Player Matchup

Tiamat
Tiamat
B_Obama420
Tiamat
Level 106
God Stats
2W - 1L
1,746 SR
Queue Stats
85W - 71L
1,515 Elo+
Party 2
Cupid
Cupid
KWAY_97
Cupid
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
62W - 49L
1,552 Elo+
Party 2
Kuzenbo
Kuzenbo
RoyalJosue117
Kuzenbo
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 71L
1,141 Elo+
Party 2
Team Averages
Level 54
1,582 SR
1,403 Elo+

VS

Team Averages
Level 52
1,444 SR
1,378 Elo+
Zeus
Zeus
KazutoAka
Zeus
Level 136
God Stats
6W - 1L
1,290 SR
Queue Stats
65W - 53L
1,460 Elo+
Party 1
Kali
Kali
MrsScarlet62
Kali
Level 8
God Stats
0W - 6L
1,553 SR
Queue Stats
13W - 23L
1,173 Elo+
Party 1
Yemoja
Yemoja
The REBEL FooL
Yemoja
Level 11
God Stats
0W - 1L
1,490 SR
Queue Stats
1W - 4L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
B_Obama420
Tiamat
17
8 / 6 / 7
14,131
744
19,115
18,849
13,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cupid
KWAY_97
Cupid
16
6 / 5 / 8
12,520
659
20,526
14,522
5,290
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Kuzenbo
15
1 / 1 / 12
11,526
607
5,906
17,848
22,816
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
18
12 / 4 / 0
13,717
722
30,501
16,850
6,876
13
0 / 6 / 6
10,682
562
3,763
15,972
8,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
0 / 5 / 10
11,531
607
3,864
20,091
17,153
Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
28
15
Kills
12
12
Deaths
15
27
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Tiamat
B_Obama420
Tiamat
8
6
7
1.92
W
Cupid
KWAY_97
Cupid
6
5
8
2
L
Zeus
12
4
0
3
L
0
6
6
0.5
W
Kuzenbo
1
1
12
7
L
0
5
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,547
Damage
38,128
51,219
Taken
52,913
41,482
Mitigated
32,883
14,688
Healing
14,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
B_Obama420
Tiamat
19,115
1,288
0
5,518
18,849
13,376
1,234
10,774
7,602
56,140
0
W
Cupid
KWAY_97
Cupid
20,526
11,036
163
5,703
14,522
5,290
1,776
10,435
3,734
0
76,040
L
Zeus
30,501
1,530
312
5,583
16,850
6,876
1,253
9,039
7,811
88,549
0
L
3,763
1,286
0
1,031
15,972
8,854
0
7,237
8,735
0
25,408
W
Kuzenbo
5,906
2,943
0
3,304
17,848
22,816
323
11,866
5,470
17,759
0
L
3,864
1,194
1,508
6,240
20,091
17,153
195
9,345
10,746
20,028
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,177
Gold Earned
35,930
205
Minions Killed
199
0
Camps Cleared
0
979,819
Distance Traveled
840,891
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
14,131
744
71
4
0
310,177
1
W
Cupid
12,520
659
109
6
0
280,888
4
L
Zeus
13,717
722
133
7
0
269,122
3
L
Kali
10,682
562
45
2
0
328,852
0
W
Kuzenbo
11,526
607
25
1
0
388,754
0
L
Yemoja
11,531
607
21
1
0
242,917
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role