Player Matchup

Fenrir
Fenrir
BONGTAVIOUS
Fenrir
Level 86
God Stats
218W - 142L
1,521 SR
Queue Stats
1,605W - 1,183L
1,487 Elo+
Party 1
Ymir
Ymir
NxteTheGreat
Ymir
Level 21
God Stats
71W - 41L
1,460 SR
Queue Stats
210W - 156L
1,414 Elo+
Party 1
Mercury
Mercury
Shortbus Jim
Mercury
Level 65
God Stats
3W - 3L
1,541 SR
Queue Stats
14W - 16L
1,323 Elo+
Party 1
Team Averages
Level 57
1,507 SR
1,408 Elo+

VS

Team Averages
Level 53
1,420 SR
1,427 Elo+
Bellona
Bellona
 
Bellona
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
LadyBuffchest
Neith
Level 14
God Stats
27W - 26L
1,576 SR
Queue Stats
56W - 64L
1,461 Elo+
Party 2
Horus
Horus
YmirRAGNAROK27
Horus
Level 18
God Stats
3W - 4L
1,184 SR
Queue Stats
7W - 22L
1,321 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
13
4 / 10 / 2
10,000
714
13,073
16,772
6,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 6 / 5
9,014
644
5,340
16,314
7,943
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mercury
Shortbus Jim
Mercury
12
4 / 6 / 0
9,744
696
5,271
12,115
6,802
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
14
6 / 3 / 11
10,334
738
9,286
12,295
14,314
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

15
11 / 1 / 11
11,655
833
20,398
9,982
3,432
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Short Bow

Short Bow

+15%
Attack Speed

13
5 / 4 / 13
10,174
727
5,185
11,581
5,615
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
57
8
Kills
22
22
Deaths
8
7
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
6
3
11
3.83
L
Fenrir
4
10
2
0.5
W
11
1
11
16.5
L
0
6
5
0.42
L
Mercury
Shortbus Jim
Mercury
4
6
0
0.67
W
5
4
13
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,684
Damage
34,869
45,201
Taken
33,858
21,599
Mitigated
23,361
6,592
Healing
9,258
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
9,286
1,345
0
2,828
12,295
14,314
657
1,708
10,362
0
32,664
L
Fenrir
13,073
3,386
900
2,248
16,772
6,854
0
103
16,669
0
38,930
W
20,398
11,740
0
3,040
9,982
3,432
2,391
1,228
8,729
0
42,874
L
5,340
466
123
2,046
16,314
7,943
108
38
16,276
25,607
0
L
Mercury
Shortbus Jim
Mercury
5,271
3,316
0
1,275
12,115
6,802
1,128
0
12,115
0
19,035
W
5,185
2,607
1,748
1,642
11,581
5,615
0
2,523
8,983
0
13,698

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,758
Gold Earned
32,163
114
Minions Killed
120
0
Camps Cleared
0
690,551
Distance Traveled
739,485
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,334
738
33
2
0
238,319
0
L
Fenrir
10,000
714
44
3
0
213,142
0
W
Neith
11,655
833
67
5
0
243,193
0
L
Ymir
9,014
644
33
2
0
224,625
4
L
Mercury
9,744
696
37
3
0
252,784
0
W
Horus
10,174
727
20
1
0
257,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role