Player Matchup

Set
Set
 
Set
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Ancient Suns
Cu Chulainn
Level 18
God Stats
1W - 1L
1,708 SR
Queue Stats
14W - 6L
1,725 Elo+
Solo
Neith
Neith
AnusIsBleeding
Neith
Level 14
God Stats
2W - 4L
1,488 SR
Queue Stats
33W - 32L
1,503 Elo+
Solo
Hel
Hel
KAI_KUCHKI
Hel
Level 28
God Stats
3W - 8L
1,581 SR
Queue Stats
379W - 400L
1,573 Elo+
Solo
Fenrir
Fenrir
bAiLaDoR-99
Fenrir
Level 29
God Stats
14W - 16L
1,601 SR
Queue Stats
633W - 564L
1,648 Elo+
Party 1
Team Averages
Level 23
1,576 SR
1,590 Elo+

VS

Team Averages
Level 22
1,573 SR
1,531 Elo+
Merlin
Merlin
ArcticPhoenix44
Merlin
Level 21
God Stats
5W - 12L
1,390 SR
Queue Stats
513W - 599L
1,502 Elo+
Solo
Artemis
Artemis
SavageRaptor5623
Artemis
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,250 Elo+
Solo
Arachne
Arachne
Senctuari
Arachne
Level 29
God Stats
2W - 0L
1,792 SR
Queue Stats
75W - 41L
1,739 Elo+
Solo
Ymir
Ymir
cspsycho73
Ymir
Level 29
God Stats
55W - 35L
1,683 SR
Queue Stats
107W - 108L
1,622 Elo+
Solo
Apollo
Apollo
shootouty
Apollo
Level 16
God Stats
16W - 7L
1,500 SR
Queue Stats
33W - 30L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 7 / 1
8,369
440
8,293
13,944
9,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Ancient Suns
Cu Chulainn
15
3 / 3 / 4
9,544
502
9,898
12,373
5,713
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
2 / 5 / 2
7,902
416
8,244
9,531
3,119
Short Bow

Short Bow

+15%
Attack Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

16
6 / 4 / 5
10,392
547
9,741
11,681
5,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fenrir
15
2 / 5 / 4
8,708
458
7,754
15,569
6,296
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 4
8,609
453
6,043
10,874
3,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
7 / 2 / 3
9,732
512
11,355
9,701
3,695
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Arachne
Senctuari
Arachne
20
10 / 0 / 4
12,041
634
11,844
19,582
7,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 3 / 8
9,764
514
6,209
14,515
13,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Apollo
shootouty
Apollo
17
3 / 2 / 2
10,420
548
6,274
11,911
4,533
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
43
14
Kills
22
24
Deaths
14
16
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
7
1
0.21
L
Cu Chulainn
Ancient Suns
Cu Chulainn
3
3
4
1.67
L
2
5
2
0.6
W
0
7
4
0.29
L
6
4
5
2.13
W
7
2
3
4.25
W
Arachne
Senctuari
Arachne
10
0
4
12
L
Fenrir
2
5
4
0.8
W
2
3
8
2
W
Apollo
shootouty
Apollo
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,930
Damage
41,725
63,098
Taken
66,583
30,153
Mitigated
32,663
17,996
Healing
18,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
8,293
3,216
0
2,630
13,944
9,972
0
1,445
12,499
0
46,080
L
Cu Chulainn
Ancient Suns
Cu Chulainn
9,898
1,846
0
1,675
12,373
5,713
822
1,623
10,750
0
59,422
L
8,244
4,117
381
2,642
9,531
3,119
720
1,664
7,867
0
46,572
W
6,043
704
0
278
10,874
3,832
0
4,620
5,864
58,408
0
L
9,741
417
1,516
3,953
11,681
5,053
0
2,858
8,823
58,746
0
W
11,355
6,291
514
2,648
9,701
3,695
2,446
1,241
8,380
0
46,022
W
Arachne
Senctuari
Arachne
11,844
8,781
0
9,566
19,582
7,517
66
1,078
18,344
0
91,673
L
Fenrir
7,754
2,761
0
5,199
15,569
6,296
510
4,662
10,907
0
43,777
W
6,209
1,119
326
2,462
14,515
13,086
776
1,320
13,060
28,751
0
W
Apollo
shootouty
Apollo
6,274
3,962
0
2,746
11,911
4,533
2,626
821
10,719
0
59,935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,915
Gold Earned
50,566
478
Minions Killed
486
0
Camps Cleared
0
1,662,552
Distance Traveled
1,689,110
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,369
440
90
5
0
309,392
6
L
Cu Chulainn
9,544
502
123
6
0
353,318
5
L
Neith
7,902
416
80
4
0
304,845
3
W
Merlin
8,609
453
101
5
0
296,199
1
L
Hel
10,392
547
119
6
0
336,894
0
W
Artemis
9,732
512
76
4
0
304,340
2
W
Arachne
12,041
634
139
7
0
409,720
1
L
Fenrir
8,708
458
66
3
0
358,103
4
W
Ymir
9,764
514
40
2
0
325,826
2
W
Apollo
10,420
548
130
7
0
353,025
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role