Player Matchup

Mercury
Mercury
Ancape20
Mercury
Level 128
God Stats
7W - 3L
1,623 SR
Queue Stats
129W - 137L
1,697 Elo+
Party 2
Izanami
Izanami
Mykokoro
Izanami
Level 124
God Stats
9W - 3L
1,380 SR
Queue Stats
42W - 33L
1,875 Elo+
Party 2
Sun Wukong
Sun Wukong
Myskoro
Sun Wukong
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 27L
1,696 Elo+
Party 2
Baron Samedi
Baron Samedi
Nimaca25
Baron Samedi
Level 68
God Stats
4W - 2L
1,267 SR
Queue Stats
136W - 147L
1,565 Elo+
Party 2
Cthulhu
Cthulhu
coshahemosha69
Cthulhu
Level 57
God Stats
11W - 13L
1,427 SR
Queue Stats
28W - 55L
1,350 Elo+
Party 2
Team Averages
Level 105
1,439 SR
1,637 Elo+

VS

Team Averages
Level 83
1,572 SR
1,573 Elo+
Cupid
Cupid
Brohine
Cupid
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,546 Elo+
Solo
Tsukuyomi
Tsukuyomi
CDub2465
Tsukuyomi
Level 26
God Stats
6W - 7L
1,617 SR
Queue Stats
368W - 327L
1,644 Elo+
Party 1
Chang'e
Chang'e
XBloodReinaX624
Chang'e
Level 108
God Stats
17W - 6L
1,743 SR
Queue Stats
345W - 353L
1,521 Elo+
Party 3
Loki
Loki
ineedham18
Loki
Level 123
God Stats
3W - 3L
1,500 SR
Queue Stats
444W - 380L
1,624 Elo+
Party 1
Ares
Ares
ttvBubbzyy32
Ares
Level 121
God Stats
5W - 2L
1,500 SR
Queue Stats
370W - 376L
1,531 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Ancape20
Mercury
20
5 / 4 / 10
13,590
566
13,317
23,912
10,715
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Mykokoro
Izanami
20
0 / 1 / 4
12,963
540
5,626
15,230
7,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Myskoro
Sun Wukong
20
14 / 0 / 2
16,611
692
22,250
25,951
28,578
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Nimaca25
Baron Samedi
18
8 / 6 / 7
12,621
526
16,528
17,950
10,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

18
2 / 5 / 14
12,563
523
11,141
23,882
27,505
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Brohine
Cupid
12
0 / 1 / 0
8,938
372
4,512
6,361
2,538
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tsukuyomi
CDub2465
Tsukuyomi
19
5 / 8 / 1
11,844
494
21,900
25,698
23,631
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
2 / 7 / 11
11,231
468
15,425
19,113
10,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

18
5 / 9 / 4
11,012
459
11,314
22,197
9,543
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
4 / 4 / 7
11,391
475
14,978
23,876
29,602
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
39
29
Kills
16
16
Deaths
29
37
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Mercury
Ancape20
Mercury
5
4
10
2.5
L
Cupid
Brohine
Cupid
0
1
0
0
L
Tsukuyomi
CDub2465
Tsukuyomi
5
8
1
0.69
W
Izanami
Mykokoro
Izanami
0
1
4
2
W
Sun Wukong
Myskoro
Sun Wukong
14
0
2
15
W
Baron Samedi
Nimaca25
Baron Samedi
8
6
7
1.92
L
2
7
11
1.07
W
2
5
14
1.8
L
5
9
4
0.78
L
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,862
Damage
68,129
106,925
Taken
97,245
85,502
Mitigated
75,388
43,471
Healing
24,790
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
Ancape20
Mercury
13,317
6,269
0
7,699
23,912
10,715
1,260
8,111
15,404
0
110,393
L
Cupid
Brohine
Cupid
4,512
2,418
0
2,719
6,361
2,538
0
919
5,438
0
43,652
L
Tsukuyomi
CDub2465
Tsukuyomi
21,900
5,541
0
4,972
25,698
23,631
40
5,897
19,634
929
91,991
W
Izanami
Mykokoro
Izanami
5,626
3,713
0
6,274
15,230
7,741
5,296
2,755
12,349
0
101,461
W
Sun Wukong
Myskoro
Sun Wukong
22,250
4,792
0
13,428
25,951
28,578
1,088
3,522
21,849
117
130,788
W
Baron Samedi
Nimaca25
Baron Samedi
16,528
1,441
3,883
5,622
17,950
10,963
1,342
6,486
11,066
55,567
0
L
15,425
313
2,902
6,279
19,113
10,074
0
5,876
12,904
79,542
0
W
11,141
865
1,033
5,532
23,882
27,505
300
9,346
14,129
39,144
0
L
11,314
4,116
0
3,972
22,197
9,543
0
5,389
16,561
0
79,222
L
14,978
518
0
3,946
23,876
29,602
0
8,548
14,922
44,941
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,348
Gold Earned
54,416
717
Minions Killed
570
0
Camps Cleared
0
2,369,751
Distance Traveled
1,985,009
14
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
13,590
566
150
6
0
527,103
3
L
Cupid
8,938
372
98
4
0
217,733
2
L
Tsukuyomi
11,844
494
140
6
0
417,177
1
W
Izanami
12,963
540
199
8
0
431,805
6
W
Sun Wukong
16,611
692
222
9
0
524,806
4
W
Baron Samedi
12,621
526
78
3
0
412,470
0
L
Chang'e
11,231
468
156
7
0
417,275
12
W
Cthulhu
12,563
523
68
3
0
473,567
1
L
Loki
11,012
459
118
5
0
490,674
2
L
Ares
11,391
475
58
2
0
442,150
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role