Player Matchup

Ymir
Ymir
Big Sarge 98
Ymir
Level 27
God Stats
26W - 23L
1,634 SR
Queue Stats
490W - 453L
1,541 Elo+
Party 1
Cu Chulainn
Cu Chulainn
DoraorDiego
Cu Chulainn
Level 29
God Stats
5W - 8L
1,366 SR
Queue Stats
577W - 498L
1,580 Elo+
Party 1
Nemesis
Nemesis
Giroshie
Nemesis
Level 26
God Stats
11W - 17L
1,237 SR
Queue Stats
549W - 526L
1,546 Elo+
Party 1
Tiamat
Tiamat
MagaHat XD
Tiamat
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,664 Elo+
Solo
Heimdallr
Heimdallr
SapientPuddle
Heimdallr
Level 26
God Stats
20W - 15L
1,829 SR
Queue Stats
48W - 38L
1,738 Elo+
Solo
Team Averages
Level 26
1,513 SR
1,614 Elo+

VS

Team Averages
Level 21
1,580 SR
1,654 Elo+
Arachne
Arachne
Judahchriss
Arachne
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,577 Elo+
Solo
Rama
Rama
NosTaco
Rama
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
209W - 149L
1,663 Elo+
Solo
Nu Wa
Nu Wa
SailorB0T6991
Nu Wa
Level 3
God Stats
1W - 1L
1,764 SR
Queue Stats
2W - 2L
1,629 Elo+
Solo
Horus
Horus
supersizedkitty
Horus
Level 30
God Stats
1W - 2L
1,512 SR
Queue Stats
11W - 10L
1,708 Elo+
Solo
Tiamat
Tiamat
theskreets
Tiamat
Level 26
God Stats
2W - 8L
1,623 SR
Queue Stats
15W - 21L
1,694 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 5
10,613
442
2,813
19,431
15,733
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cu Chulainn
DoraorDiego
Cu Chulainn
20
8 / 1 / 4
13,314
555
22,964
17,817
18,452
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Nemesis
Giroshie
Nemesis
17
1 / 4 / 6
10,522
438
3,575
16,690
7,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Tiamat
MagaHat XD
Tiamat
18
4 / 5 / 8
11,558
482
11,074
17,834
11,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Heimdallr
SapientPuddle
Heimdallr
19
11 / 5 / 4
12,462
519
21,465
18,754
9,678
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Judahchriss
Arachne
16
3 / 5 / 5
10,747
448
8,278
22,990
8,780
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
NosTaco
Rama
20
7 / 6 / 6
13,125
547
14,869
22,680
8,271
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

17
3 / 7 / 2
11,081
462
16,534
14,386
4,538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
1 / 5 / 3
10,614
442
7,410
19,292
15,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Tiamat
theskreets
Tiamat
17
4 / 5 / 4
10,736
447
13,519
15,778
8,870
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
38
26
Kills
18
18
Deaths
28
27
Assists
20
Player
Kills
Deaths
Assists
KDA
W
2
3
5
1.5
W
Cu Chulainn
DoraorDiego
Cu Chulainn
8
1
4
10
W
Nemesis
Giroshie
Nemesis
1
4
6
1
L
Arachne
Judahchriss
Arachne
3
5
5
1.1
W
Tiamat
MagaHat XD
Tiamat
4
5
8
1.6
L
Rama
NosTaco
Rama
7
6
6
1.67
L
3
7
2
0.57
W
Heimdallr
SapientPuddle
Heimdallr
11
5
4
2.6
L
1
5
3
0.5
L
Tiamat
theskreets
Tiamat
4
5
4
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,891
Damage
60,610
90,526
Taken
95,126
63,534
Mitigated
46,221
16,289
Healing
26,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,813
275
0
4,090
19,431
15,733
0
8,005
11,142
33,472
0
W
Cu Chulainn
DoraorDiego
Cu Chulainn
22,964
4,099
0
5,583
17,817
18,452
60
2,476
14,823
13,897
91,606
W
Nemesis
Giroshie
Nemesis
3,575
1,756
0
2,545
16,690
7,962
0
5,486
10,925
0
80,308
L
Arachne
Judahchriss
Arachne
8,278
5,810
0
7,100
22,990
8,780
0
5,751
16,920
0
51,341
W
Tiamat
MagaHat XD
Tiamat
11,074
940
0
3,656
17,834
11,709
0
7,614
9,774
74,911
0
L
Rama
NosTaco
Rama
14,869
10,607
0
9,806
22,680
8,271
708
3,967
18,161
0
96,507
L
16,534
3,312
0
794
14,386
4,538
924
4,814
9,238
74,719
0
W
Heimdallr
SapientPuddle
Heimdallr
21,465
9,084
0
415
18,754
9,678
722
6,817
11,717
0
85,285
L
7,410
2,779
662
3,563
19,292
15,762
0
3,728
14,854
0
58,770
L
Tiamat
theskreets
Tiamat
13,519
1,812
0
4,204
15,778
8,870
0
3,587
12,128
56,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,469
Gold Earned
56,303
622
Minions Killed
529
0
Camps Cleared
0
2,089,018
Distance Traveled
2,130,351
26
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,613
442
52
2
0
397,836
5
W
Cu Chulainn
13,314
555
200
8
0
412,527
11
W
Nemesis
10,522
438
122
5
0
509,151
1
L
Arachne
10,747
448
78
3
0
469,011
4
W
Tiamat
11,558
482
123
5
0
383,545
7
L
Rama
13,125
547
134
6
0
385,038
1
L
Nu Wa
11,081
462
132
6
0
414,205
7
W
Heimdallr
12,462
519
125
5
0
385,959
2
L
Horus
10,614
442
106
4
0
438,491
5
L
Tiamat
10,736
447
79
3
0
423,606
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role