Player Matchup

Neith
Neith
YoMyNickel
Neith
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
130W - 102L
1,682 Elo+
Party 1
Apollo
Apollo
crayonjerri
Apollo
Level 27
God Stats
15W - 10L
1,711 SR
Queue Stats
146W - 102L
1,675 Elo+
Party 4
Da Ji
Da Ji
growlingtuna
Da Ji
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 64L
1,632 Elo+
Party 4
Tiamat
Tiamat
marvindoo
Tiamat
Level 159
God Stats
6W - 5L
1,355 SR
Queue Stats
90W - 64L
1,666 Elo+
Party 4
Aphrodite
Aphrodite
xAu79
Aphrodite
Level 29
God Stats
10W - 2L
1,671 SR
Queue Stats
71W - 67L
1,538 Elo+
Party 1
Team Averages
Level 78
1,547 SR
1,639 Elo+

VS

Team Averages
Level 75
1,675 SR
1,613 Elo+
Geb
Geb
FryinRyan27
Geb
Level 6
God Stats
1W - 1L
1,774 SR
Queue Stats
8W - 11L
1,653 Elo+
Party 3
Tiamat
Tiamat
HighloKen
Tiamat
Level 104
God Stats
1W - 1L
1,774 SR
Queue Stats
1W - 4L
1,653 Elo+
Party 3
Heimdallr
Heimdallr
JefeLo
Heimdallr
Level 126
God Stats
10W - 4L
1,774 SR
Queue Stats
161W - 142L
1,605 Elo+
Party 3
Bellona
Bellona
SFFab
Bellona
Level 38
God Stats
4W - 6L
1,487 SR
Queue Stats
78W - 74L
1,565 Elo+
Party 2
Hel
Hel
TMGFred
Hel
Level 100
God Stats
3W - 4L
1,564 SR
Queue Stats
208W - 194L
1,587 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
5
0 / 0 / 0
3,176
635
180
1,585
351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Apollo
5
0 / 2 / 0
3,058
612
684
2,306
565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

5
2 / 0 / 0
3,493
699
994
2,231
562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Tiamat
marvindoo
Tiamat
6
1 / 0 / 2
4,025
805
463
955
949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Aphrodite
xAu79
Aphrodite
5
0 / 0 / 1
3,314
663
0
2,126
552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
2,409
482
0
210
63
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Tiamat
HighloKen
Tiamat
4
0 / 2 / 0
3,010
602
759
2,196
1,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
JefeLo
Heimdallr
1
0 / 0 / 0
2,427
485
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
SFFab
Bellona
6
2 / 0 / 0
3,780
756
1,145
2,791
1,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hel
5
0 / 1 / 0
2,987
597
65
1,375
229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
2
3
Kills
2
2
Deaths
3
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Tiamat
HighloKen
Tiamat
0
2
0
0
L
Heimdallr
JefeLo
Heimdallr
0
0
0
0
L
Bellona
SFFab
Bellona
2
0
0
2
L
Hel
0
1
0
0
W
Neith
0
0
0
0
W
Apollo
0
2
0
0
W
2
0
0
2
W
Tiamat
marvindoo
Tiamat
1
0
2
2
W
Aphrodite
xAu79
Aphrodite
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

2,321
Damage
1,969
9,203
Taken
6,572
2,979
Mitigated
3,004
3,664
Healing
2,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
0
0
0
0
210
63
0
0
210
0
0
L
Tiamat
HighloKen
Tiamat
759
203
0
640
2,196
1,411
0
240
1,901
6,051
1,939
L
Heimdallr
JefeLo
Heimdallr
0
0
0
0
0
0
0
0
0
0
0
L
Bellona
SFFab
Bellona
1,145
568
0
1,828
2,791
1,301
0
0
2,791
0
13,157
L
Hel
65
15
0
365
1,375
229
0
138
1,207
7,493
0
W
Neith
180
0
0
828
1,585
351
679
0
1,585
0
14,055
W
Apollo
684
530
0
422
2,306
565
0
0
2,306
0
7,598
W
994
493
0
250
2,231
562
0
540
1,691
0
11,949
W
Tiamat
marvindoo
Tiamat
463
96
0
626
955
949
0
211
744
13,018
0
W
Aphrodite
xAu79
Aphrodite
0
0
224
1,314
2,126
552
448
0
2,126
8,348
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,066
Gold Earned
14,613
139
Minions Killed
78
0
Camps Cleared
0
458,033
Distance Traveled
288,726
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
2,409
482
0
0
0
24,052
0
L
Tiamat
3,010
602
23
5
0
82,466
1
L
Heimdallr
2,427
485
0
0
0
10,228
0
L
Bellona
3,780
756
34
7
0
88,232
1
L
Hel
2,987
597
21
4
0
83,748
1
W
Neith
3,176
635
32
6
0
78,567
1
W
Apollo
3,058
612
18
4
0
88,243
1
W
Da Ji
3,493
699
27
5
0
100,550
1
W
Tiamat
4,025
805
42
8
0
104,733
1
W
Aphrodite
3,314
663
20
4
0
85,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role