Player Matchup

Hercules
Hercules
BlueJaigEyes
Hercules
Level 109
God Stats
8W - 17L
1,450 SR
Queue Stats
141W - 146L
1,473 Elo+
Party 2
Tiamat
Tiamat
Danny Devitoast
Tiamat
Level 108
God Stats
2W - 4L
1,280 SR
Queue Stats
79W - 60L
1,492 Elo+
Party 2
Sobek
Sobek
Th3L4stSentinel
Sobek
Level 69
God Stats
1W - 2L
1,744 SR
Queue Stats
65W - 79L
1,312 Elo+
Party 2
Team Averages
Level 95
1,491 SR
1,426 Elo+

VS

Team Averages
Level 78
1,580 SR
1,486 Elo+
Chang'e
Chang'e
BLACKHAMER12341
Chang'e
Level 67
God Stats
17W - 8L
1,750 SR
Queue Stats
178W - 176L
1,480 Elo+
Party 1
Kuzenbo
Kuzenbo
Jose7878
Kuzenbo
Level 63
God Stats
8W - 8L
1,554 SR
Queue Stats
127W - 138L
1,502 Elo+
Party 1
Kali
Kali
xAkiraxSan
Kali
Level 103
God Stats
8W - 3L
1,437 SR
Queue Stats
281W - 266L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BlueJaigEyes
Hercules
13
3 / 4 / 2
10,417
579
9,478
19,350
17,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 7 / 4
10,255
570
17,026
13,739
7,876
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
2 / 4 / 2
11,673
649
7,387
19,369
19,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 2 / 9
11,857
659
14,810
13,704
6,100
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kuzenbo
Jose7878
Kuzenbo
14
0 / 2 / 13
11,543
641
11,066
16,636
19,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
10 / 2 / 5
13,426
746
18,182
18,528
13,204
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
42
6
Kills
15
15
Deaths
6
8
Assists
27
Player
Kills
Deaths
Assists
KDA
W
5
2
9
4.75
L
Hercules
BlueJaigEyes
Hercules
3
4
2
1
L
1
7
4
0.43
W
Kuzenbo
Jose7878
Kuzenbo
0
2
13
3.25
L
2
4
2
0.75
W
10
2
5
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,891
Damage
44,058
52,458
Taken
48,868
44,973
Mitigated
39,168
16,502
Healing
23,728
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,810
1,581
6,466
7,513
13,704
6,100
613
6,986
6,468
56,241
0
L
Hercules
BlueJaigEyes
Hercules
9,478
1,447
838
7,925
19,350
17,248
112
8,758
10,149
0
22,267
L
17,026
1,225
0
3,181
13,739
7,876
0
5,055
8,412
69,232
0
W
Kuzenbo
Jose7878
Kuzenbo
11,066
4,565
0
3,055
16,636
19,864
216
9,855
6,675
27,102
0
L
7,387
173
944
3,614
19,369
19,849
0
10,864
7,966
21,203
0
W
18,182
9,841
0
6,694
18,528
13,204
660
7,618
10,690
0
61,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,345
Gold Earned
36,826
159
Minions Killed
215
0
Camps Cleared
0
921,621
Distance Traveled
1,053,922
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,857
659
114
6
0
342,408
0
L
Hercules
10,417
579
30
2
0
317,371
5
L
Tiamat
10,255
570
100
6
0
292,116
1
W
Kuzenbo
11,543
641
30
2
0
356,072
0
L
Sobek
11,673
649
29
2
0
312,134
1
W
Kali
13,426
746
71
4
0
355,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role