Player Matchup

Thoth
Thoth
DobbydhouseSlet
Thoth
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
122W - 146L
1,562 Elo+
Solo
Cerberus
Cerberus
Dualcaster Mage
Cerberus
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
208W - 226L
1,483 Elo+
Party 2
Ra
Ra
Getspokel
Ra
Level 110
God Stats
3W - 3L
1,715 SR
Queue Stats
746W - 715L
1,533 Elo+
Solo
Ullr
Ullr
LeChongJames
Ullr
Level 83
God Stats
0W - 2L
1,500 SR
Queue Stats
140W - 138L
1,577 Elo+
Party 2
He Bo
He Bo
Spookyasian
He Bo
Level 86
God Stats
2W - 6L
1,500 SR
Queue Stats
215W - 252L
1,400 Elo+
Party 2
Team Averages
Level 87
1,543 SR
1,511 Elo+

VS

Team Averages
Level 124
1,570 SR
1,567 Elo+
Chernobog
Chernobog
 
Chernobog
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
Animedude12
Ne Zha
Level 158
God Stats
10W - 6L
1,851 SR
Queue Stats
250W - 237L
1,552 Elo+
Party 1
Ymir
Ymir
GhostWarrior929
Ymir
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 59L
1,408 Elo+
Party 1
Bastet
Bastet
Nizzadien
Bastet
Level 124
God Stats
2W - 1L
1,500 SR
Queue Stats
68W - 76L
1,754 Elo+
Solo
Hel
Hel
mini_zombiehuntr
Hel
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
108W - 84L
1,619 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 1
8,530
656
8,700
11,551
8,653
Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cerberus
16
3 / 3 / 3
8,833
679
9,570
15,825
13,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
0 / 2 / 3
7,918
609
11,247
12,053
11,639
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
2 / 3 / 4
8,892
684
8,628
13,794
7,240
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
0 / 4 / 4
8,180
629
7,957
12,684
5,545
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
19
4 / 0 / 10
10,936
841
12,770
11,523
6,148
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Boots

Boots

+6%
Movement Speed

Ne Zha
17
4 / 2 / 10
10,053
773
22,201
13,961
6,921
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
1 / 2 / 11
9,354
720
4,064
17,685
16,468
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Bastet
Nizzadien
Bastet
14
5 / 3 / 6
9,262
712
13,429
10,921
4,593
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
2 / 1 / 10
9,755
750
8,724
10,349
5,319
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
7
Kills
16
16
Deaths
8
15
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
4
0
10
9
W
Ne Zha
4
2
10
4.5
L
2
4
1
0.63
L
Cerberus
3
3
3
1.5
L
0
2
3
0.75
W
1
2
11
3.25
L
2
3
4
1.33
W
Bastet
Nizzadien
Bastet
5
3
6
2.67
L
0
4
4
0.5
W
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,102
Damage
61,188
65,907
Taken
64,439
46,543
Mitigated
39,449
21,403
Healing
43,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
12,770
5,605
3,103
1,908
11,523
6,148
1,898
6,730
4,793
0
39,999
W
Ne Zha
22,201
3,978
1,654
2,808
13,961
6,921
658
7,373
6,588
0
39,141
L
8,700
657
2,041
1,088
11,551
8,653
0
1,010
10,541
14,840
0
L
Cerberus
9,570
349
0
3,064
15,825
13,466
0
5,655
10,170
28,087
0
L
11,247
276
4,153
3,846
12,053
11,639
0
3,489
8,564
26,598
0
W
4,064
61
1,727
1,651
17,685
16,468
751
10,954
6,731
11,851
0
L
8,628
1,924
1,584
1,749
13,794
7,240
0
1,388
12,406
0
19,997
W
Bastet
Nizzadien
Bastet
13,429
2,083
2,309
1,773
10,921
4,593
0
5,554
5,367
0
17,559
L
7,957
193
2,950
928
12,684
5,545
0
1,246
11,438
17,315
0
W
8,724
901
19,893
6,332
10,349
5,319
513
6,863
3,486
17,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,353
Gold Earned
49,360
148
Minions Killed
146
0
Camps Cleared
0
1,149,017
Distance Traveled
1,275,291
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,936
841
70
5
0
250,103
5
W
Ne Zha
10,053
773
29
2
0
257,781
0
L
Thoth
8,530
656
11
1
0
201,748
0
L
Cerberus
8,833
679
56
4
0
232,082
5
L
Ra
7,918
609
37
3
0
252,506
0
W
Ymir
9,354
720
20
2
0
254,451
0
L
Ullr
8,892
684
18
1
0
244,679
0
W
Bastet
9,262
712
3
0
0
251,739
1
L
He Bo
8,180
629
26
2
0
218,002
1
W
Hel
9,755
750
24
2
0
261,217
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role