Player Matchup

Medusa
Medusa
Diamond V
 
Medusa
Diamond V
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
Aquatic castle
Sun Wukong
Diamond V
Level 147
God Stats
4W - 6L
1,603 SR
Queue Stats
74W - 49L
2,099 MMR
Party 2
Mercury
Mercury
Diamond V
Berlin Cobi
Mercury
Diamond V
Level 160
God Stats
140W - 127L
1,704 SR
Queue Stats
1,092W - 1,073L
2,018 MMR
Solo
Cerberus
Cerberus
Diamond V
Cute Strats
Cerberus
Diamond V
Level 157
God Stats
5W - 5L
1,668 SR
Queue Stats
384W - 372L
2,064 MMR
Solo
Discordia
Discordia
Platinum I
WeHatekyle
Discordia
Platinum I
Level 56
God Stats
2W - 1L
1,910 SR
Queue Stats
31W - 22L
2,129 MMR
Party 2
Team Averages
Diamond V
Diamond V
Average Tier
Level 136
1,677 SR
1,962 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,701 SR
2,068 MMR
Apollo
Apollo
Diamond IV
DayDays__
Apollo
Diamond IV
Level 106
God Stats
24W - 23L
1,447 SR
Queue Stats
455W - 401L
2,005 MMR
Party 1
Ymir
Ymir
Diamond III
Deception_King
Ymir
Diamond III
Level 149
God Stats
33W - 31L
1,766 SR
Queue Stats
335W - 315L
2,040 MMR
Solo
Kali
Kali
Diamond V
Fighter19965696
Kali
Diamond V
Level 58
God Stats
4W - 3L
1,727 SR
Queue Stats
139W - 112L
2,015 MMR
Solo
Skadi
Skadi
Platinum I
MrDudeBroGuy
Skadi
Platinum I
Level 122
God Stats
38W - 13L
1,871 SR
Queue Stats
246W - 223L
2,046 MMR
Solo
Chang'e
Chang'e
Diamond II
Soggy_Kiwi33
Chang'e
Diamond II
Level 129
God Stats
16W - 14L
1,692 SR
Queue Stats
217W - 188L
2,231 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
3 / 5 / 2
10,122
482
7,678
11,639
4,812
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Aquatic castle
Sun Wukong
17
2 / 4 / 1
10,362
493
13,894
16,905
18,558
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mercury
Berlin Cobi
Mercury
15
1 / 5 / 1
9,036
430
3,675
13,397
4,792
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Cerberus
Cute Strats
Cerberus
14
1 / 7 / 2
9,084
433
8,270
22,102
17,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Discordia
WeHatekyle
Discordia
17
4 / 8 / 2
10,563
503
15,689
11,944
4,030
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
NemesisDanzaburouSetNu WaCu Chulainn

VS

Bans
ThanatosTsukuyomiGaneshaSobekCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
DayDays__
Apollo
19
4 / 2 / 9
12,479
594
12,440
17,854
7,487
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 1 / 17
10,987
523
7,242
17,500
17,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

18
9 / 0 / 11
12,366
589
10,088
17,460
8,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

20
8 / 2 / 10
13,242
631
14,744
13,696
5,887
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Soggy_Kiwi33
Chang'e
18
6 / 6 / 9
11,953
569
13,645
15,496
4,886
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
85
11
Kills
29
29
Deaths
11
8
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
3
5
2
0.8
L
Sun Wukong
Aquatic castle
Sun Wukong
2
4
1
0.63
L
Mercury
Berlin Cobi
Mercury
1
5
1
0.3
L
Cerberus
Cute Strats
Cerberus
1
7
2
0.29
W
Apollo
DayDays__
Apollo
4
2
9
4.25
W
2
1
17
10.5
W
9
0
11
14.5
W
8
2
10
6.5
W
Chang'e
Soggy_Kiwi33
Chang'e
6
6
9
1.75
L
Discordia
WeHatekyle
Discordia
4
8
2
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,206
Damage
58,159
75,987
Taken
82,006
50,024
Mitigated
44,471
14,074
Healing
29,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
7,678
3,135
0
2,430
11,639
4,812
0
3,595
7,952
0
57,455
L
Sun Wukong
Aquatic castle
Sun Wukong
13,894
2,773
0
4,420
16,905
18,558
0
3,360
13,495
822
69,447
L
Mercury
Berlin Cobi
Mercury
3,675
1,761
0
250
13,397
4,792
1,625
1,919
11,376
0
64,443
L
Cerberus
Cute Strats
Cerberus
8,270
294
0
5,709
22,102
17,832
0
6,414
15,512
35,275
0
W
Apollo
DayDays__
Apollo
12,440
7,926
0
9,735
17,854
7,487
2,034
3,059
14,305
0
92,086
W
7,242
973
0
3,073
17,500
17,666
0
5,897
11,287
28,197
0
W
10,088
6,616
0
5,139
17,460
8,545
0
3,077
12,305
0
86,440
W
14,744
6,904
0
2,094
13,696
5,887
4,832
4,640
8,866
0
117,841
W
Chang'e
Soggy_Kiwi33
Chang'e
13,645
226
2,978
6,230
15,496
4,886
942
7,860
6,382
76,880
0
L
Discordia
WeHatekyle
Discordia
15,689
662
0
1,265
11,944
4,030
0
4,879
6,765
83,618
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,167
Gold Earned
61,027
568
Minions Killed
627
0
Camps Cleared
0
1,820,919
Distance Traveled
2,024,186
16
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
10,122
482
109
5
0
348,664
5
L
Sun Wukong
10,362
493
133
6
0
390,061
3
L
Mercury
9,036
430
129
6
0
373,021
0
L
Cerberus
9,084
433
61
3
0
360,318
4
W
Apollo
12,479
594
168
8
0
406,864
1
W
Ymir
10,987
523
36
2
0
426,649
12
W
Kali
12,366
589
126
6
0
441,131
2
W
Skadi
13,242
631
175
8
0
384,536
7
W
Chang'e
11,953
569
122
6
0
365,006
4
L
Discordia
10,563
503
136
6
0
348,855
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role