Player Matchup

Neith
Neith
 
Neith
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Horus
Horus
matutesibarro025
Horus
Level 44
God Stats
1W - 3L
1,381 SR
Queue Stats
16W - 16L
1,519 Elo+
Party 1
Team Averages
Level 69
1,460 SR
1,506 Elo+

VS

Team Averages
Level 74
1,495 SR
1,551 Elo+
Chiron
Chiron
Bronx-HitmanJR
Chiron
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,570 Elo+
Party 2
Tiamat
Tiamat
Frank4TheWin67
Tiamat
Level 87
God Stats
3W - 2L
1,633 SR
Queue Stats
17W - 21L
1,600 Elo+
Party 2
Bellona
Bellona
Skulldugery27
Bellona
Level 89
God Stats
3W - 4L
1,353 SR
Queue Stats
45W - 58L
1,483 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
10
1 / 0 / 1
6,296
630
5,589
5,668
1,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tiamat
 
Tiamat
8
0 / 6 / 1
6,081
608
3,732
6,857
2,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
1 / 3 / 1
6,410
641
3,266
5,967
3,020
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 6
6,526
653
2,318
5,457
1,831
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

11
6 / 0 / 3
7,793
779
9,077
5,080
5,097
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Bellona
10
2 / 0 / 7
7,042
704
3,752
6,585
3,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
2
Kills
9
9
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
1
0
1
1.5
L
Tiamat
 
Tiamat
0
6
1
0.08
W
1
2
6
2
W
6
0
3
7.5
W
Bellona
2
0
7
5.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,587
Damage
15,147
18,492
Taken
17,122
7,573
Mitigated
10,621
5,972
Healing
7,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,589
1,775
260
2,878
5,668
1,669
60
2,950
2,437
0
21,086
L
Tiamat
 
Tiamat
3,732
290
0
930
6,857
2,884
0
3,081
3,561
20,214
0
W
2,318
1,016
365
1,849
5,457
1,831
312
1,250
3,985
0
10,389
W
9,077
638
0
2,106
5,080
5,097
0
872
4,115
31,990
0
W
Bellona
3,752
1,026
588
2,747
6,585
3,693
0
1,199
5,188
0
22,923
L
3,266
1,664
829
1,075
5,967
3,020
0
2,392
3,405
0
13,239

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,787
Gold Earned
21,361
90
Minions Killed
123
0
Camps Cleared
0
462,386
Distance Traveled
527,363
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,296
630
35
4
0
148,265
0
L
Tiamat
6,081
608
30
3
0
137,362
0
W
Chiron
6,526
653
24
2
0
170,071
0
W
Tiamat
7,793
779
63
6
0
173,501
1
W
Bellona
7,042
704
36
4
0
183,791
2
L
Horus
6,410
641
25
3
0
176,759
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role