Player Matchup

Odin
Odin
Never Stinky
Odin
Level 66
God Stats
5W - 1L
1,500 SR
Queue Stats
217W - 182L
1,567 Elo+
Party 2
Tiamat
Tiamat
PATBACK69
Tiamat
Level 54
God Stats
4W - 2L
1,500 SR
Queue Stats
276W - 220L
1,631 Elo+
Party 2
Danzaburou
Danzaburou
ZachDTV
Danzaburou
Level 89
God Stats
6W - 8L
1,266 SR
Queue Stats
175W - 120L
1,634 Elo+
Party 2
Team Averages
Level 70
1,422 SR
1,611 Elo+

VS

Team Averages
Level 97
1,648 SR
1,544 Elo+
Nu Wa
Nu Wa
LuisFrost28
Nu Wa
Level 105
God Stats
29W - 25L
1,665 SR
Queue Stats
129W - 140L
1,522 Elo+
Party 1
Heimdallr
Heimdallr
Raichu6969
Heimdallr
Level 101
God Stats
8W - 6L
1,778 SR
Queue Stats
374W - 355L
1,670 Elo+
Party 1
Bacchus
Bacchus
Ximpulze
Bacchus
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 14L
1,439 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 9
8,212
684
5,725
8,906
5,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tiamat
PATBACK69
Tiamat
12
3 / 2 / 9
9,227
769
5,908
8,608
4,452
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
ZachDTV
Danzaburou
14
10 / 1 / 4
10,553
879
9,655
9,360
3,107
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 3
8,115
676
7,621
7,184
2,246
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
Raichu6969
Heimdallr
11
3 / 5 / 2
8,422
702
7,842
9,083
4,432
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
Ximpulze
Bacchus
10
1 / 5 / 4
7,566
631
7,253
10,050
7,609
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
5
5
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
1
2
9
2.75
W
Tiamat
PATBACK69
Tiamat
3
2
9
3.75
L
Heimdallr
Raichu6969
Heimdallr
3
5
2
0.8
L
Bacchus
Ximpulze
Bacchus
1
5
4
0.6
W
Danzaburou
ZachDTV
Danzaburou
10
1
4
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,288
Damage
22,716
26,874
Taken
26,317
12,666
Mitigated
14,287
9,804
Healing
837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,621
2,547
0
180
7,184
2,246
386
841
6,091
35,800
0
W
5,725
1,786
0
957
8,906
5,107
651
4,665
4,016
0
24,574
W
Tiamat
PATBACK69
Tiamat
5,908
351
0
2,968
8,608
4,452
657
4,826
3,647
30,813
0
L
Heimdallr
Raichu6969
Heimdallr
7,842
2,465
0
90
9,083
4,432
564
2,485
6,096
0
32,235
L
Bacchus
Ximpulze
Bacchus
7,253
1,181
0
567
10,050
7,609
75
2,020
7,803
19,050
0
W
Danzaburou
ZachDTV
Danzaburou
9,655
4,824
0
5,879
9,360
3,107
1,950
4,985
4,250
0
44,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,992
Gold Earned
24,103
156
Minions Killed
121
0
Camps Cleared
0
787,491
Distance Traveled
631,137
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
8,115
676
61
5
0
208,240
1
W
Odin
8,212
684
36
3
0
339,095
2
W
Tiamat
9,227
769
51
4
0
222,794
1
L
Heimdallr
8,422
702
48
4
0
198,015
2
L
Bacchus
7,566
631
12
1
0
224,882
1
W
Danzaburou
10,553
879
69
6
0
225,602
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role