Player Matchup

Arachne
Arachne
Platinum IV
Brannonn
Arachne
Platinum IV
Level 147
God Stats
3W - 3L
1,500 SR
Queue Stats
873W - 854L
1,768 MMR
Solo
Scylla
Scylla
Platinum IV
LupinLup1n
Scylla
Platinum IV
Level 44
God Stats
4W - 1L
1,564 SR
Queue Stats
135W - 128L
1,796 MMR
Solo
Cu Chulainn
Cu Chulainn
Platinum I
Spzct
Cu Chulainn
Platinum I
Level 144
God Stats
1W - 3L
1,699 SR
Queue Stats
96W - 89L
1,782 MMR
Solo
Sobek
Sobek
Gold II
lxDarkJackxl
Sobek
Gold II
Level 155
God Stats
10W - 2L
1,736 SR
Queue Stats
54W - 60L
1,772 MMR
Solo
Rama
Rama
Platinum III
spadessss
Rama
Platinum III
Level 128
God Stats
10W - 13L
1,474 SR
Queue Stats
172W - 200L
1,759 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 124
1,595 SR
1,775 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,574 SR
1,775 MMR
King Arthur
King Arthur
Gold I
Anxiiety
King Arthur
Gold I
Level 160
God Stats
13W - 16L
1,427 SR
Queue Stats
390W - 375L
1,774 MMR
Solo
Ganesha
Ganesha
Gold III
Casadilla1
Ganesha
Gold III
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 77L
1,749 MMR
Solo
Thor
Thor
Gold III
Freedom912
Thor
Gold III
Level 33
God Stats
7W - 8L
1,500 SR
Queue Stats
208W - 180L
1,783 MMR
Solo
Janus
Janus
Gold I
ReysorYT
Janus
Gold I
Level 154
God Stats
10W - 7L
1,900 SR
Queue Stats
65W - 58L
1,893 MMR
Party 1
Hou Yi
Hou Yi
Gold II
WillanOC
Hou Yi
Gold II
Level 138
God Stats
7W - 6L
1,544 SR
Queue Stats
168W - 164L
1,678 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Brannonn
Arachne
20
13 / 1 / 4
13,478
613
14,515
17,206
9,846
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
LupinLup1n
Scylla
19
2 / 0 / 7
12,719
578
16,099
7,435
2,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Spzct
Cu Chulainn
20
3 / 2 / 8
12,947
589
13,609
19,346
18,291
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

15
1 / 2 / 14
10,528
479
10,272
22,112
22,250
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Rama
20
7 / 2 / 4
13,318
605
10,424
18,564
7,360
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
ApolloDanzaburouSetNu WaAphrodite

VS

Bans
TsukuyomiCthulhuCupidNemesisGuan Yu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Anxiiety
King Arthur
19
3 / 5 / 0
11,815
537
13,311
21,105
11,848
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
Casadilla1
Ganesha
15
0 / 3 / 2
9,090
413
7,804
18,220
15,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

17
2 / 9 / 1
10,885
495
7,433
20,148
7,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Janus
ReysorYT
Janus
16
2 / 4 / 0
9,980
454
7,203
10,126
3,806
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hou Yi
WillanOC
Hou Yi
16
0 / 5 / 3
10,129
460
11,438
15,379
5,693
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
13
26
Kills
7
7
Deaths
26
37
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Anxiiety
King Arthur
3
5
0
0.6
W
Arachne
Brannonn
Arachne
13
1
4
15
L
Ganesha
Casadilla1
Ganesha
0
3
2
0.33
L
2
9
1
0.28
W
Scylla
LupinLup1n
Scylla
2
0
7
5.5
L
Janus
ReysorYT
Janus
2
4
0
0.5
W
Cu Chulainn
Spzct
Cu Chulainn
3
2
8
3.5
L
Hou Yi
WillanOC
Hou Yi
0
5
3
0.3
W
1
2
14
4
W
Rama
7
2
4
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,919
Damage
47,189
84,663
Taken
84,978
60,383
Mitigated
45,084
38,418
Healing
18,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Anxiiety
King Arthur
13,311
2,197
0
6,427
21,105
11,848
0
4,605
15,686
0
93,984
W
Arachne
Brannonn
Arachne
14,515
11,016
0
7,028
17,206
9,846
1,911
4,180
12,908
0
105,061
L
Ganesha
Casadilla1
Ganesha
7,804
302
0
1,512
18,220
15,998
0
7,469
10,610
37,705
0
L
7,433
2,280
0
4,054
20,148
7,739
0
4,750
15,043
0
73,399
W
Scylla
LupinLup1n
Scylla
16,099
2,003
0
3,809
7,435
2,636
853
2,234
4,963
97,669
0
L
Janus
ReysorYT
Janus
7,203
360
0
1,181
10,126
3,806
0
5,672
4,284
77,671
0
W
Cu Chulainn
Spzct
Cu Chulainn
13,609
2,245
0
6,820
19,346
18,291
760
994
18,276
9,727
82,197
L
Hou Yi
WillanOC
Hou Yi
11,438
5,482
0
4,868
15,379
5,693
738
4,914
10,191
0
77,293
W
10,272
1,078
0
8,819
22,112
22,250
0
4,754
17,156
35,239
0
W
Rama
10,424
8,299
0
11,942
18,564
7,360
2,966
2,856
15,600
0
126,842

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,990
Gold Earned
51,899
678
Minions Killed
659
0
Camps Cleared
0
2,263,982
Distance Traveled
2,043,040
31
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
11,815
537
192
9
0
434,276
4
W
Arachne
13,478
613
114
5
0
521,067
2
L
Ganesha
9,090
413
15
1
0
440,321
4
L
Thor
10,885
495
134
6
0
373,683
1
W
Scylla
12,719
578
177
8
0
444,735
6
L
Janus
9,980
454
184
8
0
446,468
4
W
Cu Chulainn
12,947
589
170
8
0
473,712
6
L
Hou Yi
10,129
460
134
6
0
348,292
8
W
Sobek
10,528
479
33
2
0
452,080
11
W
Rama
13,318
605
184
8
0
372,388
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role