Player Matchup

Pele
Pele
Hidden69
Pele
Level 15
God Stats
4W - 3L
1,558 SR
Queue Stats
12W - 12L
1,561 Elo+
Party 2
Rama
Rama
KingSlothy
Rama
Level 83
God Stats
2W - 6L
1,409 SR
Queue Stats
59W - 63L
1,470 Elo+
Party 2
Anubis
Anubis
MrGoobieGoofer
Anubis
Level 28
God Stats
31W - 21L
1,458 SR
Queue Stats
49W - 36L
1,486 Elo+
Party 1
King Arthur
King Arthur
Sprìnkles
King Arthur
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
halfmantwo
Cerberus
Level 28
God Stats
4W - 0L
1,895 SR
Queue Stats
21W - 23L
1,509 Elo+
Party 2
Team Averages
Level 56
1,564 SR
1,505 Elo+

VS

Team Averages
Level 37
1,472 SR
1,578 Elo+
Chronos
Chronos
JayHill
Chronos
Level 26
God Stats
1W - 3L
1,500 SR
Queue Stats
66W - 50L
1,636 Elo+
Party 4
Tiamat
Tiamat
LuckyLoli13
Tiamat
Level 28
God Stats
5W - 5L
1,517 SR
Queue Stats
41W - 41L
1,546 Elo+
Party 3
Neith
Neith
LuckyLoli14
Neith
Level 27
God Stats
4W - 4L
1,594 SR
Queue Stats
114W - 102L
1,557 Elo+
Party 3
Bellona
Bellona
blindimpactx
Bellona
Level 44
God Stats
43W - 47L
1,454 SR
Queue Stats
322W - 313L
1,509 Elo+
Party 3
Achilles
Achilles
xraytrey
Achilles
Level 62
God Stats
10W - 7L
1,296 SR
Queue Stats
383W - 304L
1,640 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
7 / 1 / 3
7,208
655
5,088
6,664
1,990
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

9
1 / 1 / 2
5,320
484
3,362
5,082
1,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
5 / 1 / 4
6,551
596
8,512
6,854
2,861
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

King Arthur
Sprìnkles
King Arthur
11
1 / 2 / 0
6,138
558
4,536
6,619
2,781
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cerberus
halfmantwo
Cerberus
9
1 / 0 / 6
5,721
520
3,420
5,536
2,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
JayHill
Chronos
8
2 / 3 / 0
5,101
464
2,793
6,408
1,188
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tiamat
10
0 / 4 / 1
5,809
528
4,656
6,383
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
2 / 3 / 0
5,678
516
4,275
5,658
2,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Bellona
blindimpactx
Bellona
10
1 / 2 / 1
5,763
524
2,875
8,405
4,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Achilles
xraytrey
Achilles
8
0 / 3 / 1
5,319
484
2,899
8,430
3,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
8
15
Kills
5
5
Deaths
15
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Pele
7
1
3
8.5
L
Chronos
JayHill
Chronos
2
3
0
0.67
W
1
1
2
2
L
Tiamat
0
4
1
0.13
L
2
3
0
0.67
W
5
1
4
7
W
King Arthur
Sprìnkles
King Arthur
1
2
0
0.5
L
Bellona
blindimpactx
Bellona
1
2
1
0.75
W
Cerberus
halfmantwo
Cerberus
1
0
6
4
L
Achilles
xraytrey
Achilles
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,918
Damage
17,498
30,755
Taken
35,284
11,781
Mitigated
12,882
12,343
Healing
9,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
5,088
1,550
0
3,089
6,664
1,990
364
705
5,887
0
35,904
L
Chronos
JayHill
Chronos
2,793
808
0
1,770
6,408
1,188
0
2,145
4,263
20,192
0
W
3,362
2,766
0
2,085
5,082
1,487
480
1,264
3,818
0
31,922
L
Tiamat
4,656
904
0
1,714
6,383
2,021
0
4,699
1,684
30,064
0
L
4,275
1,789
0
840
5,658
2,491
432
884
4,774
0
22,386
W
8,512
288
0
3,743
6,854
2,861
113
3,339
3,189
35,089
0
W
King Arthur
Sprìnkles
King Arthur
4,536
651
0
1,454
6,619
2,781
0
0
6,619
0
38,334
L
Bellona
blindimpactx
Bellona
2,875
1,354
0
3,526
8,405
4,108
498
2,052
6,353
0
26,326
W
Cerberus
halfmantwo
Cerberus
3,420
186
0
1,972
5,536
2,662
224
1,687
3,793
11,308
0
L
Achilles
xraytrey
Achilles
2,899
666
0
2,114
8,430
3,074
0
2,152
6,278
0
14,989

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,938
Gold Earned
27,670
293
Minions Killed
254
0
Camps Cleared
0
974,401
Distance Traveled
937,580
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
7,208
655
79
7
0
217,143
0
L
Chronos
5,101
464
41
4
0
176,386
1
W
Rama
5,320
484
60
5
0
171,915
1
L
Tiamat
5,809
528
66
6
0
192,265
1
L
Neith
5,678
516
39
4
0
171,316
1
W
Anubis
6,551
596
62
6
0
175,447
1
W
King Arthur
6,138
558
72
7
0
198,113
1
L
Bellona
5,763
524
77
7
0
198,665
1
W
Cerberus
5,721
520
20
2
0
211,783
3
L
Achilles
5,319
484
31
3
0
198,948
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role