Player Matchup

Da Ji
Da Ji
Call Me Mr Heat
Da Ji
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 87L
1,630 Elo+
Party 1
Cerberus
Cerberus
Campeon-Esclavo
Cerberus
Level 18
God Stats
1W - 2L
1,333 SR
Queue Stats
8W - 11L
1,534 Elo+
Party 2
Izanami
Izanami
Daniel_Wolf-300
Izanami
Level 69
God Stats
6W - 9L
1,425 SR
Queue Stats
100W - 78L
1,587 Elo+
Party 2
Tiamat
Tiamat
XxXApexGamerXxX
Tiamat
Level 45
God Stats
2W - 3L
1,500 SR
Queue Stats
284W - 306L
1,541 Elo+
Solo
Sun Wukong
Sun Wukong
YukoKaito
Sun Wukong
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,585 Elo+
Party 1
Team Averages
Level 53
1,452 SR
1,575 Elo+

VS

Team Averages
Level 93
1,548 SR
1,633 Elo+
Tiamat
Tiamat
 
Tiamat
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Khepri
Khepri
ArtsofPeace
Khepri
Level 24
God Stats
17W - 10L
1,618 SR
Queue Stats
106W - 74L
1,635 Elo+
Party 3
Anhur
Anhur
IlGemlI
Anhur
Level 45
God Stats
2W - 3L
1,406 SR
Queue Stats
68W - 63L
1,502 Elo+
Solo
Nu Wa
Nu Wa
a67spartanman
Nu Wa
Level 123
God Stats
9W - 11L
1,500 SR
Queue Stats
345W - 269L
1,663 Elo+
Party 3
Loki
Loki
mdiddy361
Loki
Level 143
God Stats
3W - 1L
1,718 SR
Queue Stats
21W - 17L
1,864 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,140
409
4,730
11,775
3,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
9
1 / 4 / 0
6,515
434
4,213
12,663
6,236
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 3 / 0
7,319
488
5,358
11,321
2,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

9
0 / 8 / 1
6,096
406
3,600
12,903
7,294
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
YukoKaito
Sun Wukong
11
0 / 2 / 0
6,180
412
2,827
9,006
4,657
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
15
5 / 0 / 0
8,769
585
8,127
7,021
7,770
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Khepri
11
0 / 0 / 14
7,337
489
6,467
9,665
4,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
IlGemlI
Anhur
13
2 / 1 / 2
7,643
510
4,607
9,038
2,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
7 / 0 / 8
8,566
571
12,638
4,609
1,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Loki
15
9 / 1 / 5
9,198
613
9,029
6,559
2,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
52
2
Kills
23
23
Deaths
2
2
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
5
0
0
5
W
Khepri
0
0
14
7
L
0
6
1
0.08
L
Cerberus
1
4
0
0.25
L
1
3
0
0.33
W
Anhur
IlGemlI
Anhur
2
1
2
3
L
0
8
1
0.06
L
Sun Wukong
YukoKaito
Sun Wukong
0
2
0
0
W
7
0
8
11
W
Loki
9
1
5
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,728
Damage
40,868
57,668
Taken
36,892
24,441
Mitigated
18,571
14,313
Healing
15,313
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,127
880
54
4,452
7,021
7,770
1,271
478
6,338
50,625
0
W
Khepri
6,467
1,351
0
3,980
9,665
4,731
464
3,534
6,056
17,474
0
L
4,730
1,041
0
2,886
11,775
3,657
0
5,475
6,144
0
32,955
L
Cerberus
4,213
78
0
2,652
12,663
6,236
0
4,993
7,482
21,697
0
L
5,358
3,214
0
3,777
11,321
2,597
0
2,613
8,574
0
48,156
W
Anhur
IlGemlI
Anhur
4,607
2,310
0
3,076
9,038
2,373
526
1,903
7,135
0
45,995
L
3,600
515
0
3,452
12,903
7,294
0
6,542
5,970
31,299
0
L
Sun Wukong
YukoKaito
Sun Wukong
2,827
916
0
1,546
9,006
4,657
636
6,584
2,266
0
29,965
W
12,638
2,647
0
311
4,609
1,458
1,561
1,364
3,245
43,687
0
W
Loki
9,029
2,356
0
3,440
6,559
2,239
0
534
6,025
0
54,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,250
Gold Earned
41,513
319
Minions Killed
387
0
Camps Cleared
0
1,312,191
Distance Traveled
1,398,371
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
8,769
585
99
7
0
274,120
0
W
Khepri
7,337
489
22
1
0
281,375
6
L
Da Ji
6,140
409
62
4
0
232,458
2
L
Cerberus
6,515
434
41
3
0
272,119
3
L
Izanami
7,319
488
86
6
0
255,682
3
W
Anhur
7,643
510
78
5
0
257,681
4
L
Tiamat
6,096
406
72
5
0
248,419
5
L
Sun Wukong
6,180
412
58
4
0
303,513
3
W
Nu Wa
8,566
571
77
5
0
264,491
2
W
Loki
9,198
613
111
7
0
320,704
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role