
1,608 SR
1,729 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 135
1,761 SR
1,729 MMR
Bellona
Bellona
Gold IV
JJbupthere18
Bellona
Gold IV
Level 146
God Stats
2W - 1L
1,842 SR
Queue Stats
49W - 32L
1,710 MMR
Solo
Apollo
Apollo
Gold III
Juhri
Apollo
Gold III
Level 111
God Stats
16W - 7L
1,906 SR
Queue Stats
45W - 45L
1,740 MMR
Solo
Terra
Terra
Gold III
PenguinSupreme
Terra
Gold III
Level 128
God Stats
3W - 0L
1,971 SR
Queue Stats
32W - 22L
1,721 MMR
Party 2
Poseidon
Poseidon
Platinum III
mcmoosle
Poseidon
Platinum III
Level 160
God Stats
14W - 11L
1,486 SR
Queue Stats
252W - 249L
1,710 MMR
Solo
Erlang Shen
Erlang Shen
Gold II
mommaslilgamer
Erlang Shen
Gold II
Level 129
God Stats
1W - 2L
1,600 SR
Queue Stats
127W - 113L
1,765 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Ez Sunny
Serqet
12
1 / 4 / 2
7,649
382
3,011
9,645
3,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Scylla
15
2 / 5 / 1
9,526
476
3,780
6,531
1,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chernobog
OSPidgyV2
Chernobog
17
2 / 3 / 3
9,869
493
6,503
13,005
6,069
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
RisK SoullessV2
Sun Wukong
14
0 / 3 / 3
8,541
427
9,290
14,304
11,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

13
3 / 3 / 2
8,443
422
6,207
11,128
4,924
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bans
SetTsukuyomiDanzaburouJanusCu Chulainn

VS

Bans
Nu WaNemesisHeraPeleBaba Yaga
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JJbupthere18
Bellona
18
2 / 2 / 5
12,607
630
9,488
22,049
16,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Apollo
Juhri
Apollo
18
2 / 1 / 4
12,249
612
7,814
11,152
5,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

15
2 / 4 / 4
11,194
560
4,150
17,599
10,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Poseidon
mcmoosle
Poseidon
20
8 / 0 / 2
14,219
711
6,694
7,542
2,737
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Erlang Shen
mommaslilgamer
Erlang Shen
19
3 / 1 / 7
12,740
637
7,770
14,286
9,892
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
39
8
Kills
17
18
Deaths
8
11
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Serqet
Ez Sunny
Serqet
1
4
2
0.5
L
Scylla
2
5
1
0.5
W
Bellona
JJbupthere18
Bellona
2
2
5
2.25
W
Apollo
Juhri
Apollo
2
1
4
4
L
Chernobog
OSPidgyV2
Chernobog
2
3
3
1.17
W
2
4
4
1
L
Sun Wukong
RisK SoullessV2
Sun Wukong
0
3
3
0.5
L
3
3
2
1.33
W
Poseidon
mcmoosle
Poseidon
8
0
2
9
W
Erlang Shen
mommaslilgamer
Erlang Shen
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,791
Damage
35,916
54,613
Taken
72,628
27,982
Mitigated
45,611
17,670
Healing
33,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
Ez Sunny
Serqet
3,011
658
0
3,214
9,645
3,162
0
2,624
6,853
0
33,649
L
Scylla
3,780
235
0
817
6,531
1,828
0
1,676
4,733
56,917
0
W
Bellona
JJbupthere18
Bellona
9,488
5,279
0
14,627
22,049
16,951
1,627
2,284
19,147
0
74,725
W
Apollo
Juhri
Apollo
7,814
4,141
0
6,621
11,152
5,344
6,939
322
10,830
0
100,499
L
Chernobog
OSPidgyV2
Chernobog
6,503
4,684
0
3,704
13,005
6,069
0
2,332
10,551
0
68,035
W
4,150
1,105
1,242
4,392
17,599
10,687
64
1,060
14,321
40,176
0
L
Sun Wukong
RisK SoullessV2
Sun Wukong
9,290
3,244
0
5,098
14,304
11,999
0
993
13,231
0
50,935
L
6,207
1,591
0
4,837
11,128
4,924
0
2,721
8,401
0
34,995
W
Poseidon
mcmoosle
Poseidon
6,694
778
1
4,407
7,542
2,737
4,885
743
6,722
108,709
0
W
Erlang Shen
mommaslilgamer
Erlang Shen
7,770
3,875
0
1,993
14,286
9,892
850
1,018
12,728
0
102,222

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,028
Gold Earned
63,009
478
Minions Killed
697
0
Camps Cleared
0
1,668,949
Distance Traveled
1,978,293
19
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,649
382
79
4
0
303,867
4
L
Scylla
9,526
476
127
6
0
358,276
3
W
Bellona
12,607
630
140
7
0
365,710
5
W
Apollo
12,249
612
155
8
0
369,725
9
L
Chernobog
9,869
493
133
7
0
389,102
5
W
Terra
11,194
560
65
3
0
409,409
5
L
Sun Wukong
8,541
427
87
4
0
329,300
1
L
Fenrir
8,443
422
52
3
0
288,404
6
W
Poseidon
14,219
711
198
10
0
382,665
5
W
Erlang Shen
12,740
637
139
7
0
450,784
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role