Player Matchup

Raijin
Raijin
Gold III
AAverse
Raijin
Gold III
Level 126
God Stats
19W - 21L
1,517 SR
Queue Stats
122W - 102L
1,634 MMR
Solo
Ao Kuang
Ao Kuang
Gold IV
Bluehippo5432
Ao Kuang
Gold IV
Level 147
God Stats
1W - 1L
1,832 SR
Queue Stats
8W - 8L
1,636 MMR
Solo
Medusa
Medusa
Gold V
CABBAGEMAN45
Medusa
Gold V
Level 126
God Stats
0W - 2L
1,724 SR
Queue Stats
10W - 16L
1,633 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
Primekiing
Sun Wukong
Gold II
Level 56
God Stats
4W - 4L
1,776 SR
Queue Stats
78W - 70L
1,641 MMR
Solo
Ymir
Ymir
Gold II
tideschange
Ymir
Gold II
Level 159
God Stats
0W - 2L
1,500 SR
Queue Stats
437W - 430L
1,632 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 123
1,670 SR
1,635 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 130
1,521 SR
1,635 MMR
Nemesis
Nemesis
Platinum IV
Ez Sunny
Nemesis
Platinum IV
Level 155
God Stats
12W - 10L
1,100 SR
Queue Stats
260W - 235L
1,642 MMR
Party 1
Ares
Ares
Platinum V
GalacticTortuga
Ares
Platinum V
Level 151
God Stats
8W - 6L
1,722 SR
Queue Stats
203W - 187L
1,637 MMR
Solo
Agni
Agni
Gold V
ImZasko
Agni
Gold V
Level 139
God Stats
16W - 4L
1,529 SR
Queue Stats
210W - 194L
1,625 MMR
Solo
Amaterasu
Amaterasu
Gold IV
RisK SoullessV2
Amaterasu
Gold IV
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,630 MMR
Party 1
Chernobog
Chernobog
Platinum III
SpCazper
Chernobog
Platinum III
Level 147
God Stats
7W - 2L
1,755 SR
Queue Stats
134W - 122L
1,642 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
AAverse
Raijin
18
2 / 7 / 1
11,442
497
7,838
15,804
6,593
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ao Kuang
Bluehippo5432
Ao Kuang
17
3 / 6 / 0
10,769
468
9,657
19,903
11,105
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
17
1 / 5 / 1
11,124
484
12,190
17,284
6,396
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sun Wukong
Primekiing
Sun Wukong
20
3 / 2 / 0
12,505
544
18,805
23,572
15,362
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

13
1 / 7 / 1
8,604
374
4,067
22,201
14,054
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
ScyllaSetNu WaDanzaburouApollo

VS

Bans
Cu ChulainnCupidGuan YuGaneshaChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Ez Sunny
Nemesis
20
5 / 0 / 5
13,933
606
10,806
13,945
7,714
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

19
6 / 0 / 9
12,922
562
12,094
15,869
18,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Agni
ImZasko
Agni
20
8 / 4 / 5
14,443
628
20,381
14,652
6,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
RisK SoullessV2
Amaterasu
20
6 / 2 / 7
13,482
586
16,159
23,046
15,003
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chernobog
SpCazper
Chernobog
19
2 / 4 / 11
12,803
557
13,701
18,883
8,027
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
64
10
Kills
27
27
Deaths
10
3
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Raijin
AAverse
Raijin
2
7
1
0.36
L
Ao Kuang
Bluehippo5432
Ao Kuang
3
6
0
0.5
L
Medusa
1
5
1
0.3
W
Nemesis
Ez Sunny
Nemesis
5
0
5
7.5
W
6
0
9
10.5
W
Agni
ImZasko
Agni
8
4
5
2.63
L
Sun Wukong
Primekiing
Sun Wukong
3
2
0
1.5
W
Amaterasu
RisK SoullessV2
Amaterasu
6
2
7
4.75
W
Chernobog
SpCazper
Chernobog
2
4
11
1.88
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,557
Damage
73,141
98,764
Taken
86,395
53,510
Mitigated
55,683
21,148
Healing
42,278
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
AAverse
Raijin
7,838
444
0
2,502
15,804
6,593
0
8,160
7,310
82,150
0
L
Ao Kuang
Bluehippo5432
Ao Kuang
9,657
2,886
0
5,053
19,903
11,105
0
4,929
14,861
73,640
10,454
L
Medusa
12,190
5,886
0
2,829
17,284
6,396
3,154
2,012
15,236
0
77,990
W
Nemesis
Ez Sunny
Nemesis
10,806
6,081
0
3,598
13,945
7,714
1,121
2,574
11,329
0
136,602
W
12,094
1,114
0
6,508
15,869
18,387
877
4,811
10,942
30,782
0
W
Agni
ImZasko
Agni
20,381
1,764
300
4,855
14,652
6,552
807
8,390
5,906
110,797
0
L
Sun Wukong
Primekiing
Sun Wukong
18,805
6,039
0
6,804
23,572
15,362
547
7,795
15,545
0
98,262
W
Amaterasu
RisK SoullessV2
Amaterasu
16,159
9,188
0
16,884
23,046
15,003
3,245
1,758
21,250
0
89,541
W
Chernobog
SpCazper
Chernobog
13,701
7,719
0
10,133
18,883
8,027
6,138
3,414
15,469
0
92,454
L
4,067
488
209
3,751
22,201
14,054
0
8,935
13,160
23,933
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,444
Gold Earned
67,583
627
Minions Killed
699
0
Camps Cleared
0
1,947,672
Distance Traveled
2,318,589
40
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
11,442
497
163
7
0
380,357
10
L
Ao Kuang
10,769
468
125
5
0
349,091
4
L
Medusa
11,124
484
118
5
0
382,795
7
W
Nemesis
13,933
606
178
8
0
517,366
6
W
Ares
12,922
562
23
1
0
447,442
14
W
Agni
14,443
628
187
8
0
439,434
5
L
Sun Wukong
12,505
544
192
8
0
442,535
2
W
Amaterasu
13,482
586
150
7
0
497,247
6
W
Chernobog
12,803
557
161
7
0
417,100
3
L
Ymir
8,604
374
29
1
0
392,894
17

Distance Traveled

Minion Kills by Role

Gold Earned by Role