Player Matchup

Cthulhu
Cthulhu
Darth Scarz
Cthulhu
Level 8
God Stats
10W - 13L
1,461 SR
Queue Stats
63W - 92L
1,339 Elo+
Party 1
Scylla
Scylla
Darth Yujiro
Scylla
Level 47
God Stats
2W - 2L
1,221 SR
Queue Stats
312W - 371L
1,346 Elo+
Party 1
Janus
Janus
DoubleDee707
Janus
Level 23
God Stats
24W - 36L
1,285 SR
Queue Stats
361W - 389L
1,352 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Pure godsend
Tsukuyomi
Level 15
God Stats
85W - 87L
1,433 SR
Queue Stats
235W - 307L
1,413 Elo+
Party 1
Tiamat
Tiamat
Sephiroth248
Tiamat
Level 24
God Stats
11W - 26L
1,337 SR
Queue Stats
104W - 125L
1,386 Elo+
Party 1
Team Averages
Level 23
1,347 SR
1,367 Elo+

VS

Team Averages
Level 20
1,518 SR
1,452 Elo+
Neith
Neith
 
Neith
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
Jungbuns2626
Yemoja
Level 23
God Stats
3W - 7L
1,116 SR
Queue Stats
69W - 81L
1,282 Elo+
Solo
Tiamat
Tiamat
SleepyZDS
Tiamat
Level 29
God Stats
1W - 2L
1,972 SR
Queue Stats
178W - 169L
1,494 Elo+
Solo
Medusa
Medusa
StarLite2223
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,500 Elo+
Solo
Sylvanus
Sylvanus
o King Styles o
Sylvanus
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 14L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Darth Scarz
Cthulhu
9
0 / 0 / 1
5,830
486
1,698
4,460
1,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Scylla
10
0 / 1 / 0
6,030
503
535
6,388
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

11
3 / 0 / 2
6,605
550
3,945
4,409
1,106
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Pure godsend
Tsukuyomi
11
7 / 0 / 1
7,028
586
3,948
5,928
2,103
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Tiamat
9
1 / 0 / 0
5,403
450
4,034
4,336
1,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
8
0 / 2 / 0
5,240
437
2,456
4,827
1,449
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
10
0 / 3 / 0
5,277
440
2,183
6,021
2,261
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiamat
SleepyZDS
Tiamat
11
1 / 3 / 0
6,033
503
3,201
5,462
3,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Medusa
3
0 / 4 / 0
4,035
336
458
3,129
876
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Sylvanus
8
0 / 0 / 0
5,111
426
846
4,892
2,691
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
11
Kills
1
1
Deaths
12
4
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
W
Cthulhu
Darth Scarz
Cthulhu
0
0
1
0.5
W
Scylla
0
1
0
0
W
3
0
2
4
L
Yemoja
0
3
0
0
W
Tsukuyomi
Pure godsend
Tsukuyomi
7
0
1
7.5
W
Tiamat
1
0
0
1
L
Tiamat
SleepyZDS
Tiamat
1
3
0
0.33
L
Medusa
0
4
0
0
L
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,160
Damage
9,144
25,521
Taken
24,331
8,362
Mitigated
10,754
8,848
Healing
4,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,456
574
0
288
4,827
1,449
0
2,369
2,458
0
26,446
W
Cthulhu
Darth Scarz
Cthulhu
1,698
42
0
793
4,460
1,937
0
540
3,920
14,316
0
W
Scylla
535
205
0
2,462
6,388
1,777
616
2,105
4,081
27,240
0
W
3,945
129
84
2,458
4,409
1,106
690
1,418
2,925
38,137
0
L
Yemoja
2,183
39
89
729
6,021
2,261
761
2,718
3,303
24,287
0
W
Tsukuyomi
Pure godsend
Tsukuyomi
3,948
801
0
1,029
5,928
2,103
33
1,575
4,335
0
25,550
W
Tiamat
4,034
359
0
2,022
4,336
1,439
0
306
4,030
30,895
0
L
Tiamat
SleepyZDS
Tiamat
3,201
155
0
1,067
5,462
3,477
0
1,176
4,198
30,574
0
L
Medusa
458
236
0
0
3,129
876
275
498
2,631
0
6,509
L
Sylvanus
846
846
733
1,271
4,892
2,691
0
3,363
1,529
11,820
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,896
Gold Earned
25,696
287
Minions Killed
200
0
Camps Cleared
0
1,123,751
Distance Traveled
792,741
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,240
437
59
5
0
152,625
3
W
Cthulhu
5,830
486
34
3
0
240,648
4
W
Scylla
6,030
503
73
6
0
197,783
0
W
Janus
6,605
550
71
6
0
213,906
0
L
Yemoja
5,277
440
42
4
0
166,625
0
W
Tsukuyomi
7,028
586
54
5
0
287,364
0
W
Tiamat
5,403
450
55
5
0
184,050
1
L
Tiamat
6,033
503
69
6
0
192,364
0
L
Medusa
4,035
336
9
1
0
87,277
0
L
Sylvanus
5,111
426
21
2
0
193,850
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role