Player Matchup

Sun Wukong
Sun Wukong
Griff1k
Sun Wukong
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 109L
1,281 Elo+
Party 2
Eset
Eset
HecticDesert169
Eset
Level 124
God Stats
3W - 2L
1,757 SR
Queue Stats
378W - 370L
1,543 Elo+
Solo
Tsukuyomi
Tsukuyomi
I Stay Pilt
Tsukuyomi
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 125L
1,303 Elo+
Party 2
Anhur
Anhur
Jecsk
Anhur
Level 40
God Stats
10W - 21L
1,299 SR
Queue Stats
83W - 143L
1,321 Elo+
Party 2
Ymir
Ymir
Sad Chad
Ymir
Level 16
God Stats
1W - 8L
959 SR
Queue Stats
6W - 16L
1,244 Elo+
Party 2
Team Averages
Level 53
1,403 SR
1,338 Elo+

VS

Team Averages
Level 76
1,642 SR
1,472 Elo+
Geb
Geb
Derrtonious
Geb
Level 98
God Stats
6W - 3L
1,773 SR
Queue Stats
466W - 460L
1,461 Elo+
Party 1
Neith
Neith
Hiiip0w3R0
Neith
Level 41
God Stats
21W - 23L
1,575 SR
Queue Stats
85W - 109L
1,479 Elo+
Party 1
Ra
Ra
Pinheadlarry259
Ra
Level 86
God Stats
6W - 3L
1,687 SR
Queue Stats
506W - 456L
1,510 Elo+
Solo
Bellona
Bellona
bX Scumps
Bellona
Level 48
God Stats
137W - 112L
1,571 SR
Queue Stats
191W - 177L
1,466 Elo+
Solo
Bakasura
Bakasura
ravens3456
Bakasura
Level 106
God Stats
19W - 12L
1,603 SR
Queue Stats
350W - 369L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Griff1k
Sun Wukong
12
0 / 6 / 0
6,579
470
934
9,559
5,713
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
3 / 4 / 0
7,098
507
6,456
8,238
3,158
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
I Stay Pilt
Tsukuyomi
11
0 / 5 / 2
6,455
461
5,911
11,787
4,410
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Anhur
Jecsk
Anhur
11
1 / 0 / 1
6,353
454
7,273
8,793
2,775
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
10
1 / 2 / 2
5,897
421
3,130
9,205
5,852
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 7
6,032
431
5,366
12,697
8,377
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Neith
12
1 / 0 / 1
7,158
511
6,402
5,689
1,482
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 2 / 4
8,432
602
8,293
8,385
3,163
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
bX Scumps
Bellona
15
8 / 0 / 1
8,968
641
7,173
6,877
6,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bakasura
ravens3456
Bakasura
14
3 / 1 / 4
7,963
569
4,536
8,494
5,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
5
Kills
17
17
Deaths
5
5
Assists
17
Player
Kills
Deaths
Assists
KDA
W
0
2
7
1.75
L
Sun Wukong
Griff1k
Sun Wukong
0
6
0
0
L
3
4
0
0.75
W
Neith
1
0
1
1.5
L
Tsukuyomi
I Stay Pilt
Tsukuyomi
0
5
2
0.2
L
Anhur
Jecsk
Anhur
1
0
1
1.5
W
5
2
4
3.5
L
Ymir
1
2
2
1
W
Bellona
bX Scumps
Bellona
8
0
1
8.5
W
Bakasura
ravens3456
Bakasura
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,704
Damage
31,770
47,582
Taken
42,142
21,908
Mitigated
24,789
13,438
Healing
15,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,366
901
0
1,683
12,697
8,377
70
3,249
9,428
15,250
0
L
Sun Wukong
Griff1k
Sun Wukong
934
102
0
1,526
9,559
5,713
0
619
8,915
0
32,295
L
6,456
1,312
514
2,118
8,238
3,158
54
5,473
2,715
43,733
0
W
Neith
6,402
2,716
0
3,275
5,689
1,482
562
330
5,359
0
46,228
L
Tsukuyomi
I Stay Pilt
Tsukuyomi
5,911
1,754
0
3,865
11,787
4,410
0
2,477
8,852
0
46,386
L
Anhur
Jecsk
Anhur
7,273
3,091
0
4,423
8,793
2,775
630
2,102
6,520
0
37,092
W
8,293
701
1,198
3,148
8,385
3,163
749
3,732
4,291
50,002
0
L
Ymir
3,130
1,139
209
783
9,205
5,852
238
2,532
6,091
17,401
0
W
Bellona
bX Scumps
Bellona
7,173
2,650
0
3,001
6,877
6,439
632
371
6,506
0
49,021
W
Bakasura
ravens3456
Bakasura
4,536
2,894
0
2,761
8,494
5,328
0
1,427
6,972
0
50,063

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,382
Gold Earned
38,553
339
Minions Killed
385
0
Camps Cleared
0
1,180,625
Distance Traveled
1,407,828
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
6,032
431
11
1
0
271,420
3
L
Sun Wukong
6,579
470
70
5
0
230,340
1
L
Eset
7,098
507
90
6
0
230,140
3
W
Neith
7,158
511
78
6
0
263,080
1
L
Tsukuyomi
6,455
461
80
6
0
266,815
1
L
Anhur
6,353
454
65
5
0
223,353
0
W
Ra
8,432
602
98
7
0
256,028
4
L
Ymir
5,897
421
34
2
0
229,977
0
W
Bellona
8,968
641
100
7
0
275,126
0
W
Bakasura
7,963
569
98
7
0
342,174
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role