Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
 
Chronos
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Set
Set
 
Set
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
VllSllON
Hou Yi
Level 136
God Stats
7W - 11L
1,678 SR
Queue Stats
598W - 605L
1,602 Elo+
Solo
Izanami
Izanami
aethom
Izanami
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 25L
1,557 Elo+
Solo
Team Averages
Level 109
1,536 SR
1,532 Elo+

VS

Team Averages
Level 119
1,449 SR
1,486 Elo+
Nemesis
Nemesis
Cradles lady
Nemesis
Level 148
God Stats
4W - 3L
1,500 SR
Queue Stats
224W - 256L
1,377 Elo+
Solo
Hera
Hera
DarkSITHxL0RD
Hera
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 60L
1,473 Elo+
Party 1
Hachiman
Hachiman
KingStampy
Hachiman
Level 154
God Stats
3W - 3L
1,245 SR
Queue Stats
266W - 222L
1,571 Elo+
Party 1
Medusa
Medusa
coltonator9000
Medusa
Level 121
God Stats
2W - 2L
1,500 SR
Queue Stats
206W - 200L
1,394 Elo+
Party 1
He Bo
He Bo
jcman541
He Bo
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 31L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
7 / 3 / 7
10,529
957
8,572
16,441
17,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chronos
 
Chronos
17
6 / 3 / 7
10,000
909
10,212
12,343
5,484
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Set
 
Set
15
3 / 5 / 5
9,177
834
9,357
12,419
6,131
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hou Yi
VllSllON
Hou Yi
16
5 / 5 / 5
9,551
868
6,278
11,985
4,857
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Izanami
aethom
Izanami
16
1 / 2 / 11
9,237
840
8,962
9,770
4,604
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Cradles lady
Nemesis
13
1 / 5 / 6
8,033
730
4,260
12,118
4,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
3 / 2 / 8
8,850
805
12,112
6,438
2,314
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
KingStampy
Hachiman
15
3 / 5 / 8
8,774
798
11,639
11,874
3,888
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 4 / 10
8,753
796
10,440
11,113
4,048
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
jcman541
He Bo
16
10 / 6 / 6
10,460
951
14,964
10,541
3,727
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
56
22
Kills
18
18
Deaths
22
35
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
7
3
7
3.5
W
Chronos
 
Chronos
6
3
7
3.17
W
Set
 
Set
3
5
5
1.1
L
Nemesis
Cradles lady
Nemesis
1
5
6
0.8
L
3
2
8
3.5
L
Hachiman
KingStampy
Hachiman
3
5
8
1.4
W
Hou Yi
VllSllON
Hou Yi
5
5
5
1.5
W
Izanami
aethom
Izanami
1
2
11
3.25
L
1
4
10
1.5
L
He Bo
jcman541
He Bo
10
6
6
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,381
Damage
53,415
62,958
Taken
52,084
38,629
Mitigated
18,735
17,625
Healing
19,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
8,572
533
879
2,723
16,441
17,553
290
6,298
10,143
18,486
0
W
Chronos
 
Chronos
10,212
3,587
1,805
2,356
12,343
5,484
1,058
6,114
6,229
20,693
0
W
Set
 
Set
9,357
2,041
2,358
2,107
12,419
6,131
204
5,956
6,463
0
22,285
L
Nemesis
Cradles lady
Nemesis
4,260
1,369
752
3,722
12,118
4,758
770
5,402
6,716
0
6,366
L
12,112
2,746
960
1,252
6,438
2,314
273
1,352
5,086
22,618
0
L
Hachiman
KingStampy
Hachiman
11,639
5,315
0
2,882
11,874
3,888
1,328
3,772
8,102
0
22,179
W
Hou Yi
VllSllON
Hou Yi
6,278
1,431
1,431
1,381
11,985
4,857
668
5,387
6,598
0
14,371
W
Izanami
aethom
Izanami
8,962
5,466
0
2,585
9,770
4,604
1,683
3,321
6,449
0
25,994
L
10,440
3,844
1,259
2,804
11,113
4,048
1,144
3,407
7,706
0
24,525
L
He Bo
jcman541
He Bo
14,964
106
2,587
3,444
10,541
3,727
264
4,851
5,690
24,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,494
Gold Earned
44,870
123
Minions Killed
110
0
Camps Cleared
0
1,081,806
Distance Traveled
962,024
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
10,529
957
16
1
0
235,212
2
W
Chronos
10,000
909
31
3
0
205,645
0
W
Set
9,177
834
20
2
0
225,020
1
L
Nemesis
8,033
730
4
0
0
199,640
2
L
Hera
8,850
805
31
3
0
187,868
0
L
Hachiman
8,774
798
27
2
0
196,204
0
W
Hou Yi
9,551
868
9
1
0
196,010
1
W
Izanami
9,237
840
47
4
0
219,919
0
L
Medusa
8,753
796
31
3
0
213,199
1
L
He Bo
10,460
951
17
2
0
165,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role